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Kick Attack!

   (14 reviews)
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Doomkid

  
I thought this was a pretty good map TBH.

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Guest

  
It's pretty cool, considering the challenge of custom monsters. It's like attacking a facility to shut it down. I am sure that the graphics are cool too. Custom stuff. I'm sure that if there was a list of maps/quality, it would stand the test of time. Other than that a okay map. ~2/5

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Guest

  
IMO sux

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Guest

  
WTF????

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Guest

Unknown date

  
no comment

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Unknown date

  
As the guy who produced this, I want to defend Tim against corporate whoredome. After we did the deal with id, we asked them if they had any extra maps we could use. They didn't, but saidthat this kid named Tim Willits was making really good levels. So, he sold us one of his maps and that was his only involvement. My crew put everything else together, textures, characters, and integrating the whole thing. Tim didn't have any role beyond the level itself.

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Unknown date

  
Wow, was Tim Willits a corporate whore or what? I guess his support for always-on DRM should've come as no surprise. Anyway, it's a thousand times more fun and detailed than Chex Quest and other shills, especially if it's from the early '90s (no date listed?). The robot-rapist "come here, baby" voice creeped me out, though. 3.5/5

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Unknown date

  
This version of Kick Attack! (design by Tim Willits) works with Doom II. The layout and encounters aren't changed at all, but the Kick!-ified textures are a bit different (and a bit less of an eyesore, IMO). All three keys, decent but easily-handled encounters, and some nice perks for explorers. An interesting curio.

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Unknown date

  
almost same weapon...not cool

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Unknown date

  
The different graphics for the monsters and items was wicked.

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Unknown date

  
As-is an old DooM level + some changed sprites & sounds. 1) the Duke Nukem-alike sprites look and feel a bit outdated and not at the right place, 2) the monster sounds get quite boring soon, because they're too dominant, and 3) imho the original level played better with the original DooM monsters. So again imho this is an experiment with a not-so-good result. 2/5 for the effort - 1 because DMA pushed their own map with 5* (see ^2) = 1/5.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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