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Photon

   (7 reviews)
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About This File

Doom II level based on the original Baltimore Photon, which closed down in 1992. Created this level using the actual building blue-prints, scaled to 16 units per foot. Photon is coming back, with 2 locations opening soon in the Baltimore, MD/Washington, D.C. area within the next 6 months! Check http://www.photon-qei.com, the Offical Photon Web site by Vector I, for more information.


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Memfis

  
Very interesting layout for a real life based map. Surviving is a piece of cake due to countless pickups but it's a bit fun to mow down all the zombies. Kickass midi by Jeremy Doyle. In the readme the author plugs Yngwie Malmsteen. Worth a look if you like recreations of stuff in Doom.

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Unknown date

  
This is dated January 1996. It's based on a laser tag arena, with an arcade, concessions stand, parking lot etc. It suffers from the obvious problem whereby it's not quite complicated enough to be a satisfying single-player level (you fight to one end of the main building though a bunch of weak baddies, flick a switch, and then go back to the start) but it's too complicated and cramped to work in deathmatch. Fun for five minutes though.

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Unknown date

  
Not too bad for a mid 90s PWAD. Not too hard but a bit cramped.

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Unknown date

  
I used to go play photon as a kid. It was a blast (rotten pun), and this wad actually mimics the "arena" pretty well. Not the best doom level, but as a trip down memory lane it certainly brings back middle-school memories.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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