Archive Maintainer : put in levels/doom2/
Update to : NA
Advanced engine needed : Limit Removing Doom+ or PrBoom
Primary purpose : Single player
Title : Fort v2
Filename : Fortv2.wad, resources.wad readme.txt
Release date : Sunday, April 01, 2012
Author : fiend-o-hell
Email Address : firstname.lastname@example.org
Other Files By Author : Fight on - fury rising!, Wonderland, Autophobia, Standalone project
Originally intended as a new year's celebration map for a DoomHero85's(aka GeneralBaconUnicorn)speed mapping event, Fort has since then grown and matured to play as good as my other Standalone maps. From its very conception, Fort was meant to be a compact, short map with minimal puzzle solving and wholly linear game play. Despite the low monster count, there is still plenty of challenge to be had here, so enjoy!
It is recommended that you play this with a limit removing port like PrBoom+. Make sure to load in the map file (Fortv2.wad) before loading resources.wad file.
Updates since v1:
-Dropped the 2012 related theme (modified some resources)
-Title changed from Fort 2012 to just plain ol' Fort
-added new titlecard
-added additional encounters
-significantly revamped visuals
-Fixed a lot of visual glitches and aligned a lot of textures
Additional Credits to :
-I used Jimmie's Juke Box to help me select music.
-Song: Hexen - Simon
-Sky borrowed from Jon "JonnyFive" Washburn's "Cold as Hell" wad
-Daggerfall textures came from Ceeb's rip
-Switches borrowed from Hexen
-Title music was download from http://homepage.ntlworld.com/curly.johnson/midis.html. It is entitled Dark Flame.
-Huge thanks goes out to PabloD for playtesting and pointing out a lot of bugs.
-And of course the rest of the Doom community for keeping the spirit of classic Doom alive today!
-Pablo Dictter (PabloD)
* What is included *
New levels : 1
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : No
Other files required : resources.wad
* Play Information *
Game : Doom
Map # : 1
Single Player : Player starts only
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 2 hours to build layout, another 3 to clean up, 15 hours for the v2 update
Editor(s) used : DB2, Slade 3, SlumpED, XWE, WhackED2
Known Bugs : Non that I know of
May Not Run With... : Chocolate or Vanilla (untested)
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors