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Blackout.wad

   (2 reviews)
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BE AFRAID, VERY AFRAID. Don't cheat on the lights in this one. I worked really hard to create the lighting effects in this one.


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Guest

Unknown date

  
lol yeah

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Guest

Unknown date

  
75% of the monsters here are deployed through very poorly designed teleporters. Other monsters are placed in unreachable sectors (3 Barons and a Cyberdemon -- maybe to "scare" the player with their noise?) and yet others (including another Cyberdemon) can be found on "display" in a bizarre room. The blue key room was nice, but the rest of the map is utterly worthless; just identical looking marble corridors with wierd lighting effects. When you see the word "DIE", look out for a crusher. --0/5

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  • File Reviews

    • By Obsidian Plague · Posted
      A fun idea, a fun execution, and even more fun gameplay. Wonderful. A must play.
    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
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