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311 files

  1. Seamless 2: A Fake Circle

    Seamless 2 is a Vanilla Ultimate Doom map taking slot of E1M2 that makes no use of "use" lines. The theme is "base", there are about 120 monsters and the map takes less than 10 minutes to beat. The keys are MacGuffins. The difficulty is easy, to the point where the difference between HMP and UV is marginal and relies mostly on more health & ammo pickups on HMP. Unfortunately, despite taking slot of E1M2, it cannot be played seamlessly in ZDoom ports with the first Seamless because I have foolishly inserted a MAPINFO there that prohibits it.

    23 downloads

       (2 reviews)

    Submitted

  2. Undeath '94

    Remake of Doom, based on 1994 deathmatch levels. (see end of this file for story)

    24 downloads

       (10 reviews)

    Submitted

  3. Train Station: Episode 1

    NOTE: Please be aware that this is not 100% complete. Not all of the maps have wehi (weapons, enemies, health, items).

    I made this map pack for a forum I was on during 2009. The forum host and I were the only ones active and we went our separate ways a few months later when he decided to upgrade his forum and I was roaming around the net.

    I had to change the title of the wad because I don't want to get in trouble with him, or anyone else.

    These 8 maps are based off of a train station, train tracks, a tower, and a prison (please don't ask why because it was 7 and a half years ago).

    E1M1: Ticketing Area E1M2: Waiting Area E1M3: Train Tracks E1M4: Subway* E1M5: Train Tracks (Employee Section)* E1M6: Tower E1M7: Prison E1M8: Abandoned & Invaded Train Station/Tracks

    *I know that there isn't a lot of wehi in these, just please bare in mind that this was my first single player map pack EVER

    18 downloads

       (4 reviews)

    Submitted

  4. Tough Guy 2016

    Back when Doom was shiny, new and exciting, in June 1994, Rick Farmer released a level which he named TOUGHGUY.WAD. The main gimmick of the level were "silent teleporters". Kinda. The level came with a BAT file to replace the necessary sprites, but as it relied on DOS utilities, playing TOUGHGUY in 2016 is a pain in the neck. So I took the sacrifice, included all the sprites and sounds and released this for j00 to behold its tutti-fruttic 1994 magnificence. Other than the included sounds and sprites, I did NOT change a damn thing about this very tough wad.

    20 downloads

       (7 reviews)

    Submitted

  5. Star Portal Return

    3 map pack. See full text for details below.

    19 downloads

       (6 reviews)

    Submitted

  6. Seamless

    Seamless is a Vanilla Ultimate Doom map taking slot of E1M1 that makes no use of "use" lines. The theme is "base" and the map takes about 15 minutes to beat. It also makes use of more Doom resources than what you'd normally encounter in an Episode 1 map. The goal was to create a non-tedious Doom 1 map which is more difficult in comparison to Doom 2 as the enemies are more bullet-spongy due to the lack of SSG and also because the beastiary is smaller. The music is MIDI version of "Kavinsky - Nightcall".

    29 downloads

       (17 reviews)

    Submitted

  7. Something Awful, part 3 - 7 + 6

    So, in the 1st part of this map, the nameless hero (not Doomguy!) got to a teleport, which should have taken him to the rescue ship. But, if it did, there wouldn't be a part 3-7+6, would it? The hero appeared in a _very_ tight room, with a switch in front of him, a locked door behind him, and with a complete mess in his brain. "NO! I DON'T WANT TO SEE THOSE UGLY MONSTERS AGAIN! I JUST WANT MY TEDDY BEAR! NOOOOO!" -- shouts the nameless hero -- "WHY ME?!". After a minute of intense thinking, shouting, screaming and other manifestations of pure fear, he finally said "Hey, this goddamn switch should do something, right?". His next thought was "Hang on, where's my shotgun? I remember having it! This place literally radiates creepiness. I have the feeling that things will be getting even more weird. Let's check it out. Besides, begging for my teddy bear ain't exactly the definition of 'hero', is it?" -------------------------------------------- I'm pretty sure this doubled the amount of text you read this year. Have fun!

    16 downloads

       (6 reviews)

    Submitted

  8. Something Awful

    OK, so... The year is 2147, the year when the events od DooM 1 and 2 occur. While the Doomguy is single-handedly participating in an unequal battle against the hordes of Hell, another marine is caught in the middle of this mess. He is not the Doomguy, he is not the hero, he is just a man _ with his will _ to survi-ive. Caught in a computer section of UAC, he must get to the portal outside, where he might be saved. Please, disregard the rubbish I wrote on the last 10 lines and remember uncle Carmack's opinion about video game plots. ---------- When it comes to the map: you might be surprised because there is not a single medkit on the entire level. (not even in secret areas) There are 2 chainguns on the level: one comes with a noticeable health loss, the second one is hidden, however, having those makes the level too damn easy.

