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Kick Attack!

   (14 reviews)
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Doomkid

  
I thought this was a pretty good map TBH.

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Guest

  
It's pretty cool, considering the challenge of custom monsters. It's like attacking a facility to shut it down. I am sure that the graphics are cool too. Custom stuff. I'm sure that if there was a list of maps/quality, it would stand the test of time. Other than that a okay map. ~2/5

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Guest

  
IMO sux

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Guest

  
WTF????

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Guest

Unknown date

  
no comment

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Unknown date

  
As the guy who produced this, I want to defend Tim against corporate whoredome. After we did the deal with id, we asked them if they had any extra maps we could use. They didn't, but saidthat this kid named Tim Willits was making really good levels. So, he sold us one of his maps and that was his only involvement. My crew put everything else together, textures, characters, and integrating the whole thing. Tim didn't have any role beyond the level itself.

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Unknown date

  
Wow, was Tim Willits a corporate whore or what? I guess his support for always-on DRM should've come as no surprise. Anyway, it's a thousand times more fun and detailed than Chex Quest and other shills, especially if it's from the early '90s (no date listed?). The robot-rapist "come here, baby" voice creeped me out, though. 3.5/5

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Unknown date

  
This version of Kick Attack! (design by Tim Willits) works with Doom II. The layout and encounters aren't changed at all, but the Kick!-ified textures are a bit different (and a bit less of an eyesore, IMO). All three keys, decent but easily-handled encounters, and some nice perks for explorers. An interesting curio.

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Unknown date

  
almost same weapon...not cool

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Unknown date

  
The different graphics for the monsters and items was wicked.

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Unknown date

  
As-is an old DooM level + some changed sprites & sounds. 1) the Duke Nukem-alike sprites look and feel a bit outdated and not at the right place, 2) the monster sounds get quite boring soon, because they're too dominant, and 3) imho the original level played better with the original DooM monsters. So again imho this is an experiment with a not-so-good result. 2/5 for the effort - 1 because DMA pushed their own map with 5* (see ^2) = 1/5.

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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