Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Photon

   (7 reviews)
Sign in to follow this  

Guest

About This File

Doom II level based on the original Baltimore Photon, which closed down in 1992. Created this level using the actual building blue-prints, scaled to 16 units per foot. Photon is coming back, with 2 locations opening soon in the Baltimore, MD/Washington, D.C. area within the next 6 months! Check http://www.photon-qei.com, the Offical Photon Web site by Vector I, for more information.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Memfis

  
Very interesting layout for a real life based map. Surviving is a piece of cake due to countless pickups but it's a bit fun to mow down all the zombies. Kickass midi by Jeremy Doyle. In the readme the author plugs Yngwie Malmsteen. Worth a look if you like recreations of stuff in Doom.

Share this review


Link to review
Guest

Unknown date

  
This is dated January 1996. It's based on a laser tag arena, with an arcade, concessions stand, parking lot etc. It suffers from the obvious problem whereby it's not quite complicated enough to be a satisfying single-player level (you fight to one end of the main building though a bunch of weak baddies, flick a switch, and then go back to the start) but it's too complicated and cramped to work in deathmatch. Fun for five minutes though.

Share this review


Link to review
Guest

Unknown date

  
Not too bad for a mid 90s PWAD. Not too hard but a bit cramped.

Share this review


Link to review
Guest

Unknown date

  
I used to go play photon as a kid. It was a blast (rotten pun), and this wad actually mimics the "arena" pretty well. Not the best doom level, but as a trip down memory lane it certainly brings back middle-school memories.

Share this review


Link to review
  • File Reviews

    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
×