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353 files

  1. Babylon 6

    Babylon 6 is not just filled with tons of monsters. The installation itself wants to have you for breakfast. Crushing ceilings, platforms, and deceptive transporters attack you viciously, and trap you for imps to devour! This is a very challenging level, with a lot of secrets, and all of the weapons except the chainsaw.

    21 downloads

       (0 reviews)

    Submitted

  2. The Becoming

    Only the best vanilla throwback episode I've ever done

    70 downloads

       (3 reviews)

    Submitted

  3. Sons of Ares

    Episode 1 replacement for Doom 1 Play-tested only with pistol starts Not balanced for continuous play Multiplayer Things exist but NOT playtested Damaging flats are consistent across maps In 320x200 distant shootable switches can be hard to see Infinitely tall monsters can get in your way

    70 downloads

       (4 reviews)

    Submitted

  4. Controlled System

    A techbase inspired mainly by E1M7 and Nicolas Monti's wads I guess. This is mostly me playing around with a couple of ideas I had for a while, such as using radiation suits instead of keys.

    50 downloads

       (9 reviews)

    Submitted

  5. Birthing Pools

    A simple remake/re-imagining of the Spawning Vats level from Episode 2 in Doom.

    48 downloads

       (7 reviews)

    Submitted

  6. Azurexia

    Welcome to the crossroads between the planet's surface and an entrance into the submartian ancient city ruins of Azurexia.

    35 downloads

       (7 reviews)

    Submitted

  7. Apokalypsis

    Episode 4 replacement for Ultimate Doom

    47 downloads

       (8 reviews)

    Submitted

  8. Auxiliary Base (E1M2)

    This is an early style "tech base" map for DOOM 1, made in 2015. It was meticulously detailed and should be aesthetically pleasing to those who are not sick of the tech base theme. Think of it as a nostalgic ode to the early DOOM experience.

    A little history: I was 13 when I first played DOOM. The level of engagement (and fear) that I felt when I first played it on a 386 with a PC speaker is something I have not felt since those days in any modern game. I guess our imagination was more developed back then. I was absolutely blown away by the detail and realism I saw when walking through the creepy halls of the various military bases.

    When I first heard that people were creating their own maps in 1994, I was intrigued and fascinated by what I thought was an impossibly complicated process. I experimented with mapping back then using Doom Editor - The Real Thing by Geoff Allan, in Windows 3.1. It crashed all the time. I also found it difficult to convert my ideas into an actual map. I gave up after loosing my progress a few too many times.

    Fast-forward 20 years to 2013, and I stumbled across a website for Doom Builder 2. I was shocked to find out that there was a map editor for Doom, and that it was developed in the 2000s. Since I was not a gamer and rarely played video games at all (except for a short stint of obsession with GTA4), I thought Doom modding died a long time ago. I downloaded the map editor and started to experiment. I was amazed at how rock solid Doom Builder was. (To this day, it has not crashed a single time, nor have I ever noticed a single bug.)

    It was on. I started to map out a few ideas and quickly became obsessed. It was so easy to draw out exactly what I was thinking, and the 3D mode was blowing my mind. I started to work on an E1 episode like I had always wanted to since the 90s.

    This level is the 2nd map of the episode. It is also the 2nd map I make (ever). The first is complete, and the 3rd is half done. I liked how this one turned out. Halfway through the development of this map, I discovered the PWAD archive and the Doom World forum. I had NO IDEA there was still a huge community of Doom playing and modding. I started to download some maps. When I saw how far mapping has come, I was reluctant to release this. My map comes from someone who last played doom in the 90s so it really was styled to what I thought was the ultimate style. But I still really like the tech base style and figured some people might enjoy it.

    Keep in mind that this is the 2nd map I have ever made.

    52 downloads

       (16 reviews)

    Submitted

  9. Control Center

    Control Center is a map I made some weeks ago, based on the 90's mapping style. Some areas might even remind you of some places in the original Ultimate Doom episodes. The theme of the map is a base, very similar to the ones in the first episode of Ultimate Doom, Knee-Deep In The Dead.

    39 downloads

       (12 reviews)

    Submitted

  10. Death to all DOOMERS !!!

    After INFERNO, the demonic creatures have arrived on earth. You have been assigned to clear the US defence base at Atowa of its infiltraitors.

    34 downloads

       (4 reviews)

    Submitted

  11. Base of Waste

    First map that I release. Short (for about 5 minutes). Vanilla compatible, for Doom 1. 2 secrets. Very easy, especially if you find both secrets. Also, notice the lack of 90 degree corners! I started this a long time ago as a speedmap, but abandoned it for some time. 2 days ago, I felt like mapping, so I finished it. I was thinking of making sequels, because this feels a lot like some first map to an episode. Maybe I'll make a sequel or two someday.

    == STORY THAT I MADE UP AFTER MAKING THE MAP ==

    You were watching the news, when they reported a weird accident in a local military base. You heard about the base in the news already - hippies were protesting against them, because they apparently were creating a lot of nuclear waste. "Huh, they deserved it." you think. Nevertheless, since you've always been appealed by such mysterious accidents, you decided to go and check stuff out...

    40 downloads

       (11 reviews)

    Submitted

  12. Bedlam

    Vanilla E3 replacement for doom.wad on marble/wood/caves/hell themes. No custom textures but custom music on each map. The first half takes place underground, after that you'll finally get to see the sky. The difficulty is maybe a bit higher than in original "Inferno". The project was organised by Memfis and he asked a couple of mappers to change some stuff here and there to make the episode more consistent but he tried to not limit the creativity too much so his influence shouldn't be very noticeable.

