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Hellbent

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  1. Hellbent

    doom episode 2 :(

    Hmm, I hope not. That is the worst level in all of registered doom!
  2. Hellbent

    Doom Builder 2 help

    Hot Josephine and Mildred! Thank you!!
  3. Hellbent

    Doom Builder 2 help

    It's not possible to find and replace textures in a wad using DB2? I want to find all instances of startan2 in my map and replace with brick10.
  4. Hellbent

    Websites you go to, but not very often

    Huh, how come? I loooove NFS. Way back when (around the turn of the millennium), there was a netherland website where you could post your fastest need for speed high stakes times (since the AI in that game was no longer a challenge once you mastered the tracks). I played the bajeezus out of that game and posted a non-tuned time of 1:00:59 on Hometown (or was it 59:59?). And I think 1:12:50 on Raceway 3. Raceway 3 was an absolute blast in the Mclaren F1!
  5. Hellbent

    Websites you go to, but not very often

    https://singularityhub.com/ futuristic sci-non-fi articles.
  6. Hellbent

    doom episode 2 :(

    I love E2M1. It was so atmospheric and set the tone for episode 2 so nicely. So distinct and separate from episode 1. And that red inverted cross you walk through in the beginning was really cool. Ahh... it's fun to reminisce on my first experiences with registered Doom. Fond memories, them.
  7. Hellbent

    Random Image Thread

    The difficulty with the dog pic arises because his ear looks like a tongue.
  8. Hellbent

    doom episode 2 :(

    E2M7 contained a few crates, not E2M9. E2M9 was a small dungeon with crap-ton of cacodemons and barons of hell. One of the things I'd like to accomplish one day is to make an awesome crate maze. The cratemaze in E2M2 is still fantastic. I love it. It's great! I actually have an "epic" map in my mind that I want to build. I think it will have a crate maze. I hope it does. I started building the map today, but haven't gotten far at all. It's hard. Mapping is hard. Making things that are cool in the level editor is hard. I'm not even average levels of creative.
  9. Hellbent

    Anyone ever do a LOTR D&D campaign?

    Thank you!! This is great! :)
  10. Hellbent

    DISCHARGE! - My Endgame

    This mapset doesn't include checkpoint autosaves does it?
  11. Hellbent

    doom episode 2 :(

    E4 didn't feel hellish at all to me. As someone who actually liked the bizarre ultra-abstract texture use in E2, I saw the wood/marble predominance in E4 as laziness. It's easy to make something look good if you just use one texture theme the whole time. What was so cool about E2 was the creative use of textures to very good effect. The whole episode did feel cohesive, even though it was being very creative with texture use. I also like all the texture contrasts in E2, which is partly why E2M4 is one of my favorite levels: you have the really cool high, open, compblue corridors, and then you have this super, funky red room, and then you enter a marble spire attached to a dungeon with pools of lava. Like, pretty cool!
  12. Hellbent

    Share a random fact about yourself

    Umm... shortly before losing my job I bought myself a gaming laptop thinking I'd be interested in playing some AAA titles, but I'm not really, and one title I wanted to record was too slow while recording so that was annoying. Then another game I just downloaded for which I can get a lot of youtube views playing crashes all the time on this computer. Furthermore, OBS doesn't work on my laptop, but it worked fine on my macbook air. So I dunno... PCs still suck. Beginning to think I shoulda gotten a macbook instead. Furtherstill, using a direct link HDMI cable from my laptop to my gorgeous 55" 4k TV has serious lag! I couldn't play DooM! And the aforementioned game that lags when recording was totally hopeless steering the cars, and it's a top down racer! So, yeah, I'm a grumpy dude nearing middle age and it's just a real hobskotch, a real furry frisbee. Although... I do have two different places where I am able to live for free and get free food.
  13. Hellbent

    Anyone ever do a LOTR D&D campaign?

