id Software, SlaYeR, Rogue Entertainment, Brutal Doom, Beautiful Doom, Minor Sprite fix project, RumbleRose, Neutered.wad, Blox, Vader, Neoworm, DoomNukeM, Butane, ItsNatureToDie, Kinsie, Minigunner, Eriance, scskwirl, osjclatchford, Phil108, Captain Toenail, Chickenlegz, Skulltag, KDiZD team, DavidG, Ed the Bat, Russian Overkill team, Gifty, Marphy Black, NantoCodd, Monolith, Bloax and everyone else who contributed.
Archive Maintainer : Keep previous versions!
Advanced engine needed : ZDoom or derivative
Primary purpose : Monster death gameplay modifiction
Title : Random Deaths & Decoration v1.5 Final
Filename : RDND15.PK3, RDND15Z.PK3, RDND15.TXT,
Release date : January 19th, 2015
Author : Mr. Chris
Email Address : firstname.lastname@example.org
Other Files By Author : Chapel of Chaos, Edgy, Shards of Glass and others
Misc. Author Info : Long time Doom mapper and modder, Oblige
contributor/enthusiast and ex-Brutal Doomer.
Description : This is a gameplay mod that provides enhancement
to vanilla monsters but maintains balance to the
original gaming experience.
Nearly all monsters have multiple death
sequences, dead things and gore are randomized
and a couple other surprises.
Smooth animations have been implemented for most
monsters (but not death states) as well as a few
other additions added in 1.2, the earlier
One large change in 1.5 is the implementation of
the unused zombieman and sergeant rotation
sprites that Romero posted on December 10th, 2014
in place of the ones used in 1.1 and 1.2.
There are no weapon changes at all so if you want
to load up your favorite weapons mod that doesn't
alter monsters, make sure you load it up before
There is now a separate version for Zandronum
now, which works 100% due to extensive online
Additional Credits to : id Software, SlaYeR, Rogue Entertainment, Brutal
Doom, Beautiful Doom, Minor Sprite fix project,
RumbleRose, Neutered.wad, Blox, Vader, Neoworm,
DoomNukeM, Butane, ItsNatureToDie, Kinsie,
Minigunner, Eriance, scskwirl, osjclatchford,
Phil108, Captain Toenail, Chickenlegz, Skulltag,
KDiZD team, DavidG, Ed the Bat, Russian Overkill
team, Gifty, Marphy Black, NantoCodd, Monolith,
Bloax and everyone else who contributed.
* What is included *
New levels : Test level for checking the dead things
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : SNDINFO, DECORATE
Other files required : None
* Play Information *
Game : Doom & Doom 2
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Difficulty Settings : N/A
* Construction *
Base : Modified RDND12.PK3
Build Time : 1 month
Editor(s) used : SLADE, Paint Shop Pro 8
Known Bugs : Hell Knight dismemberment death doesn't drop arm
for some reason under Zandronum multiplayer.
May Not Run With... : Brutal Doom or any mod significantly altering
monsters or dead stuff/gore decoration.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors