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451 files

  1. Devil Trauma

    This is my first serious attempt at producing a PWAD. Ash / green stone aesthetics and meaningless occult symbolism abound.

    14 downloads

       (7 reviews)

    Submitted

  2. Don't Think of a Pinky Demon

    As you look out the window you see the exit staring you in the face! Follow the long short path...

    9 downloads

       (2 reviews)

    Submitted

  3. Favillesco Alpha Episode 2: Desecration on Thebe

    Another alpha episode for the favillesco series this one is set on Thebe, another moon of Jupiter and runs on E3. This one uses the same texture resources as Amalthea's Apostasy except for a different sky. Several flats are repeated because 2 different alpha doom versions were employed as the source of the pack used, I didn't want to clean that up because I didn't want to have problems with the patches and the textures so I renamed all the textures while keeping the patches names the same and because some patches are the same graphic but have different name the extensive work just to save 2 mb would be annoying.

    As usual, you will find emphasis on the layouts. Intrincate levels, curvy sectors but with harmonious shapes, non linearity and the interconnectiveness of levels to be feel as a whole are among the main goals and it goes the same with the nostalgia feeling, apealing of doom1 like structures and the alpha texturing as a special feature.

    As usual too I was disputed on gameplay, but I've tried to be balanced in terms of health, armor and weaponry the same way as in Amalthea's episode. Some traps will increase the difficulty on some poits but I've provided the necessary items to survive them. Not relying on doom2 monsters, avoiding teleport ambushes and the interconnected and open nature of my own layouts themselves are somehow main constrains when trying to provide some varied and chanllenging gameplay. Sorry for begging off too much but I'm a bit fed up about people talking about dull monster placement and afterwards they complain about hitscanners, crossfire and crappy autoaim. This layouts are not the ones of Plutonia where you can predict almost mathematically the gameplay due to the straight angles and the symmetrical architecture.

    Map01, map02, map05 and map09 are intended to be perceived as daylight with bright outside areas and dark interior ones. map03, map04, map06, map07 and map08 viceversa, dark outside and more light inside, although map06 and specifically map07 are mostly dark and map08 is a bit halfway in terms of light.

    I tried to give more priority to alpha textures not so used in amalthea's episode too.

    Order of map creation: December 2014: map07, map05, map02. January 2015: map04, map06, map03, map08. February 2015: map01, map09.

    27 downloads

       (14 reviews)

    Submitted

  4. Ultimate Doom 2 : Dead Anomaly

    I was bored, so I made Doom 2's Dead Simple in Doom 1. Instead of Mancubai there's Barons (duh). Map11 in E2M2 is next.

    21 downloads

       (11 reviews)

    Submitted

  5. 6666 days of dooming

    A level i made a pair of years ago (???) added with more stuff and fixed things from original but never officialy released, for partecipating on the "6666 days OF DOOMING" or something like that....

    Enjoy

    17 downloads

       (7 reviews)

    Submitted

  6. Dreamland (release 2)

    A medium-sized level featuring a few nice ideas, including two mazes. There *is* a secret exit to E1M9. This WAD is called 'Dreamland' because most of the design work came to me in a dream. Scary, eh!? Changes in release 2: Quite a lot, mostly affecting secret areas and map features. Nothing that affects gameplay. Some hints: Watch your back in the first maze, because those sergeants have developed a mean aim through the windows. There are three secrets in the first maze - can you find them? Before picking up the blue key, equip the chaingun and be ready to RUN!! Don't expect to survive the first time after getting the yellow key. I certainly find it difficult. Please watch the light levels in the open-air areas, because I'm very proud of them. (Multiplayer only) Do NOT attempt to kill the Cyberdemon. Avoid it instead. If you still can't complete the level, stop playing on 'Nightmare' skill...

    13 downloads

       (5 reviews)

    Submitted

  7. Ice Floes

    After the intricate detail of Demon Base, I decided to go for the grand scale this time. Marvel at the views from the top of the enormous ice shelves! Actually, don't, because you'll die. It's not that easy.

