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About NuMetalManiak

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  1. MAP09 The Palace Back to the Bye with this map, oh my, 10 secrets to find. No likey. Heck, this map is considerably easy and brown. A similar thing to MAP05 with the big room with two chaingunners in the windows, and many of the secrets were in those windows, but required switches, conveniently inside the nearby rooms at the blue key area. The keys were really easy to access too. I'd imagine those secrets are quite necessary on harder settings on pistol start.
  2. MAP08 Focus Not The Focus, but Focus. This map and the previous go by rather fast, and this one is possibly even faster due to lack of any decent combat and some pretty easy puzzles. It gets some credit because of Ola and is lighting.
  3. NuMetalManiak

    CHUD: The wadfile.

    while there's an ugly start in the first map, the rest of it plays rather well despite the low detail. the second level is more nonlinear and fleshed out. overall, these maps are fun to play with lots of enemies to kill. for a 1994 map, you can find some meat to beat down with this.
  4. MAP07 The Church Does this look like a church to you? Heck, The Chapel had a chapel but was mostly caves, this one is ALL caves. It's pretty symmetrical to a fault, get the two keys, then your standard MAP07 tropes apply. The soul sphere secret may have some guesswork but is really nothing.
  5. NuMetalManiak

    your favourite game, with a twist

    - What's your favourite game that has no lead protagonist? FF6 - What's your favourite game that has only a limited amount of bloodshed, or no violence at all? I can't really remember any - What's your favourite game with no human characters in it? Breath of Fire 3 (it counts, I'm sure of it, since all characters are either animal or demi-human) - What's your favourite game with a currency stat? plenty to name - What's your favourite game that contains a cool as hell vehicle that you don't get to control? No clue right now - What's your favourite game that you don't feel compelled to max or collect all the points items? Hard to say because I love maxing the shit out of things. I'd probably say the JRPG Vagrant Story though. - What's your favourite game that you can play without a computer, phone or console? Chess
  6. Looks like my move is successful. This apartment is shared with several other individuals who all work at the same company I work for. Haven't tested anything Doom-related on this laptop I own right now though.

    1. NuMetalManiak


      Seems I can play it, but only in software mode.

