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Nostrum

   (14 reviews)
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About This File

A map I finally finished after starting it a year ago and leaving it untouched until about 2 weeks ago. Theme and basic layout inspired by Map 05 of No Rest For the Living, Vivisection: http://doom.wikia.com/wiki/MAP05:_Vivisection_%28No_Rest_for_the_Living%29

Focus was a somewhat nonlinear level with tight combat and above-average diffuculty.

Runs in vanilla/chocolate doom, tested primarily in zDoom.

The definition of "nostrum" doesn't really fit the map or anything, I just think it's a cool sounding word.


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This is dated June 2011. You fight about 150 baddies in a kind of Ikea castle. It's modest, but good fun, mostly trap-based, look oddly reminded me of Quake II at points. Suffers from a problem whereby you can mostly just run out of the traps, e.g. an elaborate final battle that takes place in an arena you're free to leave. Mind you, not every map has to be a torture hell-slog, and this is entertaining as light relief.

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I wanted a decent map I could burn through quickly. I found this serviceable. -Creaphis

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Really hard in the last battle, 4 archviles in UV...DAMN, I always got my ass kicked, after I beat them with a lot of death and run out of ammo, I feel it's cool... Nice fun map I think. 4/5 -playerlin

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Unknown date

  
Meh...

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Hard but not impossible, great map design and flow 5/5

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Nice little level with just the right ammount of challenge. 4/5 - Optimus

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Decent level, but it's one of those that make me sit back and think "what does this represent? who built this structure, and why?". Once you're looking for something beyond "a video game level", something that's actually immersive, it fails to deliver. Nevertheless, it plays well, so 3/5. - ZZ

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very fun!! 5/5

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Good Nerve-styled map. There was some difficulty but I took it easy, creating some infighting as I went, and manged to pull through in one go in like 25 minutes. [3/5] ~Chain Mail (05/2012)

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^Comment above makes a invalid statement. The reason you are free to leave the arena is because of the four Arch Viles. You really think you can beat four Arch Viles with no cover? Anyway this is a good map. I'm a fan of Vivisection and this reminded me of it one way or another. Difficult is all right. UV-maxed the map in like eight minutes. 4/5

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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