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Heretic Upstart Mapping Project (HUMP)

   (2 reviews)

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About This File

The Heretic Upstart Mapping project was made to get people into mapping for heretic. It includes many maps by people who had never mapped for heretic before, and some older maps that authors had never published.

NOTE: All maps are designed to be wand-started. They have been arranged roughly in order of difficulty, so continuous play will also work. To wand start: When you enter a map, type "engageXY" where X is the episode number and Y is the map number given below (So type engage11 for E1M1). This will restart the level with only your wand, staff and no items. Jumping and Crouching have been disabled in this wad. You will not be needing them.

Maps Included (17):

Map: E1M1 Name: Sidhatraz Author: Skeletonpatch Music: Heretic MUS_E1M4, by Kevin Schilder

Map: E1M2 Name: Castle Gardens Author: SOSU Music: Demon Crest Stage 1, By Toshihiko Horiyama

Map: E1M3 Name: Parthoris Tunnels Author: Riderr3 Music: Ambient 10.mid from Dune 2, by Frank Klepacki and Dwight Okahara

Map: E1M4 Name: Mines of Mystery Author: Walter Confetti Music: Heretic MUS_E2M8, by Kevin Schilder

Map: E1M5 Name: Aedin's Castle Author: Pillar of Salt Music: The Enchanted Cathedral - MIDI version (From Hexen II), by Kevin Schilder

Map: E1M6 Name: Bird Cage Author: Jonathan Dowland Music: Twenty Four Hours, by Joy Division

Map: E1M7 Name: Courtyard of Elements Author: Fraggle Music: Heretic MUS_E1M7, by Kevin Schilder

Map: E1M8 Name: Persepolis Author: HexenMapper Music: Heretic MUS_E1M3, by Kevin Schilder

Map: E2M1 Name: Sunken Serpentorium Author: Zergeant Music: Heretic MUS_E2M1, by Kevin Schilder

Map: E2M2 Name: The Bungalow of Dr. Chaos Author: Impie Music: The Music of Dr. Chaos, by HexenMapper

Map: E2M3 Name: Cacowad's Funhouse of Artitraps Author: Cacowad Music: Blasphemer MUS_E1M7, by Jute

Map: E2M4 Name: Otkachka Author: BeeWen Music: Heretic MUS_E1M7, by Kevin Schilder

Map: E2M5 Name: Chaos in Bloom Author: ETTiNGRiNDER Music: Heretic MUS_E3M2, by Kevin Schilder

Map: E2M6 Name: Trial of the Maulotaur Author: Philnemba Music: Dracula's theme (Super Castlevania 4), by Masanori Adachi and Taro Kudo

Map: E2M7 Name: Keep of Despair Author: danielhday Music: Heretic MUS_E1M2, by Kevin Schilder

Map: E2M8 Name: During the Ceremony Author: Beewen Music: ALhoRRo_GisheRamayReR_2.mid, by Augen auf [XG]

Map: E3M1 Name: Ophidian Temple Autor: Rolo Music: Heretic MUS_E3M1, by Kevin Schilder



Story: The servants of Korax, D'Sparil and Eidolon swept through Parthoris, wracking your homeland and murdering your kin. You fought valiantly, but as your city was overrun you were captured and imprisoned with many others, to be turned to golems or executed if the flesh was not willing. Waiting in your cell you saw the foul methods that were used on your brethren. Surely it would be your turn soon... The day all but yourself had perished or turned to the dark wills, a portal opened briefly in your prison cell. A small wand and staff dropped out, the portal immediately closing behind. To your astonishment, the means of escape lay at your feet. You praised who or whatever had sent help, tucking the wand into your belt and grasping the staff, you prepared yourself for what lay ahead...

Title slate and Title music: HexenMapper

Note that E1M5, E1M6 and E2M2 may not be finishable in Doomsday as they require boss actions to lower floors. Currently we haven't been able to work out the current boss action definitions for Doomsday. Any help would be appreciated. Likewise if anyone knows how to get heretic to display par times in the intermission we would also love to hear from you. You can email me at: thespidersrepublic@hotmail.com


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Kepehn

  

I Just played it recently and I really liked it! Also I love the fact that it plays continually (it goes from e1m8 to e2m1). Some maps were better than others, some are small others are big, but overall it was a very good experience. I especially loved e2m2 - The Bungalow of Dr. Chaos, with each key being in "Dimensions" out of the mansion.

It's a levelset with little sense of progression and with different styles of maps here and there. I would prefer that the campaign final map was e2m8 and the only way to play the e3m1 was from the menu. e2m8 should have been the HUMP's showdown, and the e3m1 would be a bonus map. But apart from that, it's an awsome

Heretic Megawad and I recomend it for all Heretic lovers!

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Walter confetti

  

Lots of awesome maps there, especially in episode 2...

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  • File Reviews

    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
    • By baja blast rd. · Posted
      This reads as an early example of arcade-style mapping.   Areas are defined largely by color combinations, with no real overarching theme to the map: there are silver techbase rooms, brick-like Earth rooms, red hellish rooms, without much in the way of detailing or setting-building -- all centralized around a square hub room with key doors, which repopulates with monsters each time you find a key. It's on the simpler side visually, but still a very clear step above "monotextured square rooms"-type design, with some solid architecture, shapes, and texture combos here and there, and even a clever crushing UFO-like "ring" at one point.    The gameplay concepts are very straightforward, with one exception being a room that has you platforming over damaging floor while closets of lost souls and cacodemons open up. Instead, the bulk of the fighting is more often dished out as blocks of monsters often revealed in closets -- blocks at a density far below what you'd consider slaughter. Some of the potential fun involves herding monsters towards barrels; once I waited several seconds for chaingunners to walk halfway across the room, right next to a clump of barrels I could blow them all up with. The ending fight is designed for you to pour rockets into two static cybs while circling, and I skipped that one.    Completed in a bit under 10 minutes. 
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