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DMMPST: DooM MaP StaTistics

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About This File

DMMPST is a command-line utility on Unix and Windows (source code included) to generate statistics of levels in DOOM, DOOM ][, Ultimate DOOM, Final DOOM, Heretic, Heretic: Shadow of the Serpent Riders, Hexen, Hexen: Deathkings of the Dark Citadel, and Strife.

Its primary purpose is to use the included templates to generate output suitable for Doom Wiki (http://doomwiki.org/) map pages, or sections thereof. Statistics displayed include the map's dimensions, structure counts, and a list of secret sectors. It can also collect thing appearance statistics for one or multiple IWADs.


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  • File Reviews

    • By Oldschoolgeek32 · Posted
      A good techbase map! I really like the overall architecture such as the big pit with chalk full of monsters of varying heights and the spectre arena fight. Its also includes a lot of fun gimmicks, very impresive for 96' (crushers, invisible walls, multiple buttons that activate platforms and the likes). I enjoyed playing through this map...especially during that spectre arena fight, I had fun with that part. Maybe one improvement would be to include more proper textures in order to fit the overall feel of the map and maybe some slights improvements on the architecture and maybe more monsters is needed because of the high ammo placed all over the map but overall, I enjoyed it! :)
    • By Walter confetti · Posted
      Another one of the early maps from Wraith, is a nice "Techbase" style map but unluckily have unaligned sector textures and a weird mix of metal and lava without too much lava, but this mix actually works. Monsters are used in a clever way, I liked the puzzle too, even if it's easy to break if you understand the trickery.   Overall, nice map, it's playable only on zdoom-compatible ports.
    • By Philnemba · Posted
      A set of crude mixed bag of 9 maps from January of 1996 from shit(Map01) to pretty good(Map03). Grant it these maps are a bit on the easy side with a bit too much health & ammo but the large monster count makes up for it :)   3.5/5
    • By Argenteo · Posted
      Surreal psycho-robot salad. Love that frantic chessboard arena fight vs Cyberdemon. Slow moving rockets??
    • By Argenteo · Posted
      A bit dark at first, don't go blowing the barrels in your face, the maps were getting better as I follow the episode. I remember getting lost in e2m7 (my favourite).
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