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That Damn Cake

   (16 reviews)
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4 Screenshots

About This File

Doom has turned 18, but an evil armada of balloons is trying to cut the maturing success story short and have possessed Doomguy himself. Now it's up to you to light the holy purifying birthday candles of salvation and take out the balloon witches before we lose our hero to the dark side permanently.


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Guest

Unknown date

  
Great idea, but sometimes your movement freezes by what at first seems the balloons atacking you but then it happened without a ballon. I finished it with invulterability. 3/5 - Optimus

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Guest

Unknown date

  
Interesting idea, not a huge lot of fun in practice. 1.5/5 - ZZ

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Guest

Unknown date

  
I can't understand this map. I stuck in the wall.

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Guest

Unknown date

  
An impressive technical and visual feat. I played on zdoom (even though i wasn't supposed to) and it ran more or less ok. Its really eerie yet retro. As a mapper, it had me scratching my head as to how this was done with nothing more than DeHackED. Very nice! 5/5 -FoH

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Player Lin

Unknown date

  
It's too hard when you don't have any health items...well, nice idea, but too bad it just HARD. I just feel it's boring and then use "kill monsters" and see those stupid evil balloons go BOOM! Lovin' it. But after that, it just a failed design...and ruined the cool idea. :( 2/5

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Guest

Unknown date

  
It's quite hard. I would have liked it much more if there was health (maybe you could eat some cake or something). But otherwise I liked it, 4stars.

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Guest

Unknown date

  
This is dated December 2011. Just like in my dream, bright red normal-sized biting killer balloons stream from the Doomguy's head whilst you run around trying to light all the candles on a cake. And then a big balloon attacks you with fire. I hate it when that happens. You're just getting to sleep and, bang, a big balloon attacks you with fire. The level is very hard - no health - and not much fun to play, although I'm glad that I saw it.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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