Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Wexman WAD version 4.0d

   (0 reviews)
Sign in to follow this  


About This File

Wexman Wad, 27 levels of pure Deathmatch excitement. Once you have played this Wad, all other Deathmatchs will seem like walks in the Park, and half as enjoyable. This is the only complete 27 level Pwad that is designed for deathmatch that I know of. Not only are the levels made for deathmatch, but the new graphics have been used so you can't get board of a level. Also new music has been written, if your a serious deathmatcher you've probably heard the DOOM music thousands of time, well this Pwads will be a nice break then. Also the sounds will not let you down, well, just listen to them, I'm sure that you can figure it out.

This Pwad was designed for deathmatch, all the levels have 8 deathmatch starting location and at least 8 sets of complete weapons (shotgun, chaingun, plasma gun, rocket launcher), only a few selected levels have the BFG 9000. No level has a secrets to find, so if one player knows where the secret is and the other does not they have an advantage. All the levels were designed with fairness in mind so the best Deathmatcher will win.

Even with the levels made for deathmatch this Pwad can be played in Solo or Co-op modes. I find that this Pwad can help get you ready of a deathmatch if you don't have anyone to practice with. Co-op might be fun, but I've never tried it, just make sure you set the skill level high so there will be a lot of monsters to kill. Good Practice Levels are E2M7, E2M8, E3M7.

The Missions are set-up so you can pick the type of deathmatch play that you want. Mission 1, is Medium size levels, for 2 player hunting/action deathmatchs, or pure action with 3 or more. Mission 2, is medium to Large sized level, for 2 player hunting, or 3 or more for action/hunting. Mission 3, is small to medium sized levels, for 2 player action, or 3 or more is pure chaos.

So why would you even think about playing any other deathmatch level?!?! Having to either form a 9 level Pwad or reconnecting is not worth the pain especially when this Pwads was created just for deathmatching, and with 27 levels it's sure to have some levels that everyone can enjoy.

SO WHAT ARE YOU WAITING FOR, DOWNLOAD THE FILE!!!! SURE it's large, but it's probable the last deathmatch PWAD you'll ever need!

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

There are no reviews to display.

  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.