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Beautiful Doom (version 6.1.0.2)

   (205 reviews)
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Beautiful Doom is the grandfather of enhancement mods, born in 2008, updated multiple times, and now in 2015 it received the ultimate update. Since then it has improved a lot.

It's a mod that keeps original Doom gameplay but introduces lots of special effects and visual enhancements for deeper and more thrilling Doom experience.


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Agent_Ash

  
AUTHOR HERE. I'm really unhappy to see that version 6 appeared as an update here, while it's actually quite a different mod in terms of quality and the number of features. It's been five years since previous version, so it's not a surprise.

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Guest

  
Has it's minuses but otherwise an amazing mod at keeping classic gameplay while providing advanced scripts.

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Guest

  
Not all it is claimed to be. Beautiful Doom in fact makes some noticeable changes to gameplay balance - purely visual upgrade this is not. On the visual side some of sprite replacements look really amateurish and bad, as do some of new effects. There are better SFX mods out there, that also don't touch gameplay in any way (stuff like Smooth Doom that can be combined with particle fire enhancer or some of loads of others compatible SFX mods)

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Guest

  
This mod was pretty awesome back in the day. Not so much when played today. It was left in a very buggy and unfinished state, with some pretty questionable changes to base game.

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Guest

Unknown date

  
For those who complain about the problems with the rocket launcher due to the shootable gibs when they have auto-aim on... if you're playing with auto-aim, then you're the one with the problem. Try playing without it for a change, it's far more fun, and you'll find that you score more hits than with it on. Anyways, 4/5 for the WAD.

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Guest

Unknown date

  
Awesome 5/5

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Guest

Unknown date

  
Nice, I use it with every possible mod.

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Guest

Unknown date

  
Still better than Brutal Doom because faithful to the original. Please keep up the good work and do some updates !

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Guest

Unknown date

  
Everything looks like it was dicked around with in MSPaint.

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Guest

Unknown date

  
5/5 stars. Suggestions: edit the pistol firing speed to fire 5% faster. I had a blast playing this. its like Doom+ but without the reload. I love it. -Blox5320

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Guest

Unknown date

  
mod sucks, forever

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Guest

Unknown date

  
Pretty slick stuff, unfortunately some things bother me. Changing the lost soul sprite was completely unnecessary, especially when you decide to change it to something inferior. The pistol sprite looks really odd, the black gloves are ugly, and the chainsaw scraping metal sound is something that would make you commit suicide after hearing it for longer than 30 seconds. The rest is great though, I just wish I could get the amazing lamp/torch lighting that Doom Enhanced has along with this.

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Guest

Unknown date

  
"to all Doomworld forum members, who dowloaded the mod and critisized me - for irritating me and this way making me continue this work." um what

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Guest

Unknown date

  
It's brilliant, but doesn't work correctly with Knee Deep in ZDoom. 4/5.

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Guest

Unknown date

  
its almost impossible to play doom without this mod

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Guest

Unknown date

  
Why is there a 512 character limit? I can't think of enough nice things to say about this mod. Simpily put, it's one of best DooM mods of all time. Awesome job, man. 5/5. ~ Lava Grunt

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Unknown date

  
Your voting it down because it doesn't work with something it was never intended to work with anyway? ok.... This mod is over-hyped, a lot of the new stuff is actually ugly, out-of-place odd, and been done countless times before, have 3/5

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Unknown date

  
having to use "only monsters" for auto aim is stupid and green blood for every enemy is retarded. plasma balls look stupid and just kinda fade into the enemy, it looks weaker just by that alone

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Guest

Unknown date

  
GZDoom 1.1.04? Just say “latest SVN version, get it here: http://svn.drdteam.o rg/gzdoom/“... “Shootable gibs are cool“ I disagree, it hurts you with auto aim on and using the rocket launcher, when you want to hit the enemies that are behind the gibs (but it is possible to change that in the menu)! Also: why doesn’t the blood stay? It’s like in Quake 4, it’s not good! ...Other than that it is decent 3,5/5!

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Guest

Unknown date

  
very realistic5/5

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Guest

Unknown date

  
The author's a dick but the mod isn't. It's rather quite nice, actually. I doubt being a Hitler even makes one's creative works automatically suck. And this is way better than "Mein Kampf." -Xaser

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Guest

Unknown date

  
Very good, although the fist & the SSG reload is a bit delayed and no twin handguns. 4/5 - XxZ3cr0t3rn3rtYxX

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Guest

Unknown date

  
Beautiful in the truest sense.

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Yuki Senmatsu

Unknown date

  
Last time I got this, didn't work. Did had 1.3.17, but no luck. Does work on 1.7.10. Since It worked, will have fun with this 5/5!

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Guest

Unknown date

  
i don't know how Beautiful Doom could possibly be more refined at this point, yet zer0 always finds a way to make it more mind blowing, 5/5 this wad is a dream

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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