Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Nutty Shells

   (13 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File

Doom 2 in a nutshell.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
very original concept, good gameplay 4/5

Share this review


Link to review
Guest

Unknown date

  
yup, that does sum up doom 2 very well

Share this review


Link to review
Guest

Unknown date

  
Great concept, needs polishing. Average monster placement, below average layout, misused textures. 3/5, a very possible 5/5 release if polished.

Share this review


Link to review
Guest

Unknown date

  
It's a decent map, and quite fun to play. Not trivally easy either.

Share this review


Link to review
Memfis

Unknown date

  
Design-wise it's pretty nice, a cool mix of many areas from Doom 2. But the gameplay is kinda boring: you get all weapons and heaps of rockets/plasma but the opposition mainly consists of imps and zombies. Worth playing just to spot all the homages and to look at the clever ways of connecting areas.

Share this review


Link to review
Guest

Unknown date

  
Wowa, nice small level with references from MAP01, 02, 15, 20something, 30 and more. 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
all doom 2 in one map, cool idea

Share this review


Link to review
Guest

Unknown date

  
This was very fun to play! -FoH

Share this review


Link to review
Guest

Unknown date

  
Good map that pays numerous homages to Doom II w/o ripping any of it.

Share this review


Link to review
Guest

Unknown date

  
Pretty good. Enjoyed it. This could (should) have been a lot better with some finalising and maybe some modern source port features or maybe more maps with that Déjà vu feel. 3.8/5

Share this review


Link to review
Guest

Unknown date

  
A good doom level but it's not smooth.

Share this review


Link to review
  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
×