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About NuMetalManiak

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    I have every right to be salty if I must

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  1. NuMetalManiak

    Pages or Infinite Scroll?

    Infinite scroll got on my nerves a lot. I also have a reset issue at random points and it's especially bad if I'm browsing on my phone. Interestingly, Deviantart now does pages for collections instead of the infinite scroll thing last I checked.
  2. We really should give more attention to ilkallio's MIDIs. Plasma is a real nice creeper tune that grows well for E1M1 of Realm of Parthoris, and then Skeleton (on E1M4) is dirty and groovy awesomesauce.

  3. NuMetalManiak

    Guess the map [8th edition] (THY ANSWERS REVEALED)

    Thy answers given! 01. MAP15 The Twilight from Plutonia (most everyone got it here) 02. MAP08 Tricks and Traps from Doom 2 (again most everyone got it) 03. MAP20 Sinister Daybreak from PRCP (gal) 04. MAP01 Paradox from Master Levels (pcorf, SiFi, gal, two partial guesses by RHhe and RjY) 05. MAP05 The Final Countdown from Lunatic (I gave this one away by accident, but the arena is easily recognizable: RHhe, pcorf, gal, Shepardus, RjY, vdgg) 06. MAP24 Nuclear Winter from Resurgence (gal, Shepardus, SilverMiner) 07. E3M3 Stronghold of Damnation from 2002: A Doom Odyssey (pcorf, gal, RjY, SiFi, vdgg) 08. MAP08 Right in the Crotch from Mock 2 (pcorf) 09. MAP09 Hobb's End Horror from Hellcore 2.0 (RjY) 10. MAP04 Dirty Water from BTSX Episode 2 (gal, RjY) 11. MAP04 Temple Terror from Mayan Mishap 12. Freaky Panties 2 13. Chord 3 (pcorf, Sifi) 14. MAP26 Hybrid Envy from Community Chest 3 (RjY, cannonball) 15. MAP02 of 99 Ways to Die (gal, partial guess by RjY) 16. Icebound (gal, SiFi) 17. MAP23 Spaceswitch from The Twilight Zone (pcorf) 18. MAP05 Echoes from Doom Core (gal) 19. Sapphire: Orbital Research (SiFi) 20. E1M6 Fright Yard from Alpha Accident: Terra Nova (gal) 21. MAP07 Pasaulis from Mano Laikas (partial guess by Deadwing) 22. MAP01 Caribbean Catastrophe from DooM: Vacation (pcorf, also this was a Build-to-Doom recreation of Duke Caribbean) 23. MAP01 Lystern Harbour from Serpent: Resurrection (DoomLover, SilverMiner) 24. MAP18 Intardnet 3 - Cybervalley from Community is Falling 3 (it's the level where you have to escort Shaviro) 25. MAP15 of joe-ilya's Lost Maps (RjY) @galileo31dos01 will take up hosting role again. Thanks for playing once again and good luck!
  4. NuMetalManiak

    Golden Souls 1+2 Note Block issue

    This worked! I tend to play with strict Boom settings where it is on btw, that's what I meant earlier. Though why does wallrunning mess things up for those blocks I wonder?
  5. NuMetalManiak

    Golden Souls 1+2 Note Block issue

    Decided to replay Golden Souls 1 and 2 and I'm wondering what's up with the directional note blocks. Specifically the ones on Crayon Creek and Rainbow Citadel in 1 and all the pink note blocks in 2. In other words, the ones that don't just act like springs, but the ones which spring you in a certain direction (there's usually a line of coins to help with where these note blocks send you). For some reason, they do not spring me far enough, rendering some of the levels impossible without using the fly code. I'm using GZDoom 4.5.0 if it helps, and I know the WADs require at least 4.1.2. Is it a source port issue? Or do I need to tinker with some settings (I have default compatibility settings on atm)?
  6. NuMetalManiak

