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NuMetalManiak

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About NuMetalManiak

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  1. NuMetalManiak

    The worst DOOM levels ever?

    After playing through all of Plutonia my new least favorite is Bunker (MAP26). So bland in comparison to the rest of the later half. Also obligatory votes against E2M9, Doom II MAP21, and Evilution MAP27
  2. MAP06: No linedef tagged 205, prevents one monster from teleporting in. MAP08: Teleport destination 882 flagged for multiplayer and Hard only, Sector 2211 is an inaccessible secret sector MAP20: Secret sectors 7879 and 7881 are inaccessible and their sector effect should be removed since the sector 12111 they are in is also secret anyways. is there a secret exit from MAP15 to MAP31?
  3. NuMetalManiak

    Oops! All Techbase - Project Thread

    Played MAP12 on ITYTD, HMP, and UV The setup isn't a favorite of mine but it's doable. Chaingun is quite slow for anything that isn't a chaingunner (which is basically the entire first half of the map). Looks like the gist is to reach the top, hit the first switch, then go to town with RL as you get to the next switch at the top. The switches in the crusher chambers have their surrounding walls pegged wrong (they move up and down with the crusher for some reason). If you don't plan on adding shell or cell weapons to the mix add perhaps I dunno, a secret perhaps? There's room for more in this one I think.
  4. NuMetalManiak

    An Avatar Conundrum

    I like this one
  5. NuMetalManiak

    What's the best Playstation 1 games you've ever played?

    Valkyrie Profile, Suikoden 1+2
  6. NuMetalManiak

    What are you listening to?

  7. My review of Remnant by @Aurelius

     

    Spoiler

    We really wanted a resource pack that ended up making things less vibrant with colors and leaning towards something that will set up a gloomy atmosphere in any map it is used and flat-out succeed in that regard. OTEX showed us that perfectly. With Eviternity being one such set of maps that used OTEX to its most dazzling capabilities, it's only a matter of time before others followed it in the same year.

     

    Remnant sets a perfect example of that. It draws inspiration from modern maps and is made with a simple story of Doomguy fighting out of captivity and showing the demons who's the real demon out there. In many ways, Remnant shares a lot of traits with the ever-popular Miasma three years ago, yet somehow it feels like it could have been an Eviternity map that was held off for any reason. It's a huge single-level wad that is non-linear. It has a high monster count, but everything is spaced out well enough to make any and all setpieces fun to play around in. It's size and nonlinearity gives players multiple avenues of travel with so many ways to get around enemies. And most of all, it breeds a powerful atmosphere, made even better with the usage of OTEX. This all makes the entire experience memorable. The castle interiors are well-decorated, and through the trees, shrubbery, and waterfalls outside the player has to decipher the ways of getting the two keys needed for the final area. A nice battle with the custom Cardinal monster is shown at the end. The stops are all hit, the gameplay leaves you wanting more and more even when you do get done.

     

    For a mapper that spent about 15 years on and off (but mostly off) Aurelius decides to give off an actual release for once (this is the second map Aurelius has actually published), as there has been "nothing worth mentioning" prior to Remnant. And what a release it was. One does wonder, what were the other "remnants" Aurelius had beforehand if this remnant proves an experience like no other remnant could? Just keep watch of remnant monsters as you fiddle around here.

     

    1. Aurelius

      Aurelius

      Thank you for the review, much appreciated! There is.. *a lot* of stuff on my harddrive for sure, but nothing is in any shape to be published. I might return to some at a later date, but I feel like I can do much better now than in any of them. You might definitely see parts of that abandoned stuff in my future releases!

  8. NuMetalManiak

    Which games are bad, but you like them?

    Suikoden IV
  9. NuMetalManiak

    Map Stereotypes

    MAP28 or MAP29 usually made into a memorable slaughtermap or memorable superlong map (or both) to be a penultimate challenge to a MAP30 which somehow turns out to be less fun
  10. My write-up of Alienated

     

    Spoiler

    It's no secret how amazing Ancient Aliens was upon release. It would of course prove influential as a 10-map episode named Alienated alienates its way to release. Treat yourself to more colorful areas of varying sizes and degrees, and fight your way through alien landscapes, starbases, and torrid temples. It all almost feels like a true continuation of the real deal, just without the custom monsters and made specifically for GZDoom/Zandronum. Don't expect the aliens to let up.

     

  11. NuMetalManiak

    Redundancy, a boom compatible megawad (NaNoWADMo 2019)

    Played through it, neat idea, many map concepts work well though MAP07 is quite tedious. No real thing bugs to find so that makes things much better.
  12. NuMetalManiak

    Akeldama - First Beta Released!

    My thing bug findings after running through the beta. MAP05: Teleport destinations 117 and 118 only flagged for UV/NM MAP18: Teleport destinations 583 and 576 only flagged for UV/NM MAP25: Linedef 4793 is supposed to open the teleporter (701) behind it, but doesn't. Upon inspecting it I notice that there's two sectors one that is 16 units high (the outer sector which is 612) and the other being the teleporter (701), but since it's the 612 that's the door it doesn't open all the way. MAP28: There's a revenant (thing 754, only on Easy) and an imp (thing 1085, only on Easy and Medium), that didn't teleport in to the final area.
  13. NuMetalManiak

    What's the best SNES game you've ever played?

    Oh geez, I forgot about Lufia 2. Also Terranigma.
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