Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Nostrum

   (14 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

A map I finally finished after starting it a year ago and leaving it untouched until about 2 weeks ago. Theme and basic layout inspired by Map 05 of No Rest For the Living, Vivisection: http://doom.wikia.com/wiki/MAP05:_Vivisection_%28No_Rest_for_the_Living%29

Focus was a somewhat nonlinear level with tight combat and above-average diffuculty.

Runs in vanilla/chocolate doom, tested primarily in zDoom.

The definition of "nostrum" doesn't really fit the map or anything, I just think it's a cool sounding word.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is dated June 2011. You fight about 150 baddies in a kind of Ikea castle. It's modest, but good fun, mostly trap-based, look oddly reminded me of Quake II at points. Suffers from a problem whereby you can mostly just run out of the traps, e.g. an elaborate final battle that takes place in an arena you're free to leave. Mind you, not every map has to be a torture hell-slog, and this is entertaining as light relief.

Share this review


Link to review
Guest

Unknown date

  
I wanted a decent map I could burn through quickly. I found this serviceable. -Creaphis

Share this review


Link to review
Guest

Unknown date

  
Really hard in the last battle, 4 archviles in UV...DAMN, I always got my ass kicked, after I beat them with a lot of death and run out of ammo, I feel it's cool... Nice fun map I think. 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Meh...

Share this review


Link to review
Guest

Unknown date

  
Hard but not impossible, great map design and flow 5/5

Share this review


Link to review
Guest

Unknown date

  
Nice little level with just the right ammount of challenge. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Decent level, but it's one of those that make me sit back and think "what does this represent? who built this structure, and why?". Once you're looking for something beyond "a video game level", something that's actually immersive, it fails to deliver. Nevertheless, it plays well, so 3/5. - ZZ

Share this review


Link to review
Guest

Unknown date

  
very fun!! 5/5

Share this review


Link to review
Guest

Unknown date

  
Good Nerve-styled map. There was some difficulty but I took it easy, creating some infighting as I went, and manged to pull through in one go in like 25 minutes. [3/5] ~Chain Mail (05/2012)

Share this review


Link to review
Guest

Unknown date

  
^Comment above makes a invalid statement. The reason you are free to leave the arena is because of the four Arch Viles. You really think you can beat four Arch Viles with no cover? Anyway this is a good map. I'm a fan of Vivisection and this reminded me of it one way or another. Difficult is all right. UV-maxed the map in like eight minutes. 4/5

Share this review


Link to review
  • File Reviews

    • By Argenteo · Posted
      Another in the Titan series. One of the simplest if you calmly take the time to find the hidden weapons. Moderately long but entertaining. Abstract.
    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
×