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Journey to Erebus

   (19 reviews)
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7 Screenshots

About This File

3 levels for Doom 2. Based on my old "bhouse" level, but heavily, heavily modified and split into 3 maps.

Motivation: a facility hidden in a cavern has been conducting experiments in hell, and have found a legendary volcano called Erebus. Journey through hell and destroy all that dwell in it.


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Guest

Unknown date

  
A very good map from a new mapper, even if it's far from perfect, this is looking very promising!

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Unknown date

  
i thought it was pretty nice

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Unknown date

  
Good 'nuff. Some misaligned/misused textures and maps are a little small, still, 3/5

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Unknown date

  
Not bad. Maybe there could be more monsters but still worth checking. 3.75/5

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Unknown date

  
It was fun. 5/5 - Zalewa

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Unknown date

  
WOW! Very nice mapset! some minor misaligneds. keep it the good work! 4/5

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Unknown date

  
Loved this map set! It had a unique sense of style and pacing that was both retro and challenging. Archvilles were well placed. Traps well timed. The confrontations on the first map were a little to direct, but the rest I can't seem to find any real complaints worth mentioning. Good job! 5/5 -FoH ::FDA -prboom 2.5.1 -complevel 9 -skill 4 ::http://www.mediafi re.com/?2nq8ehoo256z s8v (remove spaces)

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Unknown date

  
The atmosphere has strong hints of Classic Doom, which I liked. The second map's cliff texture was a little too bright. Perhaps the abundance of powerups in the second map was not a good choice; as there was little in the way of anything resembling a tough challenge. (This isn't a bad thing, though!) The third map probably didn't need 3 different keys to open the exit door, and the lone baron inside was a little pointless, especially after such a huge fight beforehand. Overall, very good! 4/5.

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Unknown date

  
3 poorly designed and poorly detailled maps, failling in making a "hellish atmophere", player stay far from this , the guy who create, stop and put your energy in something where you're good at that mean nothing.0/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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