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Vanguard

   (150 reviews)

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7 Screenshots

About This File

12 Boom format levels for PrBoom+, ZDoom, or Eternity. A bonus 13th level is included for laughs. Inspired by Speed of Doom, Scythe 2, Alien Vendetta, and Plutonia.

Originally Vanguard was intended to be a 32-level speedmapped megawad inspired by Speed of Doom's development cycle and Scythe 2's episodic structure.


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Guest

Unknown date

  
Almost as good as sex.

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Guest

Unknown date

  
Finish the other 19 maps! It's Epic!

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Guest

Unknown date

  
It starts out pretty strong, but the theme and fights get a little repetive after the 3rd map... it definitely gets better agin once you reach the first hell map. All in all a pretty solid work! 4/5

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Guest

Unknown date

  
Great doom fun, I noticed you made it harder to get lost by properly marking switches too, an excellent little touch. 5/5

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  • File Reviews

    • By SilverMiner · Posted
      Nice visuals and dynamic environment we have here
    • By Walter confetti · Posted
      A really impressive (for the time) remake of Duke Nukem E1L1, with new graphics, sounds and music. Lots of great detailing where the explosions hole and the sloped ceiling/floors are, lots of new textures (including the dancing girl movie at the cinema!), small sectors elevators where the jumping sections are and lots of clever ideas and trickery to emulate the Duke Nukem 3D feel at best under the vanilla limitations (even if i've got a small VPO at cinema area)...   Great stuff.
    • By Walter confetti · Posted
      Really good map, lots of cool detailing and a pretty Quake-like theme. The only thing i didn't liked is the fact that there's no exit.
    • By Walter confetti · Posted
      Layout looks pretty cool, recalls a lot of DWANGO and Greenwar maps! I wonder why nobody reviewed it until now, is a cool map!
    • By a.a.i. · Posted
      Don't be fooled by the name, maps are fairly challenging with plenty of them featuring rough starts, so be ready to scramble. The later levels bore a great resemblance to Plutonia in aesthetic and gameplay, which is always a good thing. The final map was frustratingly awesome.
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