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353 files

  1. Babylon 6

    Babylon 6 is not just filled with tons of monsters. The installation itself wants to have you for breakfast. Crushing ceilings, platforms, and deceptive transporters attack you viciously, and trap you for imps to devour! This is a very challenging level, with a lot of secrets, and all of the weapons except the chainsaw.

    29 downloads

       (0 reviews)

    Submitted

  2. The Becoming

    Only the best vanilla throwback episode I've ever done

    184 downloads

       (9 reviews)

    Submitted

  3. Sons of Ares

    Episode 1 replacement for Doom 1 Play-tested only with pistol starts Not balanced for continuous play Multiplayer Things exist but NOT playtested Damaging flats are consistent across maps In 320x200 distant shootable switches can be hard to see Infinitely tall monsters can get in your way

    93 downloads

       (4 reviews)

    Submitted

  4. Controlled System

    A techbase inspired mainly by E1M7 and Nicolas Monti's wads I guess. This is mostly me playing around with a couple of ideas I had for a while, such as using radiation suits instead of keys.

    56 downloads

       (9 reviews)

    Submitted

  5. Birthing Pools

    A simple remake/re-imagining of the Spawning Vats level from Episode 2 in Doom.

    57 downloads

       (7 reviews)

    Submitted

  6. Azurexia

    Welcome to the crossroads between the planet's surface and an entrance into the submartian ancient city ruins of Azurexia.

    41 downloads

       (7 reviews)

    Submitted

  7. Apokalypsis

    Episode 4 replacement for Ultimate Doom

    59 downloads

       (8 reviews)

    Submitted

  8. Auxiliary Base (E1M2)

    This is an early style "tech base" map for DOOM 1, made in 2015. It was meticulously detailed and should be aesthetically pleasing to those who are not sick of the tech base theme. Think of it as a nostalgic ode to the early DOOM experience.

    A little history: I was 13 when I first played DOOM. The level of engagement (and fear) that I felt when I first played it on a 386 with a PC speaker is something I have not felt since those days in any modern game. I guess our imagination was more developed back then. I was absolutely blown away by the detail and realism I saw when walking through the creepy halls of the various military bases.

    When I first heard that people were creating their own maps in 1994, I was intrigued and fascinated by what I thought was an impossibly complicated process. I experimented with mapping back then using Doom Editor - The Real Thing by Geoff Allan, in Windows 3.1. It crashed all the time. I also found it difficult to convert my ideas into an actual map. I gave up after loosing my progress a few too many times.

    Fast-forward 20 years to 2013, and I stumbled across a website for Doom Builder 2. I was shocked to find out that there was a map editor for Doom, and that it was developed in the 2000s. Since I was not a gamer and rarely played video games at all (except for a short stint of obsession with GTA4), I thought Doom modding died a long time ago. I downloaded the map editor and started to experiment. I was amazed at how rock solid Doom Builder was. (To this day, it has not crashed a single time, nor have I ever noticed a single bug.)

    It was on. I started to map out a few ideas and quickly became obsessed. It was so easy to draw out exactly what I was thinking, and the 3D mode was blowing my mind. I started to work on an E1 episode like I had always wanted to since the 90s.

    This level is the 2nd map of the episode. It is also the 2nd map I make (ever). The first is complete, and the 3rd is half done. I liked how this one turned out. Halfway through the development of this map, I discovered the PWAD archive and the Doom World forum. I had NO IDEA there was still a huge community of Doom playing and modding. I started to download some maps. When I saw how far mapping has come, I was reluctant to release this. My map comes from someone who last played doom in the 90s so it really was styled to what I thought was the ultimate style. But I still really like the tech base style and figured some people might enjoy it.

    Keep in mind that this is the 2nd map I have ever made.

    59 downloads

       (16 reviews)

    Submitted

  9. Control Center

    Control Center is a map I made some weeks ago, based on the 90's mapping style. Some areas might even remind you of some places in the original Ultimate Doom episodes. The theme of the map is a base, very similar to the ones in the first episode of Ultimate Doom, Knee-Deep In The Dead.

    45 downloads

       (12 reviews)

    Submitted

  10. Death to all DOOMERS !!!

    After INFERNO, the demonic creatures have arrived on earth. You have been assigned to clear the US defence base at Atowa of its infiltraitors.