    12 downloads

       (6 reviews)

    Submitted

  8. Favillesco Alpha Episode: Apostasy on Amalthea

    Alpha Doom themed episode, it runs on E4 due to special tag availabilities, not being the original E4 episode planned for the favillesco series though. This episode takes place on the moon Amalthea, the biggest moon of jupiter after the 4 galilean moons, keeping the favillesco Jupiter's moons rule as well ;) and the original name was going to be "roots of evil" reflecting the alpha connection but I desided to keep the moon name where the apisode is set in the episode title, I had to turn "Apostasy on Amalthea" into "Amalthea's Apostasy due to graphic constrains.

    After working with some alpha-doom texutes on reticula episode 1 I felt the need of making an episode themed on the alpha doom, giving some chance to those textures and playing with them. I used circa 95% of the textures because some of them looked really crappy and in addition I edited some of them using some original patches contained in the alphas which wheren't used at all or "missused" like the tech ones which in the available textures are cut at some point. About 2/3 of these textures are used in Doom and Doom2 as well, some with minor modifications so the levels will look like E1 and E2 melted, with emphasis on the alpha look but not being extremely poor. I didn't rely on teleport ambushes this time, just as original Doom was, but monster closets are numerous, keeping the gameplay fluid. Dedication was put on the layouts as always do because I hate levels with only square rooms in Doom and I tried to use more lighting features than in my previous releases, so you might notice that this mapset is very far from most of modern releases regarding to feel and atmosphere because I constantly try to recreate that 90's aspect in Doom.

    PD: This wad was made in Buenos Aires, Argentina during summer, in a room with 35°C everyday XD

    32 downloads

       (18 reviews)

    Submitted

  9. Dragonsbrethren's Pandemonium

    This was my submission to an E3 project Hellbent started where we'd try to duplicate the look and play style of E3M3: Pandemonium without paying homage to the original. The project never received many submissions and I decided to release this as stand alone after nearly a year of inactivity.

    This map, like the original, was initially designed as a Tom Hall style techbase. The original E3M3 looks like it was literally in the middle of being retextured when Doom was released, so I tried to keep that same feel in this map. I think mine's a bit more hellish looking than the original.

    10 downloads

       (5 reviews)

    Submitted

  10. Favillesco - Episode 2: Tragedy over Europa V1.1

    this is the second episode of what is intended to

    28 downloads

       (17 reviews)

    Submitted

  11. Favillesco - Episode 1: Genuflected on Io V1.2

    this is the first episode of what is intended to

    57 downloads

       (30 reviews)

    Submitted

  12. Dark Passage

    This is a long level with a long history. Mr. Chris (Chris Pisarczyk) and the late Phobosdeimos1 (Callum Oliver) started this map during the development of Doom the way id Did, probably a year or so before it was officially released. I joined in after Phobosdeimos1 left early in the map's development and I joined in afterwards. I did a lot of the western half of the map and Mr. Chris did a lot of the eastern half, but there are many points where we both worked on the same areas, so you really can't tell who did what. (Since Mr. Chris is a much more popular mapper than I am, I assume people probably can recognize his mapping style)

    Of course, ol' faithful here was rejected from the project for being about twice the size of E2M7 and having over two hundred monsters, among other things. Eventually Mr. Chris released the DTWID version of this level as "the damned," which you can find here on /idgames. Meanwhile, as I gained more knowledge about mapping I dinked around a bit and made a few adjustments here and there to help with the map's flow and progression. A few bugs were also fixed, and a couple of things were added here and there to add character.

    For those who haven't played this level before (most of you, I would assume), you may need to use your automap more than a few times because this map is VERY large and VERY non-linear. You may also need to wear eye protection, since it's twice as ugly as it is big. (Remember, it's DTWID so we had to channel our inner Sandy Petersen!)

    Also, I would advise against deathmatch on this map due to its gargantuan size. (I'm one of those guys that has to put deathmatch starts in every map he touches!)

    Hope you have fun!

