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TECHBASE.WAD v1.0

   (4 reviews)
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About This File

After the "Doom" incident an interplanetary war was sparked between the Humans and the creatures from Hell. You were sent on a mission to a major enemy military installation to gather intelligence....but you were captured. Sl`Tek Kor, Commander of the 121st Infantry (also a spider daemon), found you lurking around and imprisioned you....but not before you were able to find out that a major weapons shipment is about to take place.

You find yourself now inside the holding cell in the military compound. A drop ship has arrived and the weapons are being loaded on by Sl`Tek Kor himself. You've gotta find a way inside that drop ship and get to wherever those weapons are headed. Wherever it is.....it's gotta be BIG...

Read the file TECHBASE.STY included in the zip to get a complete background. It also includes useful info concerning the presence of Sl`Tek Kor. (Play the WAD.....you will understand then...)


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Unknown date

  
Rather short level, reasonablty fun, nothing spectacular in visuals but not particularly bad-looking either. A few texture pegging errors on lifts and doors, also a place you can get trapped (a lift that comes down with monsters and if you go up on it you can't bring it back down). Otherwise okay.

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Unknown date

  
It's a techbase all right (surprisingly, one of only two levels in the archive to actually be called "techbase"). I dock a star for not crediting the original author. It's a very short map that takes place around a hangar that has a spiderdemon. You go into the hangar, get a couple of keys, go up a lift, and then flick the exit switch; there are 56 monsters, mainly zombies and shotgun men. It's not big enough to properly judge, and it would be a dull deathmatch level.

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  • File Reviews

    • By Obsidian Plague · Posted
      A fun idea, a fun execution, and even more fun gameplay. Wonderful. A must play.
    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
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