    73 downloads

       (29 reviews)

    Submitted

  13. CASTLE OF DOOM

    This level was designed for expert players as the puzzles are far from easy !. It will probably take you over one hour to complete first time around. All textures have been aligned and plenty of thought has gone into designing each room. It's excellent in deathmatch mode as there are plenty of hide-outs and sneaky traps to lure your opponents into. Make sure to use the "Altdeath" command line parameter for respawning when playing in deathmatch mode as it's badly needed for this level.

    37 downloads

       (9 reviews)

    Submitted

  14. a level for Chex Quest

    One level of moderate difficulty for vanilla chex quest.

    36 downloads

       (8 reviews)

    Submitted

  15. The Catacombs (release 2)

    Centred around a tiny, winding, ever- changing system of tunnels. The difficulty levels are intentionally easy; in the future this WAD will form the first level of an episode replacement for Doom I. However, there are lots of puzzles to make up for it. --- Changes in release 2: Fixed ceiling height of first teleporter. Rotated step texture in exit room. Added a Supercharge, but you have to know where to look. Texture realignments and replacements. Changed light levels in dark room to be more realistic.

    30 downloads

       (4 reviews)

    Submitted

  16. El Castillo del Misterio (Mistery Castle)

    Is a castle. Play it in Ultraviolence and you'll see..

    34 downloads

       (9 reviews)

    Submitted

  17. Chess, Hades-style

    Your pal Satan invited you and fifteen of your closest friends over for a friendly game of chess. Not trusting him one bit, you took along quite an arsenal. As you arrive at Satan's door, you are whisked away to a huge arena. Alas, as your compadres see the terrors before them, most (or all, depending on how many players you're using) die of fear. Some even implode. Now it's up to you to checkmate Satan.

    35 downloads

       (9 reviews)

    Submitted

  18. Labyrunth

    This is my first wad. So many improvements will be made in the future.

    30 downloads

       (3 reviews)

    Submitted

  19. ARENA_II.WAD

    A big Arena for Multiplayer with much enemies to kill (really)

    32 downloads

       (5 reviews)

    Submitted

  20. BUSHWHACKED!

    You need a medikit... bad. You know its location, but can you get to it without gittin' ambushed? This wad was designed for 2 or 3 player deathmatch. Lots of ways to sneak up on your opponent.... :-).

    28 downloads

       (3 reviews)

    Submitted

  21. cbpandemonium

    A map made to recreate the magic that was Sandy Peterson's Pandemonium map from Doom.

    40 downloads

       (9 reviews)

    Submitted

  22. Blood Lake

    It's a lake, full of blood, monsters, you know what to do!

    33 downloads

       (6 reviews)

    Submitted

  23. Clear Focus (Hardcore Edition)

    Modified version of Clear Focus (id=16538) that defeats the critique of being too easy, so this should fare better for those folks.

    41 downloads

       (12 reviews)

    Submitted

  24. Clear Focus

    A small base level to get your focus cleared. The level kinda follows the DTWID rules so it feels more like an id level but isn't. Any minor alignment errors found were intentional and should not be of any concern.

    37 downloads

       (8 reviews)

    Submitted

  25. Base_16

    You were beamed down from your mother ship to kick but. Do it and get out alive!

    38 downloads

       (10 reviews)

    Submitted

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  • File Reviews

    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
    • By dylux · Posted
      JENESIS REVIEW:   - Single Player - UV Settings - Pistol starts every Map - Third time playing in about 4-5 years span   The Good:    - Continuous Maps    - Great architecture    - Incredible Hellish themes    - Excellent monster placement    - Clever puzzles    - Loads of secrets. Most are clever as well.    - Great music    - Lots of stuff to get you alive and stocked    - Levels are just the right size. Not small nor are they huuuuuuge.    - Not a slaughterfest, but not easy either. Difficulty is perfect for single player.   The Bad:     - There's no Jenesis II.    In short:   Sometimes, finding a new DooM WAD to play is like finding a decent horror movie to watch: You're going to go through a few crappy ones before you find one that makes it all worthwhile. Jenesis is one of those WADS to play that's worth going through some crappy ones first.   If you are looking for a great balance between dog fighting and puzzle solving, then Jenesis is for you. This game was fun as hell - every level.    Anyone who plays this can easily tell that MUCH work went into this fantastic game. It's WADs like this one that keep me playing. Bravo Mr. Paddock!   You have huge shoes to fill, Jenesis - for my next WAD I play. One of my all time faves. Well deserved Cacoward. What a game! :)   5 out of 5 Stars.
    • By Budoka · Posted
      The best thing to come out of 90s mapping by a long shot, in fact Memento Mori II is probably among the top 10 megawads ever even now, and certainly the only release from the pre-Alien Vendetta era about which I would dare to make such a claim.   The level design here is far tighter and far more professional than that of the first Memento Mori, the only potential exception to this rule being the somewhat strange "Base Exposure". You can trust that there are no baffling offerings in the vein of "Kinetics" or "Cesspool" to be found here. Superior level design aside, visual and thematic progression throughout the Megawad is also far better organized.   As a matter of fact, aside from the comparatively lower difficulty and pervasive presence of puzzle-like level progression, Memento Mori II often feels just as well-conceived and dynamic as a modern PWAD would, making it far, far ahead of its time is that sense.   It is quite unfortunate then, that among the three Megawads released by the Memento Mori crew, those being Memento Mori, Memento Mori II and Requiem, this second installment is by far the least frequently praised and certainly the least frequently played. As it turns out, it is by far the most challenging, but also, more importantly, the most consistently GOOD of the three.
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