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The Black Widow

   (7 reviews)
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11 Screenshots

About This File

This is mostly a 1-player level, but it`s also a nice DM and co-level. You start with a not so power- ful weapon and you have to fight your way through a few guys before you get even a shotgun. But don`t let this scare you. It`s not so far away... The level itself isn`t that big, but it`s way enough action all the way. Most of you experienced DOOM- player-guys will take it down after a few tries. I didn`t want it to be impossible getting to the exit, but those who haven`t played DOOM that much, will have quite fun, finding secret doors, heavy weapons and all that stuff. I`m not saying that the masters will find this level boring, so don`t turn around, you people!! I think the whole World of DOOM will find this level exciting. I`m thinking about making an episode, so if you like this level, send me a postcard to cheer me up. Finally, here`s my advice: ALWAYS LOOK BEHIND YOU! (And in front of you, because I`ve included some hot pictures of nude teenagers...)


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Guest

Unknown date

  
Rather an ugly map, but not completely awful. You can skip most of the map and run straight to the exit. But if you do that, you are stuck in the exit area, and can't access the rest of the map again.

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Unknown date

  
This is already in the archive with id=1099. Was a duplicate reupload really necessary? It's not like this is a different version or anything.

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Unknown date

  
^Stunning proof that Perseus is a dumbass. We knew that he was spamming old crap that didn't need to be here, but wasn't here. Now he's duplicating all that shitty old garbage apparently without knowing that he's doing it. The level is the inverse of special. 1/5

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Unknown date

  
Shouldn't this be removed?

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Unknown date

  
what a dumbass

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  • File Reviews

    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
    • By LateToDOOM2020 · Posted
      No idea how this works Its doom magic!
      Very cool
    • By Philnemba · Posted
      Ok not going to lie, but I thought this shitpost megawad was made last year and NOT from February of 1998 which also technically predates the original Mockery wad by a few months 👀!?
    • By Catpho · Posted
      The first truly mature map of yakfak's. The puzzly, "inner logic" map mechanisms and scavenger, dungeon rat gameplay of their previous levels Meep Keep & Hexasketch returns, but whereas those can feel clunky and barebone at points despite the strong authorial voice, here it is fully fleshed out: the setting is evocative, the construction shows the strong command of shapes that defines yakfak's later works, the item placement and layout bends and loops in complicated and surprising ways, the level's moment-to-moment gameplay is filled with a sense of discovery and wonder.   Job has a strong hook in its text file, but what players might not realize is that they must really hang on to every word in its description to even be aware of the level's main concept. In Never_Again's in-depth review for /newsuff (which I highly recommend for details or if you are feeling stuck), he mentions being locked out if you took the "easy" route out, but I feel that's incomplete, as the real reason hinges on the player being conscious of what they are doing in a representationalist sense. In other words, to be able to reach your dream, you shouldn't just interact and go everywhere at random, but try to think about what you are doing in the context of the game's world. The solution will be clear if you square it with what yakfak hints at. There are complications: the in-game hint system of crosses and arrows are counter-intuitive, and exploration will eventually lead you to the combat zone, which itself is a puzzle unravel as supplies require routing and withholding combat through treacherous enemy placement, with only a berserked fist as defense (HMP or below is strongly recommended). In my own experience, it was fun but exhausting to make it through to the AV-guarded yellow key and slowly solve the piece, but I got massively demoralized when I read Never_Again's review that I had already locked myself out of the second half of the map. It was only when I was showcasing the Doomcute in this map to someone else that the level's inner logic finally clicked, and after some experimentation, which was much smoother thanks to me already being aware of the level's layout and lingering mysteries, I managed to solve it.   The feeling of "lore" behind the level's trials and tribulations is my favorite thing about Job, and I wish it didn't take a review for me to "get it". In terms of intriguing combat, intricate moments, or imaginative layout and visuals, I think zzzv tops themself in (woefully underrated) levels like Spidersilk, Nato, and Northern Powerhouse. Nevertheless, an essential stop for yakfak fans, and a memorable journey for those who look for Doom off the beaten path.
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