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Beautiful Doom (version 6.1.0.2)

   (205 reviews)
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About This File

Beautiful Doom is the grandfather of enhancement mods, born in 2008, updated multiple times, and now in 2015 it received the ultimate update. Since then it has improved a lot.

It's a mod that keeps original Doom gameplay but introduces lots of special effects and visual enhancements for deeper and more thrilling Doom experience.


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Agent_Ash

  
AUTHOR HERE. I'm really unhappy to see that version 6 appeared as an update here, while it's actually quite a different mod in terms of quality and the number of features. It's been five years since previous version, so it's not a surprise.

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Guest

  
Has it's minuses but otherwise an amazing mod at keeping classic gameplay while providing advanced scripts.

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Guest

  
Not all it is claimed to be. Beautiful Doom in fact makes some noticeable changes to gameplay balance - purely visual upgrade this is not. On the visual side some of sprite replacements look really amateurish and bad, as do some of new effects. There are better SFX mods out there, that also don't touch gameplay in any way (stuff like Smooth Doom that can be combined with particle fire enhancer or some of loads of others compatible SFX mods)

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Guest

  
This mod was pretty awesome back in the day. Not so much when played today. It was left in a very buggy and unfinished state, with some pretty questionable changes to base game.

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Guest

Unknown date

  
For those who complain about the problems with the rocket launcher due to the shootable gibs when they have auto-aim on... if you're playing with auto-aim, then you're the one with the problem. Try playing without it for a change, it's far more fun, and you'll find that you score more hits than with it on. Anyways, 4/5 for the WAD.

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Guest

Unknown date

  
Awesome 5/5

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Guest

Unknown date

  
Nice, I use it with every possible mod.

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Guest

Unknown date

  
Still better than Brutal Doom because faithful to the original. Please keep up the good work and do some updates !

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Guest

Unknown date

  
Everything looks like it was dicked around with in MSPaint.

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Guest

Unknown date

  
5/5 stars. Suggestions: edit the pistol firing speed to fire 5% faster. I had a blast playing this. its like Doom+ but without the reload. I love it. -Blox5320

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Guest

Unknown date

  
mod sucks, forever

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Guest

Unknown date

  
Pretty slick stuff, unfortunately some things bother me. Changing the lost soul sprite was completely unnecessary, especially when you decide to change it to something inferior. The pistol sprite looks really odd, the black gloves are ugly, and the chainsaw scraping metal sound is something that would make you commit suicide after hearing it for longer than 30 seconds. The rest is great though, I just wish I could get the amazing lamp/torch lighting that Doom Enhanced has along with this.

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Guest

Unknown date

  
"to all Doomworld forum members, who dowloaded the mod and critisized me - for irritating me and this way making me continue this work." um what

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Guest

Unknown date

  
It's brilliant, but doesn't work correctly with Knee Deep in ZDoom. 4/5.

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Guest

Unknown date

  
its almost impossible to play doom without this mod

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Guest

Unknown date

  
Why is there a 512 character limit? I can't think of enough nice things to say about this mod. Simpily put, it's one of best DooM mods of all time. Awesome job, man. 5/5. ~ Lava Grunt

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Unknown date

  
Your voting it down because it doesn't work with something it was never intended to work with anyway? ok.... This mod is over-hyped, a lot of the new stuff is actually ugly, out-of-place odd, and been done countless times before, have 3/5

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Guest

Unknown date

  
having to use "only monsters" for auto aim is stupid and green blood for every enemy is retarded. plasma balls look stupid and just kinda fade into the enemy, it looks weaker just by that alone

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Guest

Unknown date

  
GZDoom 1.1.04? Just say “latest SVN version, get it here: http://svn.drdteam.o rg/gzdoom/“... “Shootable gibs are cool“ I disagree, it hurts you with auto aim on and using the rocket launcher, when you want to hit the enemies that are behind the gibs (but it is possible to change that in the menu)! Also: why doesn’t the blood stay? It’s like in Quake 4, it’s not good! ...Other than that it is decent 3,5/5!

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Guest

Unknown date

  
very realistic5/5

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Guest

Unknown date

  
The author's a dick but the mod isn't. It's rather quite nice, actually. I doubt being a Hitler even makes one's creative works automatically suck. And this is way better than "Mein Kampf." -Xaser

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Guest

Unknown date

  
Very good, although the fist & the SSG reload is a bit delayed and no twin handguns. 4/5 - XxZ3cr0t3rn3rtYxX

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Guest

Unknown date

  
Beautiful in the truest sense.

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Yuki Senmatsu

Unknown date

  
Last time I got this, didn't work. Did had 1.3.17, but no luck. Does work on 1.7.10. Since It worked, will have fun with this 5/5!

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Guest

Unknown date

  
i don't know how Beautiful Doom could possibly be more refined at this point, yet zer0 always finds a way to make it more mind blowing, 5/5 this wad is a dream

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  • File Reviews

    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
    • By LateToDOOM2020 · Posted
      No idea how this works Its doom magic!
      Very cool
    • By Philnemba · Posted
      Ok not going to lie, but I thought this shitpost megawad was made last year and NOT from February of 1998 which also technically predates the original Mockery wad by a few months 👀!?
    • By Catpho · Posted
      The first truly mature map of yakfak's. The puzzly, "inner logic" map mechanisms and scavenger, dungeon rat gameplay of their previous levels Meep Keep & Hexasketch returns, but whereas those can feel clunky and barebone at points despite the strong authorial voice, here it is fully fleshed out: the setting is evocative, the construction shows the strong command of shapes that defines yakfak's later works, the item placement and layout bends and loops in complicated and surprising ways, the level's moment-to-moment gameplay is filled with a sense of discovery and wonder.   Job has a strong hook in its text file, but what players might not realize is that they must really hang on to every word in its description to even be aware of the level's main concept. In Never_Again's in-depth review for /newsuff (which I highly recommend for details or if you are feeling stuck), he mentions being locked out if you took the "easy" route out, but I feel that's incomplete, as the real reason hinges on the player being conscious of what they are doing in a representationalist sense. In other words, to be able to reach your dream, you shouldn't just interact and go everywhere at random, but try to think about what you are doing in the context of the game's world. The solution will be clear if you square it with what yakfak hints at. There are complications: the in-game hint system of crosses and arrows are counter-intuitive, and exploration will eventually lead you to the combat zone, which itself is a puzzle unravel as supplies require routing and withholding combat through treacherous enemy placement, with only a berserked fist as defense (HMP or below is strongly recommended). In my own experience, it was fun but exhausting to make it through to the AV-guarded yellow key and slowly solve the piece, but I got massively demoralized when I read Never_Again's review that I had already locked myself out of the second half of the map. It was only when I was showcasing the Doomcute in this map to someone else that the level's inner logic finally clicked, and after some experimentation, which was much smoother thanks to me already being aware of the level's layout and lingering mysteries, I managed to solve it.   The feeling of "lore" behind the level's trials and tribulations is my favorite thing about Job, and I wish it didn't take a review for me to "get it". In terms of intriguing combat, intricate moments, or imaginative layout and visuals, I think zzzv tops themself in (woefully underrated) levels like Spidersilk, Nato, and Northern Powerhouse. Nevertheless, an essential stop for yakfak fans, and a memorable journey for those who look for Doom off the beaten path.
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