    42 downloads

       (4 reviews)

    Submitted

  11. Base of Waste

    First map that I release. Short (for about 5 minutes). Vanilla compatible, for Doom 1. 2 secrets. Very easy, especially if you find both secrets. Also, notice the lack of 90 degree corners! I started this a long time ago as a speedmap, but abandoned it for some time. 2 days ago, I felt like mapping, so I finished it. I was thinking of making sequels, because this feels a lot like some first map to an episode. Maybe I'll make a sequel or two someday.

    == STORY THAT I MADE UP AFTER MAKING THE MAP ==

    You were watching the news, when they reported a weird accident in a local military base. You heard about the base in the news already - hippies were protesting against them, because they apparently were creating a lot of nuclear waste. "Huh, they deserved it." you think. Nevertheless, since you've always been appealed by such mysterious accidents, you decided to go and check stuff out...

    45 downloads

       (11 reviews)

    Submitted

  12. Bedlam

    Vanilla E3 replacement for doom.wad on marble/wood/caves/hell themes. No custom textures but custom music on each map. The first half takes place underground, after that you'll finally get to see the sky. The difficulty is maybe a bit higher than in original "Inferno". The project was organised by Memfis and he asked a couple of mappers to change some stuff here and there to make the episode more consistent but he tried to not limit the creativity too much so his influence shouldn't be very noticeable.

    85 downloads

       (29 reviews)

    Submitted

  13. CASTLE OF DOOM

    This level was designed for expert players as the puzzles are far from easy !. It will probably take you over one hour to complete first time around. All textures have been aligned and plenty of thought has gone into designing each room. It's excellent in deathmatch mode as there are plenty of hide-outs and sneaky traps to lure your opponents into. Make sure to use the "Altdeath" command line parameter for respawning when playing in deathmatch mode as it's badly needed for this level.

    45 downloads

       (9 reviews)

    Submitted

  14. a level for Chex Quest

    One level of moderate difficulty for vanilla chex quest.

    39 downloads

       (8 reviews)

    Submitted

  15. The Catacombs (release 2)

    Centred around a tiny, winding, ever- changing system of tunnels. The difficulty levels are intentionally easy; in the future this WAD will form the first level of an episode replacement for Doom I. However, there are lots of puzzles to make up for it. --- Changes in release 2: Fixed ceiling height of first teleporter. Rotated step texture in exit room. Added a Supercharge, but you have to know where to look. Texture realignments and replacements. Changed light levels in dark room to be more realistic.

    35 downloads

       (4 reviews)

    Submitted

  16. El Castillo del Misterio (Mistery Castle)

    Is a castle. Play it in Ultraviolence and you'll see..

    39 downloads

       (9 reviews)

    Submitted

  17. Chess, Hades-style

    Your pal Satan invited you and fifteen of your closest friends over for a friendly game of chess. Not trusting him one bit, you took along quite an arsenal. As you arrive at Satan's door, you are whisked away to a huge arena. Alas, as your compadres see the terrors before them, most (or all, depending on how many players you're using) die of fear. Some even implode. Now it's up to you to checkmate Satan.

    40 downloads

       (9 reviews)

    Submitted

  18. Labyrunth

    This is my first wad. So many improvements will be made in the future.

    36 downloads

       (3 reviews)

    Submitted

  19. ARENA_II.WAD

    A big Arena for Multiplayer with much enemies to kill (really)

    37 downloads

       (5 reviews)

    Submitted

  20. BUSHWHACKED!

    You need a medikit... bad. You know its location, but can you get to it without gittin' ambushed? This wad was designed for 2 or 3 player deathmatch. Lots of ways to sneak up on your opponent.... :-).

    32 downloads

       (3 reviews)

    Submitted

  21. cbpandemonium

    A map made to recreate the magic that was Sandy Peterson's Pandemonium map from Doom.

    47 downloads

       (9 reviews)

    Submitted

  22. Blood Lake

    It's a lake, full of blood, monsters, you know what to do!

    38 downloads

       (6 reviews)

    Submitted

  23. Clear Focus (Hardcore Edition)

    Modified version of Clear Focus (id=16538) that defeats the critique of being too easy, so this should fare better for those folks.

    49 downloads

       (12 reviews)

    Submitted

  24. Clear Focus

    A small base level to get your focus cleared. The level kinda follows the DTWID rules so it feels more like an id level but isn't. Any minor alignment errors found were intentional and should not be of any concern.

