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Shaviro

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About Shaviro

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    Team Future Chief

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  1. Shaviro

    Another DOOM movie being made?

    Oh god what a bunch of Goldilocks fantards.
  2. Shaviro

    Your thoughts on the Wolfenstein series

    I find the story behind the making of the game extremely interesting, but the game pretty forgettable. Not that it didn't have its stong sides.
  3. Shaviro

    Another DOOM movie being made?

    It's the way of the internetz. If you don't like something it's not enough to say you don't and then find something else to do. You have to make sure nobody else can enjoy it either.
  4. Shaviro

    Your thoughts on the Wolfenstein series

    Wolf3D A few years back I came to the conclusion that there's just no way I'm ever going to start up Wolf3D for FUN any more and I stand by that. For me the game falls into the category of games that are just TOO basic to hold up. I'm not going to play alien invaders or pong either. It was an amazing game for its day and will always have a special place for me, but eh. Not today. Return to Castle Wolfenstein It was pretty good, not great. The story was extremely bland and boring with those godawful and dull briefing "cutscenes", but the atmosphere and general action was excellent. Definitely a good entry. Wolfenstein: The New Order It had a lot of problems with pacing and jumping all over the place. The storytelling was somewhat inconsistent with its own points and themes, but overall I guess it's the best entry of the series. The emotional story, the fantastic soundtrack, the exciting action and the amazing locales were just right. I didn't really care all that much for the Old Blood. It was fine I guess, but kinda reduced the game to its most formulaic base. Wolfenstein: The New Collossus I can't quite place whether it's because storytelling in games has progressed so much since 2014 or because TNC is just poorly written. I'll have to replay TNO to find out. I found the new Collossus to be just awful. At least when compared to previous entries. The action was so formulaic and dull. It basically degenerated to a series of walking 9 feet, "ALARM", arena, 9 feet, "ALARM", arena and so forth. The story had devolved into a nonsensical mess of "HEY THAT WOULD BE COOL"s and BJ's longing for a peaceful life had turned into endless droning about dying. Can't really say I'm interested in a sequel to this. EDIT: I totally forgot about Wolf 2009 and so should you ;)
  5. I don't have a PS4, so I'm currently watching Christopher Odd's playthrough. He's great. So far I'm enjoying it. I'm quite a few hours in and I think they've more or less nailed the single most important thing with a story like this; The androids. It's a story about "becoming human" and the line between machines and men. When does one become the other? With subject matter like this there is a sweet spot you generally want to be in. You want to identify the androids as not being humans, but you want to sympathize with them because they're not all that different. This is essential if you want the themes of the story to come to fruition. It's a hard line to walk, but so far Detroid does this. Contrary to something like West World where there really is no discernable difference between robots and humans except when they malfunction or all of a sudden when the script demands a completely unearned and poorly written twist. Detroid stays far away from this (so far) and just delivers some competently written scenarios where these characters can unfold and juxtapose purpose vs. desire. Sure, the game has its problems and it can't, for instance, quite figure out whether these bots feel pain or not. I don't see this as state of the art storytelling for the medium, but so far I think it's well above and beyond the current "standard"....whatever that may be ;)
  6. Shaviro

    Expansion Packs: Your best, okay, and worst

    Oh man. So many great expansions over the years. Balance of Power turned X-Wing vs. Tie-Fighter from fine to great and gave that game a much needed single player campaign. It still lacked some of the awesomeness from X-Wing and Tie-Fighter, but it was good enough and the missions were excellent. Mysteries of the Sith for Jedi Knight was amazing. Sure, the ingame cutscenes were a step down from the ones in Jedi Knight, but the tone, atmosphere and puzzles made up for it. I can definitely see why this expansion would turn some people off, but the theme of the game was so well executed and spending hours alone out in some dark and mysterious swamp, facing a mirror image of yourself sold the personal journey of a jedi and the themes surrounding it perfectly.
  7. Shaviro

    Another DOOM movie being made?

