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Corners of hell

   (3 reviews)
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About This File

This is my first DOOM level, so it's pretty small. Hopefully it sets the right mood, though. TRY NOT TO CHEAT!!!


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Unknown date

  
45 Troopers and Seargents in a dark maze-like computer environment. For being able to cope with this super-hard challenge, you got a chaingun, a shotgun, tons of ammo, health and even a soulsphere. Thanks for the Soulsphere! I wouldn't have made it without it. 0.5/5 -Milian

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Unknown date

  
You can't see my vote because this WAD is too dark for them to show up. Pity, because a maze with a bunch of pu$$y soldiers is what I call fun.

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Unknown date

  
This is the umpteenth occasion where the author has filled in the "bugs" field with the names of insects. Har-de-har. The level itself is awful. It's literally a dark maze; there are 45 weak monsters, but you can't see them because the maze is too dark. I hate dark mazes because they are a waste of Doom. The gameplay is less advanced than Wolfenstein and the atmosphere is less creepy than 3D Monster Maze.

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  • File Reviews

    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
    • By Meril · Posted
      For 1995, not bad. Some ideas, are really cool, but they're mixed with dumb things. Texture misalignments are common. Overall I had nice time with this.
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