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Beautiful Doom (version 6.1.0.2)

   (205 reviews)
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4 Screenshots

About This File

Beautiful Doom is the grandfather of enhancement mods, born in 2008, updated multiple times, and now in 2015 it received the ultimate update. Since then it has improved a lot.

It's a mod that keeps original Doom gameplay but introduces lots of special effects and visual enhancements for deeper and more thrilling Doom experience.


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Jekyll Grim Payne

  
AUTHOR HERE. I'm really unhappy to see that version 6 appeared as an update here, while it's actually quite a different mod in terms of quality and the number of features. It's been five years since previous version, so it's not a surprise.

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Guest

  
Has it's minuses but otherwise an amazing mod at keeping classic gameplay while providing advanced scripts.

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Guest

  
Not all it is claimed to be. Beautiful Doom in fact makes some noticeable changes to gameplay balance - purely visual upgrade this is not. On the visual side some of sprite replacements look really amateurish and bad, as do some of new effects. There are better SFX mods out there, that also don't touch gameplay in any way (stuff like Smooth Doom that can be combined with particle fire enhancer or some of loads of others compatible SFX mods)

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Guest

  
This mod was pretty awesome back in the day. Not so much when played today. It was left in a very buggy and unfinished state, with some pretty questionable changes to base game.

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Guest

Unknown date

  
For those who complain about the problems with the rocket launcher due to the shootable gibs when they have auto-aim on... if you're playing with auto-aim, then you're the one with the problem. Try playing without it for a change, it's far more fun, and you'll find that you score more hits than with it on. Anyways, 4/5 for the WAD.

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Guest

Unknown date

  
Awesome 5/5

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Guest

Unknown date

  
Nice, I use it with every possible mod.

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Guest

Unknown date

  
Still better than Brutal Doom because faithful to the original. Please keep up the good work and do some updates !

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Guest

Unknown date

  
Everything looks like it was dicked around with in MSPaint.

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Guest

Unknown date

  
5/5 stars. Suggestions: edit the pistol firing speed to fire 5% faster. I had a blast playing this. its like Doom+ but without the reload. I love it. -Blox5320

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Guest

Unknown date

  
mod sucks, forever

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Guest

Unknown date

  
Pretty slick stuff, unfortunately some things bother me. Changing the lost soul sprite was completely unnecessary, especially when you decide to change it to something inferior. The pistol sprite looks really odd, the black gloves are ugly, and the chainsaw scraping metal sound is something that would make you commit suicide after hearing it for longer than 30 seconds. The rest is great though, I just wish I could get the amazing lamp/torch lighting that Doom Enhanced has along with this.

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Guest

Unknown date

  
"to all Doomworld forum members, who dowloaded the mod and critisized me - for irritating me and this way making me continue this work." um what

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Guest

Unknown date

  
It's brilliant, but doesn't work correctly with Knee Deep in ZDoom. 4/5.

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Guest

Unknown date

  
its almost impossible to play doom without this mod

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Guest

Unknown date

  
Why is there a 512 character limit? I can't think of enough nice things to say about this mod. Simpily put, it's one of best DooM mods of all time. Awesome job, man. 5/5. ~ Lava Grunt

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Unknown date

  
Your voting it down because it doesn't work with something it was never intended to work with anyway? ok.... This mod is over-hyped, a lot of the new stuff is actually ugly, out-of-place odd, and been done countless times before, have 3/5

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Unknown date

  
having to use "only monsters" for auto aim is stupid and green blood for every enemy is retarded. plasma balls look stupid and just kinda fade into the enemy, it looks weaker just by that alone

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Guest

Unknown date

  
GZDoom 1.1.04? Just say “latest SVN version, get it here: http://svn.drdteam.o rg/gzdoom/“... “Shootable gibs are cool“ I disagree, it hurts you with auto aim on and using the rocket launcher, when you want to hit the enemies that are behind the gibs (but it is possible to change that in the menu)! Also: why doesn’t the blood stay? It’s like in Quake 4, it’s not good! ...Other than that it is decent 3,5/5!

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Guest

Unknown date

  
very realistic5/5

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Guest

Unknown date

  
The author's a dick but the mod isn't. It's rather quite nice, actually. I doubt being a Hitler even makes one's creative works automatically suck. And this is way better than "Mein Kampf." -Xaser

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Guest

Unknown date

  
Very good, although the fist & the SSG reload is a bit delayed and no twin handguns. 4/5 - XxZ3cr0t3rn3rtYxX

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Guest

Unknown date

  
Beautiful in the truest sense.

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Yuki Senmatsu

Unknown date

  
Last time I got this, didn't work. Did had 1.3.17, but no luck. Does work on 1.7.10. Since It worked, will have fun with this 5/5!

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Guest

Unknown date

  
i don't know how Beautiful Doom could possibly be more refined at this point, yet zer0 always finds a way to make it more mind blowing, 5/5 this wad is a dream

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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