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Dances with Hellspawn

   (12 reviews)
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About This File

Network of halls with a sort of Dungeons and Dragons feel.


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Guest

Unknown date

  
very fun!! 4/5

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Guest

Unknown date

  
Pretty darn good - 4 stars

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Guest

Unknown date

  
Pretty good looking, but not that exciting. I didn't like having to fight a million lost souls, all the while looking through identical rooms for ammo.

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Unknown date

  
Make it less symmetrical, give it a better flow and make it less of a series of disconnected fights/rooms, and you'll get something worth playing. 2/5 - ZZ

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Unknown date

  
umm...er..um....Not too shabby?

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Guest

Unknown date

  
I enjoyed it, it was pretty good! ~vf

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Unknown date

  
A map where there is a central ring surrounded by an outer hallway, both, at best, spammed with monsters. There isn't much detail, and if there is, I couldn't see it in the darkness. Also, very buggy red doors. Needs playtesting and detailing. 2/5

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Unknown date

  
A delight of a level to play providing a decent challenge while at the same time packing in enough new visuals and sound effects to make this a fresh doom experience. Whats more is that you never know what you'll trigger next, so that element of surprise always keeps the player on their toes. Great job! 5/5! -FoH

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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