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Luna AI

   (2 reviews)


About This File

Luna AI is a prequel to the events in Doom 2.

The demons have corrupted the AI that controls the orbital defense weapons surrounding earth. You and your marine buddies head to the moon to shut the AI down, upon landing everything goes to hell. Its down to you to shut the AI down and pave the way for the liberation of Earth.

Luna AI is a single vanilla compatible map with a few extra features, including a different use for the commander keens (blow them up), 2 new monsters and a finish that ends in a bang.

A dehacked patch is included externally and as a lump. Make sure this is running before playing!

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I feel the taste of no Doom 2 stuff around

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baja blast rd.



The gameplay didn't seem like my cup of tea at all, a lot of static UDoom-style shotgun clearing, sometimes through narrow doors or in tight passages. Eventually the author succeeded at making zombiemen feel dangerous and health bonuses feel relevant, and parts of the map did open up into more dynamism. What really worked for me, though, were the "narrative events" scattered around, supported by clever use of triggers and DeHackEd. That aspect was legitimately cool. 


This is a Doom 2 map, although apart from the custom stuff, it uses exclusively Doom 1 monsters and weapons. D_RUNNIN didn't fit, so I IDMUS02-ed to D_STALKS. What? It was better.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.