    -Jeff (Marnetmar)

    29 downloads

       (11 reviews)

    Submitted

  13. Danne's E1

    Episode 1 replacement for Doom1. Nothing fancy, just shoot stuff and make sure you record a demo when you're doing it. I started working on this in 2009 but lost interest in these kind of maps when I played SoD and Sunder. I really don't like Doom1 and the pwads for it, so please don't compare this to doom the way id did because it's nothing like it (the only thing they have in common is that they're both boring shitfests). I only made the maps as learning progress and in the end, I just mapped to get the wad done so I could release it.

    41 downloads

       (30 reviews)

    Submitted

  14. Evil Unleashed II

    A sequel to Evil Unleashed. An even better designed map than the first one. Great layout, lots of areas where bad guys are attacking you from. Cool secrets to find. I'd say its a slightly harder map than the first one. You start out in the usual tech areas, but you soon find yourself descending into a hellish environement. Players who loved the first one might like this one even bettter. It will run on everything, even Doom95 can handle this map without problems. All in all a very classic Doom map, good for 10/15 minutes of old school gameplay. I love Doom.

    42 downloads

       (28 reviews)

    Submitted

  15. Evil Unleashed

    Demons have taken over research labs on Mar's moon Phobos. The demons have redecorated the labs to accomadate their needs. The demons have also put their guards in certain areas to insure that no trespassers get through. Only they know which button to press to allow access to other areas.

    14 downloads

       (8 reviews)

    Submitted

  16. demonvil.wad

    20 downloads

       (12 reviews)

    Submitted

  17. FORT KNOCKS

    8 downloads

       (2 reviews)

    Submitted

  18. Jailbreak

    You (and your buddies in co-op mode) are the only survivor(s) of a UAC Marine Infantry strike to reclaim the UAC Logisitical Bases on Titan, one of the moons of Jupiter. The commanders did not know who or what had taken control of the facilites and all communications had been shut off.

    You didn't stand a chance against the wave of zombie creatures and evil worse than that. You (and your buds) have been taken to the UAC Prison Facility on Titan.

    A zombie guard comes to check on you in your cell. You're waiting for him...... (Let your buds out in co-op mode, BTW only the very start has anything much for co-op)

    13 downloads

       (7 reviews)

    Submitted

  19. The Sixth Hour

    Inspired by zodiac's Imperfect Hatred thread on Doomworld, this is an E4-style map created from scratch in six hours. For added difficulty and to keep the project authentic, I didn't use Doom Builder's 3D editing mode.

    29 downloads

       (17 reviews)

    Submitted

  20. E1M11-11-11: Travel on the 11th dimension

    a special speed map made for celebrating the 11\11\11 day (actually day of Pocky in japan, Metal Day according to the Dio fan page on facebook and the birthday of the fictional anime charatcher Azusa Nagano), based upon the original game episodes style (but without E4) and also in the style reminds of original doom in some rooms, but mostly looks like a good map from 1994, only with better aligniment on textures and very few detailing cliches here and there. Enjoy.

    14 downloads

       (7 reviews)

    Submitted

  21. Tech Fork

    Simple tech base. Two keys needed, and a nice fight near the end.

    22 downloads

       (16 reviews)

    Submitted

  22. Frontier Settlements: Distress!

    When my mastodont level High/Low 5 got too much designing it, I took a breather with some light entertainment in the form of a KDitD style level. Namely this one :)

    17 downloads

       (9 reviews)

    Submitted

  23. Fae Pente

    I was inspired by 5 minutes WAD and it came very bad!!!

    25 downloads

       (16 reviews)

    Submitted

  24. PHOBOSPHERE

    Well,...you arrive at a pre-determined point in the level...and you find some weapons and ammo...and you take a look around...and you see some really scary bit-maps come at you...and you shoot them with your 8-bit "Digi-Blaster"...and they groan and fall over. No mystery here...just common sense. )

    Seriously, folks, this WAD has a ton of high quality samples that I felt the need to have. The size of this file is huge because of it. The base level is around 270kb ! The sounds and MIDI equal around 310kb! And this .TXT file alone is bigger than most peoples' complete WAD's.

