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Doom2 Meets Zdoom

   (54 reviews)
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About This File

A doom2 remake wad a few friends and i made. Each map is made from scratch and is extended with beefed up detail. We ended up canceling the project because people didnt seem to support it all that much. We spent a long time on the maps and didnt want to finish all 30 maps if noone liked the first 11. But I hope some people will enjoy this wad.


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insanoflex312

  
hate to say it, but I could NOT get into this. New monsters need fking balancing bigtime, and game elements get kinda bs or just boring.

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Guest

Unknown date

  
It's nice to see a community-grade project come from new people who aren't as (in)famously well-known as the people who make the current community projects, and these new mappers are able to make high-detail upgrades of old maps while still retaining their gameplay and are able to use custom monsters sparingly (but the underwater arachnorb horde was unnecessary) instead of in-your-face constantly, all unlike KDiZD. 5/5

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Unknown date

  
^Indeed. If we all stopped working on our projects because others don't show any support, this archive would be a great deal emptier.

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Guest

Unknown date

  
This is great, and I hope the designers finish it. It's a killer mash-up of Doom and Doom 2 elelements that riffs off the original game but reimagines it creatively and refreshingly. It's like discovering old-skool Doom again. Bitchin' job.-GreazyShorts

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Unknown date

  
Finish this one, maybe make a few bugfixes here and there.. I'm sure you'll get a Cacoward

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Guest

Unknown date

  
Awesome, good work.

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Guest

Unknown date

  
I havent finished playing it **spoiler ahead** but I found a nice surprise when browsing the files (to check compatibility with a new gameplay mod Im making) to see that Eidolon made it in. As far as the maps go, what I've seen so far, looks very nice. Gameplay-wise, I cant really comment because Im not a good tester; as I keep on using gameplay mods all the time. 5/5 just because I rarely find a mapset that calls me so bad to try, and much more rarely I find one that I actually enjoy.-DBThanatos

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Unknown date

  
This wad is definitely kind surprise and I hope you will finish whole Doom2 conversion. Because of some quite major issues I cannot give full 5 stars rating. 1) It isn't proprely tested, therefore there are lot of bugs, that made me to use idclip several times. 2) The overuse of slopes is sometimes annoying. I don't like them on the relatively flat grounds, because it spoils the movement of a player. 4/5 - Damned

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Unknown date

  
Fucking KDiZD Doom2 style, do I need to say more? 4/5 - TB171

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Guest

Unknown date

  
Pls finish this great remake of Doom II! Pretty pls? Rocking great remake of Doom II with Zdoom Effects that bring more realism to the levels. As near perfect to the original levels, along with something to keep the most hardened Doom veterans happy. Great work. 5/5 - Digital Nightmare

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Unknown date

  
Thanks. Hopefully well end the remaining twenty-one maps 5/5

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Unknown date

  
I can't escape with blue key on map01. Still good levels though. 4/5

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Unknown date

  
This WAD doesn't suck but it needs polishing out some minor errors. 5/5 - Zalewa

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Unknown date

  
Really good! Maps look so much better, but not overdetailed or messy. Gameplay and map layouts are "modernized", but maps are still recognizable and gameplay is still good ol' Doom 2. Only significant flaw are underwater parts, hell they even thrown redesigned version of those floating underwater mobs from Duke 3D in. One map actually starts underwater! Don't do that people.

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Unknown date

  
what I've played so far is good one problem I've noticed so far is there is a secret I can't find on map 03 and its nowhere on the map either. Also there is an extra secret in map 02 that isn't counted in the secrets tally. As I play through more will let you know my findings

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Unknown date

  
I honestly think this wad is ugly as sin and features too many nonsensical modifications and gameplay elements to name, mainly things like slopes for the sake of slopes and, well, underwater zombiemen. The hellish transformations were kind of cool though.

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Unknown date

  
cacoward winner

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Unknown date

  
This sucks. Please creators don't waste your time with this shit.Its sucks the original game is much much much better than this crap. 0 Stars.

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Unknown date

  
It's got some bugs that need playtesting and tweaking, and it feels like a restaurant that's opened a few weeks too early, but the food is still 10x better than most other places. The levels are based on Doom 2 levels but greatly enhanced and expanded and have lots of surprises. It ain't perfect, but it's more creative and refreshing than 99% of the junk that gets uploaded.

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Unknown date

  
This is not kdizd. This is what kdizd should have been. 5/5 -1* for not being the complete 32 levels so 4/5

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Unknown date

  
Ya I didnt realize there was this many bugs. My friend said he fixed the bugs. Ill reupload a fix this weekend.

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Unknown date

  
Awesome! Probably the best doom 2 remake I've seen. You have to finish this. 4 stars because it's not done :P

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Unknown date

  
Great wad! 5/5

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Unknown date

  
SICK. I love how it still has elements from the original game, yet it manages to create a completely different atmosphere. Details, awesome gameplay, non-linear layouts and superb atmosphere; it's all there! I hope the other maps will be finished one day as well.

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Unknown date

  
"We ended up canceling the project because people didnt seem to support it all that much." - guess it's time to resurrect it now. an overwhelming majority of people including me support it.

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  • File Reviews

    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
    • By MuratMikal · Posted
      The difficult of some maps (mainly after MAP 20) is rather extreme in UV if you aren't an experienced/very good player. For others I recommend playing in HMP or even HTNR if you don't want many frustating moments. Best maps = 04, 06, 07, 08, 11, 15, 32, 18, 20, 22, 28, 29 and 30. Bad Maps = 05, 31, 23, 25 and 26. All other maps are OK. Now, some considerations: MAP 24 is very good until the archvile spam, after that it's almost impossible to beat if you don't get the secret invulnerability sphere. MAP 26 is a gimmick map with a lot of archviles, I didn't enjoy the gameplay because if you shoot in some parts you die right away due to the sheer numbers of viles. MAP 29 at first seem very hard and frustating but its doable if played with persistance. The only bad thing about it is the mandatory archvile jump which I didn't aprove (if you play it you'll see what I'm talking about). UV maxing this MAP would be a nightmare since the red key area is very hard; I've yet to see anyone at youtube or twitch UV maxing this map without saves. As I think only 5 MAPS out of 32 are bad it deserves at least 4 stars.
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