Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Satan's Summer Mansion

   (5 reviews)
Sign in to follow this  


4 Screenshots

About This File

Satan's Summer Mansion. May 1996. A single level pwad for Doom 1.666 by R. Allen Gilliam. Pink Floyd music, multi-skill levels, deathmatch, traps, clever secrets with clues. Includes a demo lmp of me completing it at the highest skill level, which is damn near impossible!

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Unknown date

Dated May 1996 you start out in a room telling you the map name, mapper etc. First thing I thought of when I played this map was the 90's Internet with it's poorly designed webpages with flashing colours and bad text formatting. Why you ask? Well it's simple this map is typical of early doom wads from the 90's with poorly designed rooms, bad texturing, an exit switch that looks like a door, a mini maze, 3 supercharges in the map, lack of ammo to start with etc. 1/5 only because it is not the worst one.

Share this review

Link to review

Unknown date

Who gives a crap? If he's rich,I'd marry him!

Share this review

Link to review
  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.