Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

s-u

Sign in to follow this  

311 files

  1. Seamless 2: A Fake Circle

    Seamless 2 is a Vanilla Ultimate Doom map taking slot of E1M2 that makes no use of "use" lines. The theme is "base", there are about 120 monsters and the map takes less than 10 minutes to beat. The keys are MacGuffins. The difficulty is easy, to the point where the difference between HMP and UV is marginal and relies mostly on more health & ammo pickups on HMP. Unfortunately, despite taking slot of E1M2, it cannot be played seamlessly in ZDoom ports with the first Seamless because I have foolishly inserted a MAPINFO there that prohibits it.

    14 downloads

       (1 review)

    Submitted

  2. Undeath '94

    Remake of Doom, based on 1994 deathmatch levels. (see end of this file for story)

    17 downloads

       (10 reviews)

    Submitted

  3. Train Station: Episode 1

    NOTE: Please be aware that this is not 100% complete. Not all of the maps have wehi (weapons, enemies, health, items).

    I made this map pack for a forum I was on during 2009. The forum host and I were the only ones active and we went our separate ways a few months later when he decided to upgrade his forum and I was roaming around the net.

    I had to change the title of the wad because I don't want to get in trouble with him, or anyone else.

    These 8 maps are based off of a train station, train tracks, a tower, and a prison (please don't ask why because it was 7 and a half years ago).

    E1M1: Ticketing Area E1M2: Waiting Area E1M3: Train Tracks E1M4: Subway* E1M5: Train Tracks (Employee Section)* E1M6: Tower E1M7: Prison E1M8: Abandoned & Invaded Train Station/Tracks

    *I know that there isn't a lot of wehi in these, just please bare in mind that this was my first single player map pack EVER

    8 downloads

       (4 reviews)

    Submitted

  4. Tough Guy 2016

    Back when Doom was shiny, new and exciting, in June 1994, Rick Farmer released a level which he named TOUGHGUY.WAD. The main gimmick of the level were "silent teleporters". Kinda. The level came with a BAT file to replace the necessary sprites, but as it relied on DOS utilities, playing TOUGHGUY in 2016 is a pain in the neck. So I took the sacrifice, included all the sprites and sounds and released this for j00 to behold its tutti-fruttic 1994 magnificence. Other than the included sounds and sprites, I did NOT change a damn thing about this very tough wad.

    12 downloads

       (7 reviews)

    Submitted

  5. Star Portal Return

    3 map pack. See full text for details below.

    9 downloads

       (6 reviews)

    Submitted

  6. Seamless

    Seamless is a Vanilla Ultimate Doom map taking slot of E1M1 that makes no use of "use" lines. The theme is "base" and the map takes about 15 minutes to beat. It also makes use of more Doom resources than what you'd normally encounter in an Episode 1 map. The goal was to create a non-tedious Doom 1 map which is more difficult in comparison to Doom 2 as the enemies are more bullet-spongy due to the lack of SSG and also because the beastiary is smaller. The music is MIDI version of "Kavinsky - Nightcall".

    22 downloads

       (17 reviews)

    Submitted

  7. Something Awful, part 3 - 7 + 6

    So, in the 1st part of this map, the nameless hero (not Doomguy!) got to a teleport, which should have taken him to the rescue ship. But, if it did, there wouldn't be a part 3-7+6, would it? The hero appeared in a _very_ tight room, with a switch in front of him, a locked door behind him, and with a complete mess in his brain. "NO! I DON'T WANT TO SEE THOSE UGLY MONSTERS AGAIN! I JUST WANT MY TEDDY BEAR! NOOOOO!" -- shouts the nameless hero -- "WHY ME?!". After a minute of intense thinking, shouting, screaming and other manifestations of pure fear, he finally said "Hey, this goddamn switch should do something, right?". His next thought was "Hang on, where's my shotgun? I remember having it! This place literally radiates creepiness. I have the feeling that things will be getting even more weird. Let's check it out. Besides, begging for my teddy bear ain't exactly the definition of 'hero', is it?" -------------------------------------------- I'm pretty sure this doubled the amount of text you read this year. Have fun!

    9 downloads

       (6 reviews)

    Submitted

  8. Something Awful

    OK, so... The year is 2147, the year when the events od DooM 1 and 2 occur. While the Doomguy is single-handedly participating in an unequal battle against the hordes of Hell, another marine is caught in the middle of this mess. He is not the Doomguy, he is not the hero, he is just a man _ with his will _ to survi-ive. Caught in a computer section of UAC, he must get to the portal outside, where he might be saved. Please, disregard the rubbish I wrote on the last 10 lines and remember uncle Carmack's opinion about video game plots. ---------- When it comes to the map: you might be surprised because there is not a single medkit on the entire level. (not even in secret areas) There are 2 chainguns on the level: one comes with a noticeable health loss, the second one is hidden, however, having those makes the level too damn easy.

    10 downloads

       (7 reviews)

    Submitted

  9. Sheer Poison

    A big nonsensical challenge map; gets metaphysical in places.