    41 downloads

       (8 reviews)

    Submitted

  25. Base_16

    You were beamed down from your mother ship to kick but. Do it and get out alive!

    43 downloads

       (10 reviews)

    Submitted

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  • File Reviews

    • By warman2012 · Posted
      I'd give this mapset a friggin 0 if I could. This mapset is terrible to its very core. It pulls all sorts of asinine moves to make sure you die at least 3 to 4 times in a level, on HMP at least. I wouldn't dream of playing UV for this mapset, not that there is much of any difference when mapping philosophy is "aggravation central". Lets list out all the things wrong with this mapset: 1. Ammo and Health starvation. 2. Claustrophobic ambushes stuffed with so many enemies you can barely move around in. 3. Cheap tricks such as a teleporting cyberdemons that teleport every 3 seconds across 3 elevated levels. 4. Archvile abuse. 5. Slaughtermap-esque encounters.   What were these people going for when they made this? Sure, it has colorful Mario graphics and short length. That essentially ends it here. These ppl had to go out of their way to handcraft each way they could send you back to the loading screen. No difficulty or "skill" could possibly fix the deranged minds of these sadists. Map 18 for one, has at the end, a cyberdemon to kill you as you go towards the exit of the level with no way to get out of the cyberdemon's way because its a narrow passage. Map 15 Ziegenhous, I am going to single out as the worst offender. 16 archviles, 55 revenants make up 90% or so of this ridiculous map. This map also has the teleporting cyberdemons I mentioned earlier. Had to MDK these guys as it was too ridiculous to try and kill them conventionally. Map 21 Rainbow Road is another stain with it shoving you into cramped slaughter arena fights; one of these fights has an archvile duo with another monster for cover and poles that can barely block line of sight, not that it matters as the arena is too small to move in and is open to fire from two cyberdemons that dominate the map and can snipe you from long range.   One of the worst mapsets I've played. If savecumming, headache-inducing aggravation in colorful, cheerful environments with fun music is your thing, then check this out. Otherwise, for the normal folks, stay far away from this mapset.  
    • By VanillaExtract · Posted
      Pretty solid for a bite-sized claustrophobic level. Even on UV it doesn't get frustrating, though you will die a few times. On top of that, the level is pretty short overall, taking less than 10 minutes. The level is pretty linear in terms of unravelling, but there was at least one encounter that could have gone quite differently if I hadn't taken care of an enemy earlier, so there's a little bit of strategy. The combination of Wolf3d and Doom textures make for a colorful and macabre combination, having bright, cartoony blue walls interspersed with rooms of meat. Good stuff!
    • By Roofi · Posted
      One of the best wads of the 1990s I've ever played. The main weakness is surely its very outdated aestheticism with a very strange use of textures.   On the other hand, the wad must be retained for its ingenious traps and creative layouts. The wad is not easy. I have died several times in some levels. Rocketmen are particularly dangerous but at the same time very useful in killing their teammates.   My level is probably level 5 "The Hidden Below". I loved the height variations and the ways of climbing and descending. Moreover in each level, there are nice textures like barriers, middle-textures arches....   For me this wad is an example of true level design and inventiveness.   I rate it only 4.5/5 because of the absence of new music and the rather rudimentary aestheticism even for its time.  
    • By Walter confetti · Posted
      Big, fun exploration map with a really good theme... Visplanes crash on vanilla DOOM2.exe, works without any problem with doom2+
    • By P41R47 · Posted
      I really liked the free alternative to TNT: Evilution.
      Icarus: Alien Vanguard is a totally different monster but somehow similar, made by the same monster team.
      This lacked a proper dehacked patch with custom text, but @NightFright made a neat fix for that, telling a compelling story that is really entertaining to play.
      The maps are amazing. The best maps here are far better than Evilution's best maps. The bad ones here, are just bad Doom 2 level maps, so there is little to be really bad all in all.
      But, Icarus had the same little ill as Evilution had, last ten maps completely drags the experience. At least, this maps are better than the ten last from Evilution.

      Team TNT has shown that not only are good mappers, they also are good storytellers and that, in a game like Doom, is something to be proud of. And they achive this even working non stop to release this before Evilution hit the streets, so, even if some maps feel a little rushed, they are great!
      The soundtrack is a key element here. Bringing an awesome personallity to this outstanding mapset full of neat ideas.

      Thanks team TNT for this amazing megawad.    
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