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Shaviro

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About Shaviro

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    Team Future Chief

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  1. Shaviro

    "It's too cartoony"

    Back when Doom3 was coming out we had the exact same conversation - just substitute "cartoony" with "dark" and "arcadey" with "scary". Doom3 took one aspect of Doom and ran with it. Doom 2016 took another. Neither are really true to the original and they don't need to be. Personally I'd love to see a game that captures more of Doom's aspects, but I'm just going to enjoy the ride and see what comes of it. Doom 2016 was good and I'm sure Doom Eternal will be too.
  2. Shaviro

    Cyberpunk 2077 [first-person RPG]

    Thanks for the answers :) In reference to the questions in the first reply; I'm an outsider looking in, so that may be part of the issue. I'll see where it all goes in later trailers etc :)
  3. Shaviro

    Cyberpunk 2077 [first-person RPG]

    You know sometimes when people around you spot something interesting and point in a direction, but you just can't see it? You try your best to angle and align with them, trying to figure out what they're looking at but you fail....and almost start to wonder if they're playing a cruel joke on you. That's me with this game. I don't see anything in there that looks remotely interesting. I'm not saying it looks bad or anything (well, anything that isn't related to the embarrasing 15yo level of writing for the characters that most mainstream shooters suffer from)...but I don't see anything particular interesting or impressive that other games don't also do as well? Maybe I need to watch it again. I don't know. Sometimes it's just your time to be that guy. The one that doesn't "get it".
  4. Shaviro

    Nvidia launches RTX 2000 series

    I will most likely be replacing my aging 3770k & 2x680GTX setup later this year. Need to see some reviews first though.
  5. Shaviro

    DOOM Eternal Gameplay Reveal Impressions

    It seems like you're looking for some sort of concensus on what Doom is or what we should all look for in a modern Doom game. Been there. Can't recommend it. When I first played Doom back in 93 it was considerably slower than most other games and MUCH less arcade-like or cartoony. Some of this is of course because back then we played with keyboard only and weren't very old, but the point stands that to me Doom is much less about being a badass and finding 1ups and much more about surviving against a relentless enemy in a dark and intimidating world. I'm not saying you are wrong for wanting something else. That's fine. Just know that Doom is different to other people. That's why I said it looked a little too arcade/cartoony for my taste because that's really not how I experienced Doom. Now, I'm not saying that Doom 2016 is bad or that this will be bad. Not at all. I enjoyed it quite a bit and Doom Eternal is a day one buy for me. To me, Doom was a fantastic mixture of action, suspense and experience (by this I basically mean the first person viewpoint including world building and drive which is what Half-Life took even further later on). In this new incarnation it seems like the only one of the three to really receive some love is the action part. That resulted in a really good game with Doom 2016, but I'm still missing the other parts to be really hyped :)
  6. Shaviro

    DOOM Eternal Gameplay Reveal Impressions

    Doom was anything but arcade-like when it came out. I don't know where you got colorful = cartoon. It's cartoony because of certain animations and a host of other factors.
  7. Shaviro

    DOOM Eternal Gameplay Reveal Impressions

    Yeah I think it may be a little too cartoony/arcade for my taste, but it's probably still going to be fun. Love some of the designs. Nice to see the original Plasma Rifle again. I think if you create a triangle with Doom 3, Doom 2016 and Call of Doom (cancelled Doom 4) in each corner you may found my ideal Doom game somewhere in the middle....but that doesn't mean this version can't be good of course :)
  8. Shaviro

    The Umbroteca (enigma website)

    With a mouse triple click ;)
  9. Shaviro

    Doom Eternal is a game, that exists

    I think a lot of people today seem to be under the impression that a game engine is something that can only be made by Carmack and 3 other guys - and the more games use this engine, the better the engine. Like they're some sort of sacred, mystical and magical piece of technology dreamt up by only the best of the best computer scientists. Yes, the technology that goes into a game engine gets really complicated in many places and there is a fuckload of problems and caveats no matter which road you pursue. That said, information, research, tools, knowledge and experience is SO much more accessible today and there are much more different viable paths you can go with an engine and sacrifice a little performance for features, development speed or anything else you have in mind. Id Tech 6 was built and optimized for Doom 2016. It isn't a general purpose engine and that allows for a much more narrow focus. It does what it does extremely well. RAGE 2 is a completely different beast and uses an engine that was most likely built for that sort of game.
  10. Shaviro

    Another DOOM movie being made?