  7. Gonna be moving tomorrow, getting these two done right now. MAP05 The Fort I It's not easy to judge this map, especially considering it's a two-parter with the next map being a continuation of this one. It's got an interesting puzzle aspect in it, although most of the puzzles will once again involve secrets. On the other hand, the map is so flat and has too many doors and switches to really justify a fun factor. Combat tries to beef up the enemies a bit, giving an arch-vile and a mancubus among other monsters like Hell knights, but nothing really stands out or ambushes a player. The Romero head replacement is the exit for this map, and looking at it, it's awkward, has parts of a BFG9000 and other weird things in it. Oh well, destroy it and move on to the continuation of this map. MAP06 The Fort II So yes, the device is destroyed, and the "music" is something that just chills you man. But regardless, it's retracing time. A good chunk of the fort structure remains, although a few areas are locked off. I like how Bye attempts to have you remember which enemies you killed in areas that are revisited. Anyways, you know that big room that was a secret in the previous map? Well, although it is still a secret here, let us pay attention to that door, which wasn't usable previously. Now it is, and there's more spelunking to be had. A few areas of interest only, like the chaingunners in the windows as usual, both windows having two switches each. What else, just use them all, mop up whatever enemies are around as two keys and perhaps one more switch is pressed. Then we done.
  8. Why do you keep using Scythe as an example to dictate MAP32 slaughtermaps with archies? Here's two lists of megawads I know of: Non-slaughter MAP32's: 10 Sectors, 10 Sectors 2, 1994 Tune Up Community Project, 2048 Unleashed, 50 Monsters (duh), The Abyss, A.L.T., Ancient Aliens, And the Bloodshed Began, Armadosia, Bella II, Bloodstain, Claustrophobia 1024, Cleimos, Community Chest, Community Chest 2, Community Chest 3, Countdown to Extinction, Demonfear, Deus Vult 2, Doom 2, Doom 2 In Name Only, Doom 2 Redux (I think, been a while since I played), Doom 2 Reloaded, Doom 2 The Way id Did, Doom Core (except maybe the outdoor area), Epic 2, Eternal Doom III, Eviltech, Evilution, Five Rooms of Doom, Fragport, Good Morning Phobos, H2H-Xmas, Hadephobia (not sure about this one), Hellbound, Herian 2, Heroes Tales, Icarus (although you can make this some kind of slaughter, I'd imagine, but it's not really true slaughter), Interception, Japanese Community Project, Jenesis, Killing Adventure, Khorus' Speedy Shit, Mano Laikas, Mars War, Mayhem 1500 (?, been a while since I played it but it was a joe-ilya map), Mayhem 2048, Memento Mori, Memento Mori II, Moonblood, NDCP, NDCP2, NOVA, Plutinya, Realm of Chaos, Rebirth, Requiem, Reverie, Revolution!, Strain (I think), Sunlust, Super Mayhem 17, Swift Death, Talosian Incident, TNT Revilution, Twilight Zone, Twilight Zone 2, Unholy Realms, Valiant, Vilecore, Vile Flesh, Whispers of Satan, Zone 300, Zones of Fear Slaughter MAP32's: 3 heures d'agonie 3, Alien Vendetta, BTSX, Claustrophobia 1024 2, Community Chest 4, Congestion 1024 (somewhat), Doom 2 Unleashed, ESP, Estranged, Going Down, Hell Revealed, Hell Revealed II, Illuminatus, Kama Sutra (though MAP31 is worse), Mini level Megawad, NOVA II (noisyvelvet and tourniquet's sections only), Plutonia, Plutonia 2, PRCP, Resurgence, Scythe, Scythe 2, SF2011, SF2012, Speed of Doom, Whitemare 2 I have way too much fucking time on my hands, but the gist here is that the majority of MWs do not have slaughermaps in MAP32. Don't pay too much attention to the ones that do have them as slaughtermaps in MAP32 slot. I feel awful making this post.
  9. This Well before Plutonia was released but fucked fuck I don't care.
  10. MAP04 The Chapel Far from the best John Bye level, but not really awful awful. Secrets will require quite a bit of guesswork, and John Bye does not do the deep water effect quite well. Combat is an improvement, while we saw hitscanners in the last level, there are more here. This only really has a chapel in the middle and some big caverns to the north and south.
  11. MAP03 The Cliff Top Fort Here it is everyone, the first actually bad level, and probably the worst level in the set. Not even familiar with the author. The spacing is even bigger this time around, but there's lots of 90s bad things about this map. It's nonlinear, which may be a plus, but it's quite easy to get yourself lost in this one. Teleporters may or may not help. Two keys, I believe both are needed, are in secrets, both secrets involving fake walls too, which is really bad. The blue key is in TWO secrets, and is actually in a silo and behind a fake wall, while the yellow key is in a silo that rises up pretty fast so you can enter the fire to reach it, but it's annoying as fuck waiting for the thing to come back down. The curved circular things may have been novel, but they are just so plain here and obviously are not gonna be well-liked. The whole exit segment also sucks, a bright hell cave with an easy path to follow before going right back to the silver base thing. Oh, and a berserk pack is out of bounds too, but only on the lower settings.
  12. MAP02 Desolation My mind is rather desolate at the moment, but this one is easy to remember. Spacious, easy enemies (no hitscanners even). It actually really reminds me a lot of how I made NOVA 2 MAP04. I can imagine almost everyone hating a map like this too, because "wah there's no danger" shut up I don't need to be in dangerous situations to have fun in a doom map. There's a bit of switchhunting in the main area but the map overall is easy and worthwhile without much hassle. Not a bad thing.
  13. NuMetalManiak

    Switcheroom 2 - Alpha 2

    I honestly don't want to do any more to 8 or 19 unless it involves removing things to lower the visplane limit. Also I considered E2 as an Earth episode rather than strictly a City episode. Am I the only one that honestly didn't mind MAP28 or any other simple retexturings?
  14. NuMetalManiak

    Dark Tide

    wonderful map, has the architecture down and feels fantastic to play, good encounters, usage of snipers is fine, and very nonlinear. lots of supplies ensures the fun factor. it could use new music and include the textures in the wad, but once you get everything set up, have fun in this one.
  15. MAP01 The Transport For all of you to know, Talosian Incident is an ATMOSPHERIC and somewhat story-driven wad. So what you may see here is not a whole lot of carnage. I personally think that's all fine and dandy, but don't expect to be slaughtering numerous enemies at once. Speaking of which, our first level is a full-fledged interlude of atmosphere, on a ship, where you can get a purloined kit for the upcoming level, including one secret. The one kill I see is a revenant that is actually not killable. Now, we will be seeing this place again sometime near the end.