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About Vegeta
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I don't "POST WAREZ, POST WAREZ!" anymore
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Doom 64 for Doom II - v1.4 released, /idgames link is up
Vegeta replied to Mechadon's topic in WAD Releases & Development
Damn, it's so well done! Everything is very clean and polished. And the Motherdemon is incredible! Great work guys! -
Doom 64 for Doom II - v1.4 released, /idgames link is up
Vegeta replied to Mechadon's topic in WAD Releases & Development
I haven't been this excited for a DOOM mod in a long time! I hope it works on Zandronum -
Doom 64 for Doom II - v1.4 released, /idgames link is up
Vegeta replied to Mechadon's topic in WAD Releases & Development
These screenshots look so sweet! -
Doom 64 for Doom II - v1.4 released, /idgames link is up
Vegeta replied to Mechadon's topic in WAD Releases & Development
Damn, that's fantastic! -
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Spicy Evil Spaghetti (From Hell) - v1.3 - Now on /idgames!
Vegeta replied to Noiser's topic in WAD Releases & Development
In coop you can assume that health and ammo items will respawn. So extra monsters, or even a Cyberdemon can be of good taste if used properly. -
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I'm trying to make a map on Heth to remember old times. I can run the initial intro (the one that asks you what you want to do). But once I try to edit or create a map the screens go black. If I press esc I return to the intro. I checked with "w" to see if Hexen.wad is loaded and it says that it is. Any idea of what might be happening? Some years ago it worked with no problems. BTW I can run Deth just great.
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For me the Arachnotrons, Mancubus, and Archvile worked in the same way as barons in DOOM. Icon of sin worked as Spidermastermind, and we needed a middle boss. But not one that appears just once, something that reapeared again in the middle of the hell part or in a secret map. The cyber in map29 would have worked better if it had a 666 tag on the exit. Some of the spiders and cybers that appear in multiplayer only needed to be in single. Specially the cyber in map13 in reference of the DOOM 2 box art.
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I think DOOM 2 needed another boss creature besides the Icon of Sin. Cyberdemon for episode 2, and Spider for 3. In DOOM 2 we have spider and cyber but they never work as real bosess. I think a new monster at the end (or near the end) of the city part, perhaps presented in 2 or 3 units, and then used again once (in one unit) in the middle of the Hell part. This would satisfy these who wanted a big monster to fight in the good old way, yet without making an OP creature. And of course I think Final DOOM deserved a couple new monsters. It'd be great to have more official monsters in vanilla DOOM. Even today I'd pay for a proper DOOM 3 in vanilla engine.
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While it looks and plays good, it doesn't really play like Evilution. Evilution had crazy and non linear game play, this is the opposite. Still not a bad wad. Something similar happens with the music, it isn't bad, but it doesn't sound like the one from Evilution.
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"The North Korean Nuclear Crisis What You Aren't being Told"
Vegeta replied to DeathevokatioN's topic in Everything Else
Morons like you make people from the rest of the world wish that the military assholes at North Corea nuke the hell out of the U.S. I know that fortunately not everyone in the States are like you (yet I'm with Quasar, the U.S. should stop trying to rule the planet as an 80's cartoon villian). Even though I know that war it's as natural as making love, I'm against war. I'd give a more sophisticated response, but it's not worth to argue with you. Reply me whatever shit you want, I'll not read it.