    22 downloads

       (18 reviews)

    Submitted

  10. Dooms day of SJW (SJW_DEAD.WAD) ver 1.0 (FINAL)

    Earth date December 10, 2010. Location SJW branch of Jakarta, South East Asia. Local Time 18:35. Monsters from hell just spawned in SJW complex. SJW has deployed their truck to pick you up, along with your 5 other pals to help them. But the only person sit in the secret compartment is you. :) The truck got attacked, just after it entered the complex. You were knocked unconcious... minutes later, you got out from the compartment and tried to find your pals. "Where are they ?" "Where are inhabitants of this complex ?" "If they are dead, where are the corpses?" Thus, the adventure begins... Later, you will find them all. but, they are dead. EVACUATE is your priority then.

    24 downloads

       (20 reviews)

    Submitted

  11. SURVIVAL

    First attempt at creating a new level from scratch. It has lots of rooms, stairways, corridoors, traps, and oodles of monsters!

    9 downloads

       (5 reviews)

    Submitted

  12. I Was Bored And I Made This

    Like the title, just a simple map. Nuff' said. Nothing special really.

    Sorry I haven't been uploading much. Busy with other work I never got done.

    24 downloads

       (21 reviews)

    Submitted

  13. Swamplands

    There are hostile activity on Deimos swamp. Explore buildings middle of the large swamp. Dangerous castle ahead!

    9 downloads

       (6 reviews)

    Submitted

  14. Uplift

    A small and easy map for Ultimate Doom, better to play it on U-V

    19 downloads

       (15 reviews)

    Submitted

  15. Theta Base

    A simple map in-E1M7-style, no scripts or whatsoever, it should rapresent an old style-base like those made by ID Software back in 1993. Hope you'll enjoy it.

    13 downloads

       (10 reviews)

    Submitted

  16. Sewer Control (release 3)

    It seems a bunch of demons has invaded the sewer control system, and have plans to flood the city with raw sewage! After a bit of straw-drawing, you have been sent in to get rid of them. Unfortunately, they could only find a pistol to arm you with. You think it'll be easy. You wish. --- Changes in release 2: Too many to count, with almost every room in the level being altered in some way and the addition of some completely new rooms. Areas which have been given significant revamps are the water channel, the switch maze and the technical corridor. Changes in release 3: Added a tag number to the teleporter instead of relying on the landing being the only one in the level! (This did seem to be working, but it was horrific practice.) Rebuilt nodes with BSP. Reformatted .TXT file. Changed filename to SWRCTL/WAD, to bypass the RISC OS 10-character filename limit.

    5 downloads

       (2 reviews)

    Submitted

  17. Texture showoff

    Designed mainly to show red and silver textures, but there are a few monsters to make it single player.

    5 downloads

       (2 reviews)

    Submitted

  18. Space Base

    A pretty average (not to mention   small) WAD, except for the starting area. I think the start is astoundingly original, but then, I made it. (If you want to know more, play the WAD!)

    6 downloads

       (3 reviews)

    Submitted

  19. Ultra Anomaly

    The conclusion to Phobos Anomaly in a slightly grander scale in terms of design and end episode opposition.

    12 downloads

       (4 reviews)

    Submitted

  20. Simple Challenge #01!

    You are in a room with nothing but walls, you are tired, and desperate for answers, so you get up and find you're way out of the building!

    15 downloads

       (12 reviews)

    Submitted

  21. DeathBringer

    Tough level that I finally made too big to really make it fun for me. First level I ever made, so it will be hard to find a theme, other than total evil hardness.

    7 downloads

       (4 reviews)

    Submitted

  22. Satan's Summer Mansion

    Satan's Summer Mansion. May 1996. A single level pwad for Doom 1.666 by R. Allen Gilliam. Pink Floyd music, multi-skill levels, deathmatch, traps, clever secrets with clues. Includes a demo lmp of me completing it at the highest skill level, which is damn near impossible!

    9 downloads

       (5 reviews)

    Submitted

  23. Until the day you die

    Four DooM maps, in the original DooM style. Map E1M5 is inspired by E2, the other maps by E1.

    E1M5: Botanic Biosphere E1M6: Supply Station E1M7: Alienation Zone E1M8: Intrusion Zone

    23 downloads

       (19 reviews)

    Submitted

  24. Sewer Duty

    You've been bumped down to sewer duty. How could it possibly get any worse? Ah nuts, now the lights have gone out! What's that snarling? Uh oh, looks like it's time to rip and tear!

    I'd always wanted to map, but never managed to get into it. Recently I was playing a ton of 1994 maps and decided to see what it was like to map back then.

    See http://www.doomworld.com/vb/wads-mods/56657-new-map-first-time-mapper-using-deu-yes-really/ for some discussion, including my impressions of DEU in 2011.

    21 downloads

       (18 reviews)

    Submitted

  25. TMP.WAD

    TMP.WAD was the winner of a PC Zone Doom level creation competition in 1994.

    27 downloads

       (23 reviews)

    Submitted

Sign in to follow this  
  • File Reviews

    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
×