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The Black Widow

   (7 reviews)
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11 Screenshots

About This File

This is mostly a 1-player level, but it`s also a nice DM and co-level. You start with a not so power- ful weapon and you have to fight your way through a few guys before you get even a shotgun. But don`t let this scare you. It`s not so far away... The level itself isn`t that big, but it`s way enough action all the way. Most of you experienced DOOM- player-guys will take it down after a few tries. I didn`t want it to be impossible getting to the exit, but those who haven`t played DOOM that much, will have quite fun, finding secret doors, heavy weapons and all that stuff. I`m not saying that the masters will find this level boring, so don`t turn around, you people!! I think the whole World of DOOM will find this level exciting. I`m thinking about making an episode, so if you like this level, send me a postcard to cheer me up. Finally, here`s my advice: ALWAYS LOOK BEHIND YOU! (And in front of you, because I`ve included some hot pictures of nude teenagers...)


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Guest

Unknown date

  
Rather an ugly map, but not completely awful. You can skip most of the map and run straight to the exit. But if you do that, you are stuck in the exit area, and can't access the rest of the map again.

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Guest

Unknown date

  
This is already in the archive with id=1099. Was a duplicate reupload really necessary? It's not like this is a different version or anything.

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Guest

Unknown date

  
^Stunning proof that Perseus is a dumbass. We knew that he was spamming old crap that didn't need to be here, but wasn't here. Now he's duplicating all that shitty old garbage apparently without knowing that he's doing it. The level is the inverse of special. 1/5

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Unknown date

  
Shouldn't this be removed?

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Unknown date

  
what a dumbass

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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