    Erik Alm's Europa 1

    I realize I'm bumping this thread here but it's important, since I've managed to figure all this out and it's now documented on the wiki. @T-Rex the first five secrets you've described are accurate (and #2 you do have only one shot). Regarding the blood canal soul sphere secret, it IS possible to get without an arch-vile jump, you just have to be extremely precise with a straferun towards the blood canal, which took me a number of tries. So that's the first six secrets out of the way. As for the other 9 secrets, well I've got a few things to show. This room right in the middle shows three keys equaling something, so yellow keys equal the BFG, red keys equal an invulnerability, and blue keys (not seen in this image but it's in the same area) equal a megasphere. These of course correlate to two things, one being the fact that you need three keys to get each item and also the other being these secrets when you get to the second-to-last area past the three key doors. While I didn't cover how to get each and every single key on the page I'll go ahead and explain more in-depth in this thread. First the red keys. These allow you to get the invulnerability: Next are the yellow keys which allow you to get a BFG9000 and cell charge pack: And finally the blue keys, which allow you to get a megasphere in the second-to-last area: So yes, you need three red, yellow, and blue keys to get those nine secrets at the end of the level. The worst part is that two of them are permanently missable (one yellow and one blue) and the yellow key in particular I still don't have a clue how to make that precise jump to the door without fucking it up. But yeah, that's how to get these other nine secrets (there are trigger linedefs over each of the nine keys which lower the corresponding walls in those secrets too by the way). Hopefully this'll help.
  7. NuMetalManiak

    Guess the map [8th edition] (THY ANSWERS REVEALED)

    New hints have been added. Maybe they will help. Maybe they won't?
  8. NuMetalManiak

    What are you listening to?

    my birthday present


    oh wait...

    1. rd.


      happy birthday! 

  10. NuMetalManiak

    Talk about some custom monsters you like 

    The fact that there's some mods out there that make rocket zombies immune to splash damage is a crime. Rocket troopers ftw in any case. Otherwise known as Bazooka Man, or Rocket Zombie, Obituary's rocket trooper is the original glass cannon. It's a simple case of outfitting a zombie with a rocket launcher, and the results end up outright hilarious at the right hands. Sure, they can kill an unsuspecting player easily, especially given Obituary's cramped level layouts which give the rocket trooper a lot of benefit. But that can easily be turned against his poor self if you get him to fire close to a wall, or other enemies. Old, feeble, but still loads of fun, this little guy packed the most dangerous heat any regular zombie could pack, for all around him. Also wasn't there two different kinds of cyberdemons in Supercharge too?
  11. I wonder if I'm the only one who hates seeing the Michael Jackson popcorn gif or other reaction gifs.


    I mean it doesn't really contribute anything to a discussion anyways, but whoever posts it could post something more informative.


    (don't attack me)

  12. NuMetalManiak

    Can You Identify All The Albums Here?

    Powerslave Master of Puppets Holy Diver L.A Woman Queen II TDSOTM 2112 Master of Reality Piece of Mind Paranoid The Doors Sgt. PLHCB Rising Tubular Bells Sabbath Bloody Sabbath Seventh Son of a Seventh Son Machine Head Electric Ladyland In The Court of the Crimson King A Night at the Opera Ride the Lightning Vol. 4 The Wall Moving Pictures Deep Purple in Rock Bad Company Led Zeppelin IV Led Zeppelin III Led Zeppelin II Led Zeppelin Houses of the Holy Physical Graffiti Secret Treaties Boston Hot Rats Ritchie Blackmore's Rainbow Abbey Road White Album And Justice For All Sabotage Wish You Were Here Long Live Rock 'n' Roll Hotel California Those are the ones I immediately found and/or guessed via their titles being on there.
  13. NuMetalManiak

    Most well-hidden secret?

    That list I did is honestly already outdated. I definitely missed stuff like Three's A Crowd and FCFF secrets and such and put a bunch of dumb ones in like the gimmick one on MM MAP16. Guess I should've played more stuff beforehand.
  14. Previous threads: 1 2 3 4 5 6 7 The idea is simple, you see screenshots of map layouts from the widest pool ever that is doom content, and you're free to guess as many maps as you can. Each will belong to a different wad to make things varied and interesting, and they can belong to Ultimate Doom/Doom 2, Final Doom, Heretic, pwads from those games, and total conversions as well. We are not gonna provide a tier difficulty curve this time (that's right Ozzy, No More Tiers), however the maps will of course be harder to guess the further we go along. Like before, the screenshots will be accompanied by a hint for each one. New additional hints will be revealed on the 20th of November, and the answers on the 27th. So get guessing! 01. 02. 03. 04. 05. 06. 07. 08. 09. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. Guess away and good luck!