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Kick Attack!

   (14 reviews)
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Doomkid

  
I thought this was a pretty good map TBH.

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Guest

  
It's pretty cool, considering the challenge of custom monsters. It's like attacking a facility to shut it down. I am sure that the graphics are cool too. Custom stuff. I'm sure that if there was a list of maps/quality, it would stand the test of time. Other than that a okay map. ~2/5

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Guest

  
IMO sux

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Guest

  
WTF????

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Guest

Unknown date

  
no comment

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Unknown date

  
As the guy who produced this, I want to defend Tim against corporate whoredome. After we did the deal with id, we asked them if they had any extra maps we could use. They didn't, but saidthat this kid named Tim Willits was making really good levels. So, he sold us one of his maps and that was his only involvement. My crew put everything else together, textures, characters, and integrating the whole thing. Tim didn't have any role beyond the level itself.

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Unknown date

  
Wow, was Tim Willits a corporate whore or what? I guess his support for always-on DRM should've come as no surprise. Anyway, it's a thousand times more fun and detailed than Chex Quest and other shills, especially if it's from the early '90s (no date listed?). The robot-rapist "come here, baby" voice creeped me out, though. 3.5/5

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Unknown date

  
This version of Kick Attack! (design by Tim Willits) works with Doom II. The layout and encounters aren't changed at all, but the Kick!-ified textures are a bit different (and a bit less of an eyesore, IMO). All three keys, decent but easily-handled encounters, and some nice perks for explorers. An interesting curio.

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Unknown date

  
almost same weapon...not cool

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Unknown date

  
The different graphics for the monsters and items was wicked.

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Unknown date

  
As-is an old DooM level + some changed sprites & sounds. 1) the Duke Nukem-alike sprites look and feel a bit outdated and not at the right place, 2) the monster sounds get quite boring soon, because they're too dominant, and 3) imho the original level played better with the original DooM monsters. So again imho this is an experiment with a not-so-good result. 2/5 for the effort - 1 because DMA pushed their own map with 5* (see ^2) = 1/5.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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