    15 downloads

       (7 reviews)

    Submitted

  9. Sheer Poison

    A big nonsensical challenge map; gets metaphysical in places.

    31 downloads

       (18 reviews)

    Submitted

  10. Dooms day of SJW (SJW_DEAD.WAD) ver 1.0 (FINAL)

    Earth date December 10, 2010. Location SJW branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in SJW complex. SJW has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.

    33 downloads

       (20 reviews)

    Submitted

  11. SURVIVAL

    First attempt at creating a new level from scratch. It has lots of rooms, stairways, corridoors, traps, and oodles of monsters!

    16 downloads

       (5 reviews)

    Submitted

  12. I Was Bored And I Made This

    Like the title, just a simple map. Nuff' said. Nothing special really.

    Sorry I haven't been uploading much. Busy with other work I never got done.

    30 downloads

       (21 reviews)

    Submitted

  13. Swamplands

    There are hostile activity on Deimos swamp. Explore buildings middle of the large swamp. Dangerous castle ahead!

    15 downloads

       (6 reviews)

    Submitted

  14. Uplift

    A small and easy map for Ultimate Doom, better to play it on U-V

    29 downloads

       (15 reviews)

    Submitted

  15. Theta Base

    A simple map in-E1M7-style, no scripts or whatsoever, it should rapresent an old style-base like those made by ID Software back in 1993. Hope you'll enjoy it.

    22 downloads

       (10 reviews)

    Submitted

  16. Sewer Control (release 3)

    It seems a bunch of demons has invaded the sewer control system, and have plans to flood the city with raw sewage! After a bit of straw-drawing, you have been sent in to get rid of them. Unfortunately, they could only find a pistol to arm you with. You think it'll be easy. You wish. --- Changes in release 2: Too many to count, with almost every room in the level being altered in some way and the addition of some completely new rooms. Areas which have been given significant revamps are the water channel, the switch maze and the technical corridor. Changes in release 3: Added a tag number to the teleporter instead of relying on the landing being the only one in the level! (This did seem to be working, but it was horrific practice.) Rebuilt nodes with BSP. Reformatted .TXT file. Changed filename to SWRCTL/WAD, to bypass the RISC OS 10-character filename limit.

    13 downloads

       (2 reviews)

    Submitted

  17. Texture showoff

    Designed mainly to show red and silver textures, but there are a few monsters to make it single player.

    11 downloads

       (2 reviews)

    Submitted

  18. Space Base

    A pretty average (not to mention   small) WAD, except for the starting area. I think the start is astoundingly original, but then, I made it. (If you want to know more, play the WAD!)

    13 downloads

       (3 reviews)

    Submitted

  19. Ultra Anomaly

    The conclusion to Phobos Anomaly in a slightly grander scale in terms of design and end episode opposition.

    21 downloads

       (4 reviews)

    Submitted

  20. Simple Challenge #01!

    You are in a room with nothing but walls, you are tired, and desperate for answers, so you get up and find you're way out of the building!

    22 downloads

       (12 reviews)

    Submitted

  21. DeathBringer

    Tough level that I finally made too big to really make it fun for me. First level I ever made, so it will be hard to find a theme, other than total evil hardness.

    14 downloads

       (4 reviews)

    Submitted

  22. Satan's Summer Mansion

    Satan's Summer Mansion. May 1996. A single level pwad for Doom 1.666 by R. Allen Gilliam. Pink Floyd music, multi-skill levels, deathmatch, traps, clever secrets with clues. Includes a demo lmp of me completing it at the highest skill level, which is damn near impossible!

    21 downloads

       (5 reviews)

    Submitted

  23. Until the day you die

    Four DooM maps, in the original DooM style. Map E1M5 is inspired by E2, the other maps by E1.

    E1M5: Botanic Biosphere E1M6: Supply Station E1M7: Alienation Zone E1M8: Intrusion Zone

    30 downloads

       (19 reviews)

    Submitted

  24. Sewer Duty

    You've been bumped down to sewer duty. How could it possibly get any worse? Ah nuts, now the lights have gone out! What's that snarling? Uh oh, looks like it's time to rip and tear!

    I'd always wanted to map, but never managed to get into it. Recently I was playing a ton of 1994 maps and decided to see what it was like to map back then.

    See http://www.doomworld.com/vb/wads-mods/56657-new-map-first-time-mapper-using-deu-yes-really/ for some discussion, including my impressions of DEU in 2011.

    29 downloads

       (18 reviews)

    Submitted

  25. TMP.WAD

    TMP.WAD was the winner of a PC Zone Doom level creation competition in 1994.

