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The Bar (for Hexen)

   (2 reviews)
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About This File

You're tired after a hard day's adventuring, so you decided to pop into a bar to have a nice sloshing. Suddenly, an Ettin from a table across from you perks his drunken head up from his mead and says "Gruffnlggg." You take it as a drunken slobber, but across the bar the Ettin is overheard by a Wendigo who is deeply offended, because, in his language, "Gruffnlggg" means "I spit on your tax returns and call your mother `just another vehicle for butter.'" Instantly, the Wendigo throws a beer mug across the pub. It misses it's intended target and instead hits an Afrit who is deeply offended because, in his culture, hitting someone with a beer mug means "will you marry me." The Afrit, inscenced, shoots a trail of fire at the Wendigo as a stern sign that he is not ready for marriage but, "would like to still be friends." Unfortunately, the trail of fire misses the Wendigo, and instead hits a Slaughter in the face, who, in his reasoning, takes a trail of fire in the face as a sign to start killing things. Instantly, chaos ensues. And you thought you were going to have a nice rest...

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Decent map. Excellent map description. Wonder if he got that from somewhere or made it up himself. The level does contain the promised barfight.

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Pretty fun map

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)