    Doom has a lot of interesting concepts, settings and ideas that would make for a nice and memorable movie, but I don't really think the "doomguy" factors into this in any meaningful fashion. This character would definitely be at the bottom of my checklist. The Doom 2016 version could certainly be used as a macguffin for whoever is the main character or group of characters, but as a protagonist I'm not so sure. There's just not a whole lot to latch onto in the aspect of narrative. Sure you could make an interesting movie revolving a "Individual vs. World" concept with a Doomguy (or girl. It really doesn't matter IMO), but to make it interesting it would probably be more centered around survival than kicking ass and slaughtering demons. The latter is pretty much the worst movie concept I can think of - given the subject matter. As I see it what Doom could contribute to the movie media is more in the veins of classic survival horror rather than some gamified power trip. The games are just MUCH better suited for that.
  8. Shaviro

    Rage 2 leaked?

    It's being developed by Avalanche Studios. Check the text at the very bottom of that page. "© 2018 Bethesda Softworks LLC, a ZeniMax Media company. Developed in association with Avalanche Studios, trading as Fatalist Entertainment AB."
  9. Shaviro

    Rage 2 leaked?

  10. Shaviro

    Rage 2 leaked?

    Hmm. You know, RAGE wasn't really my thing, but after this weekend I was ready for some RAGE 2 stuff. The twitter hype was very well done. That "trailer" manages to put a damper on things though. This might have worked if it had been the very first sight of a sequel to a game that was actually in high demand. We already knew RAGE 2 (or something) was coming, so the very presence of this isn't exciting. It's a silly little video that fails to capture any kind of tone of the original game or show why I should care. ...and I was ready to care! This of course only applies if it turns out to be the actual announcement trailer thing EDIT: It looks like a pre-roll AD and is being experienced like that. Sure hope that's what it is.
  11. Shaviro

    Doom 3: Phobos

    Well it's not like it's a groundbreaking discovery or anything and we use it for pretty much what it was intended ;) The thing is if you use the portal as the entire skybox it's going to suck. If you add foreground objects to the skybox it's going to suck. If you add objects to the middle ground it's going to suck. If you go somewhat "fullbright" it's going to suck. ... But if you use it for background details in a dimly lit scene it's going to add SO much and looks very believable. You can get away with like 5 brushes for a building and it will look good. We have some geometry that crosses from the foreground through the middle ground to the background with different LOD and it works very well. Syncs up nicely with a few tricks. This technique is very similar to the use of miniatures in movies. It's pretty interesting. Never say never and all, but personally I think I'm done with anything resembling Doom 3 after all these years working "on" it. Also, the thing is that whatever is next is going to be able to be handled by a couple of guys over a couple of years. In the spare time most likely. Unless something crazy happens during or after Phobos this will still be our hobby. It's fine by me, but it also means that the level of ambition will have to reflect that. I'm not going to start up anything that's remotely on the scale of Phobos when we're done. Lesson learned. As for what we'd make. No idea. It's really all about Phobos right now, but I'm pretty sure having enemies, weapons with all that it entails is just above what we're able to pull off with our skillset. I'm almost 100% that I'll continue after Phobos though. That's somewhat new.
  12. Shaviro

    Doom 3: Phobos

    Finally found something worthwhile to use that Resurrection of Evil Portal Sky feature for. It's great XD I always wanted to do that.
  13. Shaviro

    Doom 3: Phobos

    Ooh, I used to have lots of ideas :D These days it's all going down into Phobos though and it's burning through all my creativity. Getting the last writing done and iterating the scenes with art and the voice actors is taking it out of me. It's so much fun though!
  14. Shaviro

    Doom 3: Phobos

    Well, the game would be completely unplayable without the SDK changes and as for content? Well, it's a pretty personal journey for the player character so a lot of things wouldn't exactly be suitable for COOP. That said, with a concentrated effort where you remove any prologue stuff, Phobos specific features and narrative it could be done. Don't know if it's worth it though. We really didn't build any of this with COOP in mind.
  15. Shaviro

    Doom 3: Phobos

    Sure, there'll be suspense and we're not ruling any "scary" moments out, but the game isn't based around it.
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