Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Average

Pause key in PrBoom+

Recommended Posts

Silly question time. Is there a way to stop or pause the music while pausing PrBoom+ with the Pause key? The reason I ask is that I would like to use the pause key when, say, the phone rings (it happens a lot!) to mute the game as well as halt gameplay...

Share this post


Link to post
Average said:

Silly question time. Is there a way to stop or pause the music while pausing PrBoom+ with the Pause key?

"mus_pause_opt 1" and it is default behaviour (if you remove cfg)

Ok, I'll replace "mus_pause_opt 2" with "mus_pause_opt 1" for included cfgs in release package for next releases.

Share this post


Link to post

By the way, in vanilla the music really stops, but in prboom-plus it just mutes.

Share this post


Link to post

Muting the sound is good enough imho. It achieves the same goal in day today use while playing. It works a treat for me anyway!

Share this post


Link to post
Memfis said:

By the way, in vanilla the music really stops, but in prboom-plus it just mutes.


Only when using SDL_mixer; otherwise it works fine.

Share this post


Link to post
Memfis said:

By the way, in vanilla the music really stops, but in prboom-plus it just mutes.

mus_pause_opt 0 // 0 = kill music, 1 = pause, 2 = continue

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×