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dethstar.zip

   (2 reviews)
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About This File

It is completely new, not a hack of an existing level. This is my first Doom level, but I think it is very good. There are some tricky parts, and if you are ever tempted to think it is unfinishable, you can watch the demo I have provided.


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Pros: Clever use of teleporters: Very impressed to see teleporter puzzles of this caliber in a first time map, good job. Decent secret placement: Ok not 'secrets' per-say but you did have to think to progress in this level which is a good skill to nurture. Cons. Height: Or lack there of, so many corridors were cramped. Corpses everywhere: Hanging bodies in a very low room, some block the player and some don't. Confused Textures/Theme: This level appears to have no coherent texture theme.

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  • File Reviews

    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
    • By Rimantas · Posted
      I think it's made not for playing because it's unplayable.
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