I am having some problems with how I should approach this. Here is what I know:
-Its all going to be one texture.
-It's going to be a simple maze-like layout with a single exit switch.
-It's based off the /X board legend of the "Backrooms" but I am incorporating it into an SCP format (Partly due to design), IE explaining why the player is there. But of course like any doomer knows, story aint important, just expected.
-For right now it's going to be a single map and just be based on the office backdrop. Though some other forum posters added to the pasta saying there are other environments.
The idea I have in mind is that it's going to be huge, I mean massive as it is meant to test patience and sense of direction. The reason why I chose the backrooms concept is that I figured it would make for a really simple map (but still be beginner af :)). So it would be a bunch of the beige wall textures with a lot of different little hallways rooms and all of it is using the same ceiling texture as well. It breaks a couple of map-making rules like having landmarks and creating variety. But that would be intentional.
I was wondering two things about GZDoom Builder:
-What is the maximum I can build a map? Because I was thinking Hunted from Plutonia except on steroids.
-Also, how would I add custom music, all I want is a low light humm (like from the legend)?
Also, any tips on how to approach this project are also welcomed. I was thinking of creating a massive warehouse with concrete floors and just tall enough to fit a revenant. Then adding the walls to create the room. Then finding some prefabs like desks and tables. to populate. So make the outer shell, put up walls and then put in spawn and enemies.
I am having some problems with how I should approach this. Here is what I know:
-Its all going to be one texture.
-It's going to be a simple maze-like layout with a single exit switch.
-It's based off the /X board legend of the "Backrooms" but I am incorporating it into an SCP format (Partly due to design), IE explaining why the player is there. But of course like any doomer knows, story aint important, just expected.
-For right now it's going to be a single map and just be based on the office backdrop. Though some other forum posters added to the pasta saying there are other environments.
The idea I have in mind is that it's going to be huge, I mean massive as it is meant to test patience and sense of direction. The reason why I chose the backrooms concept is that I figured it would make for a really simple map (but still be beginner af :)). So it would be a bunch of the beige wall textures with a lot of different little hallways rooms and all of it is using the same ceiling texture as well. It breaks a couple of map-making rules like having landmarks and creating variety. But that would be intentional.
I was wondering two things about GZDoom Builder:
-What is the maximum I can build a map? Because I was thinking Hunted from Plutonia except on steroids.
-Also, how would I add custom music, all I want is a low light humm (like from the legend)?
Also, any tips on how to approach this project are also welcomed. I was thinking of creating a massive warehouse with concrete floors and just tall enough to fit a revenant. Then adding the walls to create the room. Then finding some prefabs like desks and tables. to populate. So make the outer shell, put up walls and then put in spawn and enemies.
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