Hellbent Posted July 11, 2002 http://schmolze.com/~jacobi/U-Romero.zip A Linear, 1on1 territorial DM map. 0 Share this post Link to post
Liam Posted July 11, 2002 Eh, I don't care much for linear DM maps but it looks more fun than Map01. I may try to give it a test on the connector later. 0 Share this post Link to post
DooMBoy Posted July 21, 2002 Very well done, Hellbent. Nice :) However, there is one thing I changed in it. I went into DeePSea, changed the game project to Legacy. Remember those windows near the Player One start? Well, I changed those from MIDGRATE to SHAWN2 and made the linedef Most Transparent (Linedef 286). Now it looks like glass, and it's transparent. The effect is very pleasing. Anyway, I had a run through with ZDooMBot, and it's quite good for DM, of course. 0 Share this post Link to post
Shaviro Posted July 23, 2002 I tried it. You might want to make it have more believable architecture. Also if you added 2 or 3 other medium large rooms and made them connect eachother with more than one hallway, you'd have a great DM wad on your hands. Just a suggestion. 0 Share this post Link to post
Hellbent Posted July 23, 2002 Yea, I already made a version with more connections. I'll dig it up and paste a link at some point. I'm at someone elses house for 9 days so I won't be able to until I get home again. 0 Share this post Link to post
999cop Posted July 23, 2002 Yeah, like Maonth said, you might need some help on the architectural design, some of the areas seem like are just extended randomly without properly adjusted and lacking of alignments of certain sectors. Liam, if you'd say any more insulting or opposed things against map01 or dwango5 map01, I'll kill you. 0 Share this post Link to post