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The Oozing Affair

   (15 reviews)
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Nine maps using Chex Quest resources for E1 of Ultimate Doom.


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Guest

  
Nothing is balanced, you won't be able to kill everything, you don't have enough health, ammo and enough ways to get out of getting clustered, 1 star for E1M1 alone.

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Guest

Unknown date

  
This Chex map set is a lot Harder than I anticipated, aiming with the Pistol is difficult and the baddies camoflage a little more than original Doom. Interesting levels. A well done set of maps, feels more so like it's own game (Rather than a doom wad). 4/5

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Guest

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There's a distinct lack of good Chex Quest levels out there, and sadly these don't make the list. These are good Doom levels however, and considering that's what the author went for in his description, it's an easy 4 stars. If the levels had Chex Quest gameplay instead of Doom gameplay, it would've been a 5.

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Guest

Unknown date

  
not friendly...1/5

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NuMetalManiak

Unknown date

  
i've never played Chex Quest, but i found this to be quite fun, although latter maps are quite linear.

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Guest

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Finally, a Chex Quest pwad that doesn't suck ass! This episode is fun, simple, and surprisingly difficult in spots. The maps are a bit underdetailed, but they still manage to look better than the originals. The only thing that could make this better is a Count Chocula crossover. 4/5

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Guest

Unknown date

  
I love Chex Quest. And this a faithful contribution. Mad Props. 5/5

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Guest

Unknown date

  
Nice CQ episode, it's not easy but if you don't waste ammo than it should not too hard(except you have to use the "shotgun" to deal with a lot of monsters, like original DooM). The level layout and texturing just flat and secrets just pointless but for more ammo/health in later levels. Overall, it's not sucks, but as a CQ theme episode, it's very fun for me. 3.5/5 -playerlin

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  • File Reviews

    • By Kain D. · Posted
      I think should write something here, since some of the sounds are used in my recent wad.   Although, everything relevant has been said already. Here's "golden star" for proving, that even dubious mods have something intresting.
    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
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