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Nostrum

   (14 reviews)
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3 Screenshots

About This File

A map I finally finished after starting it a year ago and leaving it untouched until about 2 weeks ago. Theme and basic layout inspired by Map 05 of No Rest For the Living, Vivisection: http://doom.wikia.com/wiki/MAP05:_Vivisection_%28No_Rest_for_the_Living%29

Focus was a somewhat nonlinear level with tight combat and above-average diffuculty.

Runs in vanilla/chocolate doom, tested primarily in zDoom.

The definition of "nostrum" doesn't really fit the map or anything, I just think it's a cool sounding word.


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Unknown date

  
This is dated June 2011. You fight about 150 baddies in a kind of Ikea castle. It's modest, but good fun, mostly trap-based, look oddly reminded me of Quake II at points. Suffers from a problem whereby you can mostly just run out of the traps, e.g. an elaborate final battle that takes place in an arena you're free to leave. Mind you, not every map has to be a torture hell-slog, and this is entertaining as light relief.

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Unknown date

  
I wanted a decent map I could burn through quickly. I found this serviceable. -Creaphis

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Unknown date

  
Really hard in the last battle, 4 archviles in UV...DAMN, I always got my ass kicked, after I beat them with a lot of death and run out of ammo, I feel it's cool... Nice fun map I think. 4/5 -playerlin

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Unknown date

  
Meh...

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Guest

Unknown date

  
Hard but not impossible, great map design and flow 5/5

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Guest

Unknown date

  
Nice little level with just the right ammount of challenge. 4/5 - Optimus

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Unknown date

  
Decent level, but it's one of those that make me sit back and think "what does this represent? who built this structure, and why?". Once you're looking for something beyond "a video game level", something that's actually immersive, it fails to deliver. Nevertheless, it plays well, so 3/5. - ZZ

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Unknown date

  
very fun!! 5/5

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Unknown date

  
Good Nerve-styled map. There was some difficulty but I took it easy, creating some infighting as I went, and manged to pull through in one go in like 25 minutes. [3/5] ~Chain Mail (05/2012)

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Unknown date

  
^Comment above makes a invalid statement. The reason you are free to leave the arena is because of the four Arch Viles. You really think you can beat four Arch Viles with no cover? Anyway this is a good map. I'm a fan of Vivisection and this reminded me of it one way or another. Difficult is all right. UV-maxed the map in like eight minutes. 4/5

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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