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Random Deaths & Decoration v1.5 Final

   (25 reviews)
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About This File

This is a gameplay mod that provides enhancement to vanilla monsters but maintains balance to the original gaming experience.

Nearly all monsters have multiple death sequences, dead things and gore are randomized and a couple other surprises.

Smooth animations have been implemented for most monsters (but not death states) as well as a few other additions added in 1.2, the earlier version.

One large change in 1.5 is the implementation of the unused zombieman and sergeant rotation sprites that Romero posted on December 10th, 2014 in place of the ones used in 1.1 and 1.2.

There are no weapon changes at all so if you want to load up your favorite weapons mod that doesn't alter monsters, make sure you load it up before it.

There is now a separate version for Zandronum now, which works 100% due to extensive online multiplayer testing.


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Guest

  
Does exactly what it says on the tin. The randomization of decorations really adds new flavors to the original doom maps, as well as several pwads. Love this wad.

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DoomTheRobot

  
Pretty cool stuff here. Honestly glad you made this.

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subject_119

  
Nice addon we got here, adds a little variety.

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Guest

  
This is the best mod ever made in man history. I rate 5 starts

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Guest

  
A mod that adds variety of eyecandy, while still maintains the vanilla purpose of said aspects. Very well done.

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Guest

  
^Just shut up you Terry trolls because this mod is interesting! 5/5

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  • File Reviews

    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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