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Promise

   (15 reviews)
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About This File

My first wad. Its quite dificult and ugly. Try yourself.


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Guest

Unknown date

  
Simply no fun 0/5

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Guest

Unknown date

  
Al least the later maps of the fake Wraith (aka. the new Terry) aren't so ugly, but still are FUCKING BORING AND DIFFICULT.

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Guest

Unknown date

  
Not so bad for first. Ok,. the textures are totally unalligned and all the same black/white squares. This gives the impression of a very bad WAD from the beginning. The action was good though. Hard enough to the fun point. I hope your next levels will be better. 2.5/5 - Optimus

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Guest

Unknown date

  
Depressingly boring map...flat, undetailed, cramped, square, poorly lit, and, as with many of Wraith's later maps, sprawling and annoying. Plus it does in fact feature Nazis which is like the surest indication of an idiot wad. 1/5

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Guest

Unknown date

  
This is really bad. 0/5 - Zalewa

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Guest

Unknown date

  
How about you "Promise" not to make another shitty wad? 0/5

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Guest

Unknown date

  
What is this? 1996? Please don't make these anymore.

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Guest

Unknown date

  
There's no way this map was playtested. It's too dark, most textures are misaligned, HOM effects all over, etc. I gave up when the nazis showed up with all his friends...

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Unknown date

  
I tend not to expect too much from first WADs, or WADs that proclaim that they're ugly in the text file, but this one's so bad, so chock full of sloppiness and basic mistakes that I think it must be a joke. I'm willing to cut serious new authors quite some slack, but I can't give this anything other than a 0/5. - ZZ

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Guest

Unknown date

  
Wraith is a decent wad make at the moment. For his first wad made, I csn see how poor this is, and it is expected. Default 3 star average rating for you.

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Guest

Unknown date

  
You know a wad's bad when the author ADMITS it's difficult and ugly.

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Guest

Unknown date

  
3 stars? Average wad? Are you kidding? This wad is broken and the texturing is riddled with appalling errors. Even if you can somehow set all that aside, it is a very poor map indeed. Worse than about 98% of all wads ever released.

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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