    Okay, admittedly I'm not very versed in the Tolkien universe, and I have never played D&D, and I've only read LOTR once (though I'm planning on reading it again soon), and struggled to reach the midpoint of The Silmarillion. But am I not correct that without LOTR you would not have D&D? The dungeon part of the name of the game comes directly from Moria, does it not? Are there not variants of D&D that are specifically tailored to do a LOTR quest with LOTR characters and LOTR landscapes and LOTR foes? I mean, surely someone somewhere has developed a version of D&D perfectly tailored to LOTR where you don't get to choose a cleric, but you can be specific characters from LOTR? Maybe, upon starting out, the adventures would not be able to choose any of the major characters, so no choosing Frodo, Sam, Aragorn or Gandalf or any powerful characters such as Elrond, Galadriel or Bombadil. Instead of being specific major characters, you can choose a race and class and maybe in your mind you want to be Aragorn, to be the heir, or Frodo, the ring bearer, but only if the DM sees that in your performance in the game if you are worthy will he at some point in the quest reveal to you that you are the heir, or you are the ring bearer, even if the respective characters weren't named Aragorn or Frodo. So basically, you wouldn't be able to choose to be any of the major characters, but if your performance and actions warrented it, you might discover that you are in fact Samwise (even if not named so) or Gandalf, by virtue of your performance during the quest. There wouldn't be any hard and fast rules about who ends up where or even who accomplishes the quest in the very end (though I suppose it would be unlikely not to be a halfling since they resist the ring's power better than anyone else). So some liberties would have to be taken, only in the sense that the DM would not have any preconceived notions from his knowledge of LOTR and the greater Tolkienverse, of how the story develops, who ends up where, or how the destinies of the various party members unfold. Maybe the party of adventurers upon setting out become lost and separated early on and do not wind up in Rivendell, or maybe only one of the party ends up there. (Is party separation even possible in D&D?). Maybe a fellowship of the ring never gets formed. It would all depend on who is playing the game and how things develop. The goal wouldn't be to try to recreate the LOTR narrative as faithfully as possible. It would instead be to retell an alternate version of the LOTR story within the LOTR universe, with its characters and locations. Kind of like a parallel universe of LOTR where the story, possibly (not necessarily) goes very differently than how Tolkien wrote it. I think it could be interesting.
  14. tl;dr: see thread title. In the last few years I've become more interested in Dungeons and Dragons (though I have yet to play a game). My interest was first piqued upon reading Masters of Doom (did your order your copy yet, Skeletonpatch?), then again, upon watching Stranger Things. I just read through a D&D thread that 40oz started a couple years ago (https://www.doomworld.com/forum/topic/84884-how-do-i-dungeons-and-dragons/?do=findComment&comment=1528303). Basically, the thread discusses in some detail what D&D is and the various flavors campaigns can take on. One interesting point made in the thread is that D&D is basically a collective story that the adventurers and dungeon master are collaborating on by virtue of playing the game. Rather than revive an old thread, I'll ask my related question here: do people play variants of D&D that take place in modern settings, say, like in a city with rivaling gangs? Do people play non "D&D", non-fantasy variants of D&D? But more interesting to me, do people ever play as characters from Lord of the Rings, the originator of D&D? I mean, you can buy LOTR video games, but do people ever try to play LOTR D&D as characters from the books, within the locations of Middle-earth, with the overall quest of trying to destroy the One Ring? Maybe most people would find that sorta dumb, but I think it'd be fun to see how I'd fair as Frodo, and to relive the rich detail of LOTR and to see all the interesting ways the game would progress differently than the books. I guess the adventurers would have an advantage from knowing the story, but they'd also be at a disadvantage since their party would probably be quite a bit smaller (I guess the average D&D party is 3 or 4 adventurers?) I think playing a LOTR D&D campaign could provide some interesting insights into some of the decisions the characters made in the books and how they affected the plot progression and destiny of the characters, while providing an interesting, alternative narrative.
  15. Hellbent

    doom episode 2 :(

    I liked Episode 2. I thought the first level was cool as it introduced teleporters and a big part of the excitement of getting the full game was having played episode 1 to death and being curious about the new monsters and weapons in the full game. And the teleporters were a nice surprise. I also thought E2M1 was nicely atmospheric. I liked the dugneony feel, and the demons lowering was a totally new feeling in Doom after Episode 1. E2M2: Again, this was an exciting level to play as it introduced another new element I had heard about and was curious to finally experience in the full game: crushing ceilings. I loved all the secrets in this level, too. They were as fun to discover as the ones in episode 1, which probably has the best secrets of all time of any game. E2M2 is a very cool level, then and now. It has lots of interesting elements; the radioactive corridory things, the odd lower/raising floor/machine thing that lead to a cool secret, the mysterious containment area secret area, the slime tunnel that leads to nowhere, the weird, but cool contrasting red fleshy and white stone textures and finally the raising bridge to the exit. Lots of cool elements in this level. This level packs in so much coolness and originality. It's no wonder it was recently voted the best level in Doom! E2M3: not my favorite level. I find it bit disappointing now, though I like the beginning area with the changing colors of the startan textures. The map didn't have much else going for it, though. E2M4: One of my all time favorite doom levels. It had such a deep and grandiose feeling to it. Deep, in that you were now really deep into the episode, deep into Doom, what with the high ceilings, and the cool, hellish elements towards the end with the lava, and then that absolutely wonderful trap! I never really realized it at the time, but that floor crushing trap had a very Indiana Jones feel to it. At that point in the level, I had such a deep sense of being locked in the depths of Doom. :) Grandiose, because of the blue area, with all the slime, and the high ceilings, and the cool secrets, and twisty bridge, etc. etc. I could go on for a long time about this map; I'm surprised you did not think it was cool? E2M5: The secret area with the caged baron was another iconic scene in the episode 2 experience. The extensive slime halls also had a deep in doom atmospheric feeling. E2M6: Crazy amounts of atmosphere in this level! The beginning is so bleak feeling. The floor collapses into a pool of slime! I'm really feeling like I'm on the shores of hell now! Then there's the absolutely brooding music and the dark, haunted halls and low ceiling inner-depths of the map. John Romero used lighting to great effect in episode 1, but not enough praise is heaped on Sandy Petersen for his excellent use of ceiling heights. He often had high ceilings which gave his levels such an epic and grandiose feel to them. But then he contrasted this with the stifling low ceilings and darkness I just described. I remember dreading entering that part of the map. E2M7: A solid all 'round map. The slime portal things which I guess were meant to be the spawning vats were atmospheric enough and were part of an interesting secret side mission. The lighting in this level was cool, too, and everyone remembers the dark Shawn secret where you find the blur sphere. The weird cubby room was kinda cool, and felt new and novel. The inverted cross at the end of the white stone corridor was also a memorable scene in the episode. The exit area of this level was also very cool and atmospheric. It's true, I will give you that this level is not as good as most of the episode 1 levels. It's still good, doomy fun, though. E2M8: A very solid boss level with great music. It's hard for me to say which is better, episode 2 or 3; I think they're both great, though Episode 3's weak final level always left me feeling a bit disappointed after slogging through so many cool levels. I would love to hear a more in depth critique from you of episode 2, and what you thought was better about episode 3 over episode 2.
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