    The MIDI file that I included was written exclusively for an SB16 or compatible - that means FM Synthesis. I felt that writing for this platform would be about the best way to convey the music to a general audience. If you have one of those wave-table synthesis jobs...Well, good for you and your good taste (again!). I, unfortunately, just have the wonderful FM synthesis to work with (and so do millions of other users). I just figured that the needs of the many outweighed the needs of the few (where have I heard that before?). Now, if you want to talk about 16 bit 44.1khz digital audio samples... That's opening another can of Imps...GOTHIC MIDI mostly deals with "CD quality" samples for use with synths and samplers...Be on the lookout for GOTHIC files on C-Serve...

    If you find this file to be too big in size...Maybe your Nintendo is calling for you! If you find that it needs to be bigger, drop me a line and we'll Co-Author a Mother.WAD.

    Originally, this level was intended to be E2M1 but I wanted the sky texture in the first Episode. From here on in, it's E2M1 (to conform to id Software's request).

    Another worthy note: If you open this file in an Editor program you will lose the music and the sound effects. Always make a backup before you hack it up!

    Again, GOTHIC MIDI is Multimedia...and yes, that includes text!! (I don't do shabby work...If it's worth doing...it's worth doing right).

    18 downloads

       (12 reviews)

    Submitted

  25. Rec Facility

    This map is actually for DTWID, but I decided to upload a file to the /idgames archive for the first time, and this was the only real complete map I had at the time. For those who don't know what DTWID is, you might want to check out the thread so you can get an idea of what this map's all about, the thread can be found here: http://www.doomworld.com/vb/wads-mods/52046-doom-the-way-id-did-update-romero-makes-a-welcomed-appearance/ Be sure to play some more of these guy's maps as well, they're pretty sweet!

    21 downloads

       (14 reviews)

    Submitted

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  • File Reviews

    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
    • By NuMetalManiak · Posted
      wow this was...mostly annoying, utilizing such tropes such as low ammo, lots of running around just trying to find the best weapon to choose, and mancubus snipers. I felt trolled. at least Jimmy is a good mapper though. MAP30 was the best map overall.
    • By Budoka · Posted
      IMPORTANT: DO NOT launch the file "AVMOVFIX.WAD" when playing Alien Vendetta. All it does is remove one of best portions of MAP20. That file was conceived as a fix for demo recording back in a day when processors where much less powerful, and despite being included in the download serves no purpose whatsoever in this day and age.   -----------------------------------   An epic experience in the most genuine sense of the word, Alien Vendetta's long-standing reputation as the most legendary Megawad of all is entirely deserved, although it isn't quite my number one choice. Variety, quality, creativity and spectacle abound in just about every moment of this very lengthy, challenging adventure.   Indeed, it should be clear that even now, in 2018 as of me writing this review, Alien Vendetta still belongs to the realm of the fairly difficult by today's overall PWAD standards. However, this absolutely shouldn't stop any curious players from trying it out, because the content offered is absolutely, positively worth it. In fact, although Alien Vendetta as aged a little, it holds up much better than most of its contemporaries and many of the old classics so lauded by the community.   As a negative, I will say that I don't think I approve of that final boss map, which calls upon skills that are never necessary in the rest of the Megawad and generally not a priority of classic Doom gameplay, all the while demanding a very exacting display of said skills from the player. Also, if I really have to nitpick, then I will concede that a couple maps contain very clumsy moments ("Nukefall"...).   I will give away no more and let the rare few Doom 2 players who have not yet experienced this masterpiece discover it for themselves. Highly recommended.
    • By Budoka · Posted
      Well-crafted atmospheric levels, as is par for the course for Eternal's better releases. Unfortunately, MAP02 suffers from the same main issue as MAP02 of Epic, which is to say an overabundance of empty space which the player has to constantly backtrack through while figuring out the map.   The map design here is not on par with Eternal's highest quality releases such as Frozen Time or Hell Ground, be it in terms of visual spectacle or player progression. Neither is the challenge, by which I mean that this is a fair bit easier than the two WADs mentioned above.   Still, although these two maps are definitely no Award-level material, they are satisfying overall and worth playing through at least once.
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