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That Damn Cake

   (16 reviews)
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4 Screenshots

About This File

Doom has turned 18, but an evil armada of balloons is trying to cut the maturing success story short and have possessed Doomguy himself. Now it's up to you to light the holy purifying birthday candles of salvation and take out the balloon witches before we lose our hero to the dark side permanently.


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Guest

Unknown date

  
Great idea, but sometimes your movement freezes by what at first seems the balloons atacking you but then it happened without a ballon. I finished it with invulterability. 3/5 - Optimus

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Guest

Unknown date

  
Interesting idea, not a huge lot of fun in practice. 1.5/5 - ZZ

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Guest

Unknown date

  
I can't understand this map. I stuck in the wall.

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Guest

Unknown date

  
An impressive technical and visual feat. I played on zdoom (even though i wasn't supposed to) and it ran more or less ok. Its really eerie yet retro. As a mapper, it had me scratching my head as to how this was done with nothing more than DeHackED. Very nice! 5/5 -FoH

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Player Lin

Unknown date

  
It's too hard when you don't have any health items...well, nice idea, but too bad it just HARD. I just feel it's boring and then use "kill monsters" and see those stupid evil balloons go BOOM! Lovin' it. But after that, it just a failed design...and ruined the cool idea. :( 2/5

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Guest

Unknown date

  
It's quite hard. I would have liked it much more if there was health (maybe you could eat some cake or something). But otherwise I liked it, 4stars.

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Guest

Unknown date

  
This is dated December 2011. Just like in my dream, bright red normal-sized biting killer balloons stream from the Doomguy's head whilst you run around trying to light all the candles on a cake. And then a big balloon attacks you with fire. I hate it when that happens. You're just getting to sleep and, bang, a big balloon attacks you with fire. The level is very hard - no health - and not much fun to play, although I'm glad that I saw it.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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