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About This File

The Story:

June 8, 2129: You've been sent on a classifed mission to investigate an "issue" at one of the UAC facilities. You assume it's going to be business as usual...

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While the maps have some length, the design of the maps is very simple. There are a lot of 'new' enemies (most used from other projects), but they are placed in the most obvious and (sorry) boring way. Additionally to the very square map layout there is almost no play with light levels.


Certainly not horrible levels and they are playable, but at the same time the novelty of the monsters wears off fast and you are left with a map that would have been 'okay' in the nineties.

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