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Beautiful Doom (version 6.1.0.2)

   (205 reviews)
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About This File

Beautiful Doom is the grandfather of enhancement mods, born in 2008, updated multiple times, and now in 2015 it received the ultimate update. Since then it has improved a lot.

It's a mod that keeps original Doom gameplay but introduces lots of special effects and visual enhancements for deeper and more thrilling Doom experience.


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Jekyll Grim Payne

  
AUTHOR HERE. I'm really unhappy to see that version 6 appeared as an update here, while it's actually quite a different mod in terms of quality and the number of features. It's been five years since previous version, so it's not a surprise.

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Guest

  
Has it's minuses but otherwise an amazing mod at keeping classic gameplay while providing advanced scripts.

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Guest

  
Not all it is claimed to be. Beautiful Doom in fact makes some noticeable changes to gameplay balance - purely visual upgrade this is not. On the visual side some of sprite replacements look really amateurish and bad, as do some of new effects. There are better SFX mods out there, that also don't touch gameplay in any way (stuff like Smooth Doom that can be combined with particle fire enhancer or some of loads of others compatible SFX mods)

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Guest

  
This mod was pretty awesome back in the day. Not so much when played today. It was left in a very buggy and unfinished state, with some pretty questionable changes to base game.

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Guest

Unknown date

  
For those who complain about the problems with the rocket launcher due to the shootable gibs when they have auto-aim on... if you're playing with auto-aim, then you're the one with the problem. Try playing without it for a change, it's far more fun, and you'll find that you score more hits than with it on. Anyways, 4/5 for the WAD.

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Guest

Unknown date

  
Awesome 5/5

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Guest

Unknown date

  
Nice, I use it with every possible mod.

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Guest

Unknown date

  
Still better than Brutal Doom because faithful to the original. Please keep up the good work and do some updates !

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Guest

Unknown date

  
Everything looks like it was dicked around with in MSPaint.

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Guest

Unknown date

  
5/5 stars. Suggestions: edit the pistol firing speed to fire 5% faster. I had a blast playing this. its like Doom+ but without the reload. I love it. -Blox5320

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Guest

Unknown date

  
mod sucks, forever

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Guest

Unknown date

  
Pretty slick stuff, unfortunately some things bother me. Changing the lost soul sprite was completely unnecessary, especially when you decide to change it to something inferior. The pistol sprite looks really odd, the black gloves are ugly, and the chainsaw scraping metal sound is something that would make you commit suicide after hearing it for longer than 30 seconds. The rest is great though, I just wish I could get the amazing lamp/torch lighting that Doom Enhanced has along with this.

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Unknown date

  
"to all Doomworld forum members, who dowloaded the mod and critisized me - for irritating me and this way making me continue this work." um what

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Guest

Unknown date

  
It's brilliant, but doesn't work correctly with Knee Deep in ZDoom. 4/5.

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Guest

Unknown date

  
its almost impossible to play doom without this mod

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Guest

Unknown date

  
Why is there a 512 character limit? I can't think of enough nice things to say about this mod. Simpily put, it's one of best DooM mods of all time. Awesome job, man. 5/5. ~ Lava Grunt

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Unknown date

  
Your voting it down because it doesn't work with something it was never intended to work with anyway? ok.... This mod is over-hyped, a lot of the new stuff is actually ugly, out-of-place odd, and been done countless times before, have 3/5

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Unknown date

  
having to use "only monsters" for auto aim is stupid and green blood for every enemy is retarded. plasma balls look stupid and just kinda fade into the enemy, it looks weaker just by that alone

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Guest

Unknown date

  
GZDoom 1.1.04? Just say “latest SVN version, get it here: http://svn.drdteam.o rg/gzdoom/“... “Shootable gibs are cool“ I disagree, it hurts you with auto aim on and using the rocket launcher, when you want to hit the enemies that are behind the gibs (but it is possible to change that in the menu)! Also: why doesn’t the blood stay? It’s like in Quake 4, it’s not good! ...Other than that it is decent 3,5/5!

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Guest

Unknown date

  
very realistic5/5

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Unknown date

  
The author's a dick but the mod isn't. It's rather quite nice, actually. I doubt being a Hitler even makes one's creative works automatically suck. And this is way better than "Mein Kampf." -Xaser

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Unknown date

  
Very good, although the fist & the SSG reload is a bit delayed and no twin handguns. 4/5 - XxZ3cr0t3rn3rtYxX

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Guest

Unknown date

  
Beautiful in the truest sense.

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Yuki Senmatsu

Unknown date

  
Last time I got this, didn't work. Did had 1.3.17, but no luck. Does work on 1.7.10. Since It worked, will have fun with this 5/5!

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Unknown date

  
i don't know how Beautiful Doom could possibly be more refined at this point, yet zer0 always finds a way to make it more mind blowing, 5/5 this wad is a dream

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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