    Oh god what a bunch of Goldilocks fantards.
  11. Shaviro

    Your thoughts on the Wolfenstein series

    I find the story behind the making of the game extremely interesting, but the game pretty forgettable. Not that it didn't have its stong sides.
  12. Shaviro

    Another DOOM movie being made?

    It's the way of the internetz. If you don't like something it's not enough to say you don't and then find something else to do. You have to make sure nobody else can enjoy it either.
  13. Shaviro

    Your thoughts on the Wolfenstein series

    Wolf3D A few years back I came to the conclusion that there's just no way I'm ever going to start up Wolf3D for FUN any more and I stand by that. For me the game falls into the category of games that are just TOO basic to hold up. I'm not going to play alien invaders or pong either. It was an amazing game for its day and will always have a special place for me, but eh. Not today. Return to Castle Wolfenstein It was pretty good, not great. The story was extremely bland and boring with those godawful and dull briefing "cutscenes", but the atmosphere and general action was excellent. Definitely a good entry. Wolfenstein: The New Order It had a lot of problems with pacing and jumping all over the place. The storytelling was somewhat inconsistent with its own points and themes, but overall I guess it's the best entry of the series. The emotional story, the fantastic soundtrack, the exciting action and the amazing locales were just right. I didn't really care all that much for the Old Blood. It was fine I guess, but kinda reduced the game to its most formulaic base. Wolfenstein: The New Collossus I can't quite place whether it's because storytelling in games has progressed so much since 2014 or because TNC is just poorly written. I'll have to replay TNO to find out. I found the new Collossus to be just awful. At least when compared to previous entries. The action was so formulaic and dull. It basically degenerated to a series of walking 9 feet, "ALARM", arena, 9 feet, "ALARM", arena and so forth. The story had devolved into a nonsensical mess of "HEY THAT WOULD BE COOL"s and BJ's longing for a peaceful life had turned into endless droning about dying. Can't really say I'm interested in a sequel to this. EDIT: I totally forgot about Wolf 2009 and so should you ;)
  14. Shaviro

    Your thoughts on Detroit: Become Human.

    I don't have a PS4, so I'm currently watching Christopher Odd's playthrough. He's great. So far I'm enjoying it. I'm quite a few hours in and I think they've more or less nailed the single most important thing with a story like this; The androids. It's a story about "becoming human" and the line between machines and men. When does one become the other? With subject matter like this there is a sweet spot you generally want to be in. You want to identify the androids as not being humans, but you want to sympathize with them because they're not all that different. This is essential if you want the themes of the story to come to fruition. It's a hard line to walk, but so far Detroid does this. Contrary to something like West World where there really is no discernable difference between robots and humans except when they malfunction or all of a sudden when the script demands a completely unearned and poorly written twist. Detroid stays far away from this (so far) and just delivers some competently written scenarios where these characters can unfold and juxtapose purpose vs. desire. Sure, the game has its problems and it can't, for instance, quite figure out whether these bots feel pain or not. I don't see this as state of the art storytelling for the medium, but so far I think it's well above and beyond the current "standard"....whatever that may be ;)
  15. Shaviro

    Expansion Packs: Your best, okay, and worst

    Oh man. So many great expansions over the years. Balance of Power turned X-Wing vs. Tie-Fighter from fine to great and gave that game a much needed single player campaign. It still lacked some of the awesomeness from X-Wing and Tie-Fighter, but it was good enough and the missions were excellent. Mysteries of the Sith for Jedi Knight was amazing. Sure, the ingame cutscenes were a step down from the ones in Jedi Knight, but the tone, atmosphere and puzzles made up for it. I can definitely see why this expansion would turn some people off, but the theme of the game was so well executed and spending hours alone out in some dark and mysterious swamp, facing a mirror image of yourself sold the personal journey of a jedi and the themes surrounding it perfectly.
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