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DOOM 103

   (12 reviews)
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3 Screenshots

About This File

A doom map based on my school. The goal is to get your ID and go out of there, killing some monsters in your way out. I think everyone had ever wanted to go school and have a battle with a lot of demons. (C.B.T.i.s. 103, Cd. Madero, Tamaulipas, Mex.)


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Guest

Unknown date

  
Might be interesting if you're familiar with the school, I suppose. As has been noted, it's not particularly good-looking or well-designed; no real flow to it, either, and monsters and battles were very random. 1.5/5 for the effort. - ZZ

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Unknown date

  
Simple and blocky with no light variance. Oh, and its a school wad. Not much else to say. 2/5 -FoH

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Guest

Unknown date

  
Pretty good compared to most other school levels. The new textures add a lot to the atmosphere, and the architecture is good too. Be advised there's some unfortunate VPO though. ***

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Guest

Unknown date

  
Good for a "school map".

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Guest

Unknown date

  
Ugly, boring 1996-esque level design. This was not impressive at all.

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Unknown date

  
I am not sure if I liked it, even sure I always enjoy new graphics and even if it reminds me 1994 quality. suffers from not enough monsters and even less ammo. You could have filled those classrooms with the simple monsters in order, like it's a school or something. 2.5/5 - Optimus

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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