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Vaults ... 6 level adventure for Hexen

   (12 reviews)
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You thought you defeated ol' Korax but it was merely his hologram. He's


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There's some pretty cool puzzles in here but that Crsytal Caverns map is dog shit. I had to cheat to get past that one which is never a good thing.

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hands down the best custom wad i have ever played. it doesnt feel like some amature wad it is on par with the original levels of hexen and hexen dk.

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Fun, but still average in quality. Some really strange texture usage, including an elevator made entirely of crates. A massive stockpile of artifacts makes life very easy for you.

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Although it's littered with so many items in the later levels, I'd say this WAD is really excellent in Hexen standards. 4/5.

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I have mixed feelings about this one. The construction is competent but the first level kind of gave me a bad impression. It got better after that, if a bit too easy with all the goodies you get. What I really disliked is how punitive the maps are, you get hurt for trying to do things before you are "supposed" to, and some rooms/switches exist only to mess you up. Hexen maps should reward inquisitiveness, not punish it, I say. Still better than the majority of Hexen wads.

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I had a lot of fun playing this. Visually, it was a bit flat/bland at times, but the game play and puzzles were very engaging. Good work! 4/5

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  • File Reviews

    • By z34chris · Posted
      A playable map.  This wad is very representative of the 1994-1996 time period of new mappers creations.  There is enough ammo and health if you play conservatively and utilize monster in-fighting.
    • By Ofisil · Posted
      Very inconsistent everywhere you look, from the overall feel of the megawad, to each individual level. The balance is all over the place, leading to levels having uber-easy regions mixed with insanely challenging, trial-and-error ambushes. The exploration is very hit and miss, mostly leaning towards miss. A couple of interesting places, but the wad just isn't that fun, even for those who have a high tolerance for old wads like me.    
    • By Havoc Crow · Posted
      An example of how not to make a map. Lots of ugly rooms filled with same types of enemies. The blue key room in particular has about ten hell knights and barons trapped on pillars, and you have only a super shotgun to fight them; thankfully, what _would_ have been a mind-numbingly boring fight is skippable because the blue key is right there for you to take. Errors large and small abound, such as the pass-through metal bars or the clumsy approach to detailing and shading.
      New music, in the form of a bad-sounding midi which barely has any rhythm.
    • By Havoc Crow · Posted
      Finished within 4 minutes or so A 2016 re-release of a 1994 level. The text file warns: "Bad, really bad 1994 quality", and is right; there's nothing whatsoever interesting about this level -- you enter one flat room after another and shoot at haphazardly spread out monsters. There is an "invisible teleporter" gimmick which, however, I have barely noticed in my playthrough. The exit isn't even hidden or locked in any way, and can be easily stumbled into accidentally. There's nothing to say.
    • By Havoc Crow · Posted
      The map feels very linear throughout, with you basically doing one thing in each room and moving on to the next. The rooms are very varied though, and there is actually something pleasant to uncovering the successive areas. There are some puzzles, one of which involves illusionary walls, with a zombie shooting at you from "nowhere" being the only hint; this is a clever puzzle but it could ruin the map if the player accidentally kills the zombie early and gets stuck. The spiderdemon hall near the end contains what is either a glitch or a really annoying "trick": columns that seem safe at first, but actually don't shield you from the spider's gunfire at all.   Almost finished, ~20 minutes; died to the spiderdemon.
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