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That Damn Cake

   (16 reviews)
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4 Screenshots

About This File

Doom has turned 18, but an evil armada of balloons is trying to cut the maturing success story short and have possessed Doomguy himself. Now it's up to you to light the holy purifying birthday candles of salvation and take out the balloon witches before we lose our hero to the dark side permanently.


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Guest

Unknown date

  
Great idea, but sometimes your movement freezes by what at first seems the balloons atacking you but then it happened without a ballon. I finished it with invulterability. 3/5 - Optimus

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Guest

Unknown date

  
Interesting idea, not a huge lot of fun in practice. 1.5/5 - ZZ

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Guest

Unknown date

  
I can't understand this map. I stuck in the wall.

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Guest

Unknown date

  
An impressive technical and visual feat. I played on zdoom (even though i wasn't supposed to) and it ran more or less ok. Its really eerie yet retro. As a mapper, it had me scratching my head as to how this was done with nothing more than DeHackED. Very nice! 5/5 -FoH

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<inactive>Player Lin

Unknown date

  
It's too hard when you don't have any health items...well, nice idea, but too bad it just HARD. I just feel it's boring and then use "kill monsters" and see those stupid evil balloons go BOOM! Lovin' it. But after that, it just a failed design...and ruined the cool idea. :( 2/5

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Guest

Unknown date

  
It's quite hard. I would have liked it much more if there was health (maybe you could eat some cake or something). But otherwise I liked it, 4stars.

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Guest

Unknown date

  
This is dated December 2011. Just like in my dream, bright red normal-sized biting killer balloons stream from the Doomguy's head whilst you run around trying to light all the candles on a cake. And then a big balloon attacks you with fire. I hate it when that happens. You're just getting to sleep and, bang, a big balloon attacks you with fire. The level is very hard - no health - and not much fun to play, although I'm glad that I saw it.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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