    36 downloads

       (23 reviews)

    Submitted

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  • File Reviews

    • By rd. · Posted
      An opaque '90s dungeon crawl map with kid's gloves on (meaning it's probably a good intro if you want to try that map out). Despite the really bizarre progression and more doors being unmarked walls than having actual door textures, I never got remotely lost because of the tight scale, the intuitive "try humping walls because otherwise I'm stuck" moments, and the automap pickup midway through. Lighting is really well done for the time, lots of darkness and even some directional work giving it a spooky mood. It starts out with a KDITD feel and then branches out to other themes, which feels like a very 1994 thing. The lateral thinking in figuring out how to get around was pretty engaging.    There will be high variance in how much people like this, and I'm not an expert on this era, but I enjoyed it.
    • By P41R47 · Posted
      Serious improvement from Serenity.
      Eternity doesn't play easy on you at all. From the get go we have really amazing architectures to look at and some nasty enemy traps. The map design also has a great improvement on layout as there are a lot of interesting things to look, sector trickery and a lot more of height variations than on the previous episode.
      Most maps has a lot of monsters closet and quite a good amount of demons to kill, so the fun and the challenge is assured.    The music plays a nice role in here, as it adds to the atmosphere quite a lot, specially the Vangellis Theme from Bladerunner.
      Also, Moanin' is one of my favourite jazz songs ever, so this mapset was really nice to play. Even when it comes kinda as cheesy and silly, it feels really cool.

      Great visuals and great encounters. For real, these two authors really knew what they were doing by now, and they showed it!
      Next episode surely will be beven better :)
      Thanks to both, Bjorn Hermans and Holger Nathrath, as this plays amazing for sure.   ...Now, to the Infinity... ...and Beyond!
    • By Maes · Posted
      I was of course familiar with Alberto Barsella's work, with his original DEADBASE.WAD being perhaps the first PWAD I ever played, way back in 1994. I had also played the sequel, Mountain Of Fire, but it never occurred to me that a third map existed in the series (and I who wondered why it was called the "Wasteland Series" with just two maps....heh).   In any case, this is a large (for 1994 standards at least), quite open map, with the interesting twist that remaining exposed in the sun, out of the shade, damages you just as if you were walking on lava. No sunscreen on whatever shithole planet this is taking place on, it seems....this adds an interesting mechanic to the gameplay, also because the monsters themselves (at least those that are initially placed in the shade) also seem reluctant to wander away from the shade. Not so for those that teleport later on directly under the scorching sun. OK, I get it, some uncrossable sector trickery at work. In any case, this case be exploited to force monsters into a line of attack and thin their own ranks themselves, as much as possible, and trust me, you're gonna need to do that as much as possible.   Speaking of which, this is a quite ammo and health-scarce map, but that's to be expected. Nobody expected something called "Wasteland" and "Sands of Death" to be a plentiful cornucopia of Doom goodies, amiirite? It IS possible (though by no means necessary) to kill every single monster on this map, but you'd better hone those Tysoning skills and put that Berserk pack to good use. Many times you'll have to ponder: use one (often two) shells to kill an Imp, or risk landing in a punch? How about a Pinky then, where you could even use three or four shells sometimes?). Finish those cacos with a well-placed punch or two, or use precious shells on them? Ah, decisions, decisions. If you're not good at Tysoning, this is a great map to start practicing ;-)   Overall this is an engaging map, and under its plain exterior there's surprising depth, some clever puzzles, plenty of cool tidbits here and there (such as raisable 3D bridges), and a few cool secrets (now, why ammo and weapon caches should be marked as secret, that's anybody's guess).   The negatives? For a map that plays on the "don't wander aimlessy" element so heavily, it's not 100% clear from the start what the proper progression is, as well as which buildings you can enter immediately and which ones you can't. I can't imagine anybody getting it right the absolute first time, on a "first death" attempt. TBQH I'm not sure if multiple progressions are possible, but FWIW I started from the black building with the berserk pack in it, and considering how much you'll need that (and a shotgun), perhaps that's the best/intended strategy.   I admit however that I got seriously stuck at the point where you had to exit the first silo through the walkway bridge. I couldn't figure out how to activate the (shootable, as I found out) switch that opened the door to the walkway. It was not immediately obvious to me that it was a separate switch from the one forming the stairs, and I didn't realize that you had to somehow shoot it. Initially, I thought the map was bugged (at least in ZDoom) but no, Chocolate didn't solve it either. So what was the trick? Well, you're supposed to use the Baron's platform by raising it and then shooting the switch a-la Icon Of Sin. Or, alternatively, shoot it from the room above it through a narrow opening at a very specific angle and avoid the Baron room entirely. Not sure the latter would be possible/obvious in Vanilla, with low resolution.   Oh and BTW that red key building is nothing but a decoy...
    • By printz · Posted
      This is a "trick" level where you need to save pretty often to avoid "failing" puzzles and dying or getting stuck. It contains mandatory use of Wings of Wrath and Chaos Devices. Otherwise, it's not badly designed or even unfair, though it may be too tough on Black Plague. At some early point there's a crusher trap. It should be solvable intelligently, not by trial and error.
    • By Argenteo · Posted
      Those guys are producing some...nasty stuff. Small detailed map. Find the factory, shut it down and escape.
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