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   (4 reviews)
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About This File

After the "Doom" incident an interplanetary war was sparked between the Humans and the creatures from Hell. You were sent on a mission to a major enemy military installation to gather intelligence....but you were captured. Sl`Tek Kor, Commander of the 121st Infantry (also a spider daemon), found you lurking around and imprisioned you....but not before you were able to find out that a major weapons shipment is about to take place.

You find yourself now inside the holding cell in the military compound. A drop ship has arrived and the weapons are being loaded on by Sl`Tek Kor himself. You've gotta find a way inside that drop ship and get to wherever those weapons are headed. Wherever it is.....it's gotta be BIG...

Read the file TECHBASE.STY included in the zip to get a complete background. It also includes useful info concerning the presence of Sl`Tek Kor. (Play the WAD.....you will understand then...)

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Unknown date

Rather short level, reasonablty fun, nothing spectacular in visuals but not particularly bad-looking either. A few texture pegging errors on lifts and doors, also a place you can get trapped (a lift that comes down with monsters and if you go up on it you can't bring it back down). Otherwise okay.

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Unknown date

It's a techbase all right (surprisingly, one of only two levels in the archive to actually be called "techbase"). I dock a star for not crediting the original author. It's a very short map that takes place around a hangar that has a spiderdemon. You go into the hangar, get a couple of keys, go up a lift, and then flick the exit switch; there are 56 monsters, mainly zombies and shotgun men. It's not big enough to properly judge, and it would be a dull deathmatch level.

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  • File Reviews

    • By m8f · Posted
      EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though.   My favorite level is Felt (library). So many passage ways to explore.
    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2