Average Posted July 5, 2011 Silly question time. Is there a way to stop or pause the music while pausing PrBoom+ with the Pause key? The reason I ask is that I would like to use the pause key when, say, the phone rings (it happens a lot!) to mute the game as well as halt gameplay... 0 Share this post Link to post
entryway Posted July 5, 2011 Average said:Silly question time. Is there a way to stop or pause the music while pausing PrBoom+ with the Pause key? "mus_pause_opt 1" and it is default behaviour (if you remove cfg) Ok, I'll replace "mus_pause_opt 2" with "mus_pause_opt 1" for included cfgs in release package for next releases. 0 Share this post Link to post
Memfis Posted July 5, 2011 By the way, in vanilla the music really stops, but in prboom-plus it just mutes. 0 Share this post Link to post
Quasar Posted July 5, 2011 SDL_mixer is incapable of pausing native MIDI output. 9_9 0 Share this post Link to post
Average Posted July 5, 2011 Muting the sound is good enough imho. It achieves the same goal in day today use while playing. It works a treat for me anyway! 0 Share this post Link to post
natt Posted July 5, 2011 Memfis said:By the way, in vanilla the music really stops, but in prboom-plus it just mutes. Only when using SDL_mixer; otherwise it works fine. 0 Share this post Link to post
entryway Posted July 5, 2011 Memfis said:By the way, in vanilla the music really stops, but in prboom-plus it just mutes. mus_pause_opt 0 // 0 = kill music, 1 = pause, 2 = continue 0 Share this post Link to post