WARDUST Posted December 20, 2021 2 hours ago, Rex705 said: lol you could make an X-Mas version and give everyone a Santa hat. 1 Share this post Link to post
Xim Posted December 20, 2021 Nice work on the AT-PT so far. I love the AT-PTs so it's awesome to see them show up. When you shared it in the sprite thread earlier I thought you were working on it being a replacement for the Mancubus, but I guess we'll wait and see what you've got planned for that. The FatsoAliens you've got right now are pretty cool, maybe they could be geared up Hutts :P. I've enjoyed the previous versions' arachnotron replacements so far. But I do indeed understand the choice of the AT-PT being an arachnotron, it's behavior fits it quite well. And you've still got the probes in the mix too. Nice work as always, keep it up! 1 Share this post Link to post
WARDUST Posted December 20, 2021 4 hours ago, Xim said: Nice work on the AT-PT so far. I love the AT-PTs so it's awesome to see them show up. When you shared it in the sprite thread earlier I thought you were working on it being a replacement for the Mancubus, but I guess we'll wait and see what you've got planned for that. The FatsoAliens you've got right now are pretty cool, maybe they could be geared up Hutts :P. I've enjoyed the previous versions' arachnotron replacements so far. But I do indeed understand the choice of the AT-PT being an arachnotron, it's behavior fits it quite well. And you've still got the probes in the mix too. Nice work as always, keep it up! Hey Xim, thanks for your words! For the Mancubus I had the idea of turning it into an oppressor Droideka, but the truth is that I don't mind that Mancubus Wardusted, it reminds me of a fat alien or something like that. And on the other hand, to put an enemy like that from when the clones... I'm not entirely convinced how it happened to me with the spider droid. Aniway it calls you "rebel scum" when it sees you so... it's starwars univers i say! :P 1 Share this post Link to post
WARDUST Posted December 27, 2021 Version v27.12 ready Big change on the rancor, closer to the "wardusted" style 1 Share this post Link to post
Xim Posted December 27, 2021 Excellent work! Although I did like you using an edit of the Duke edit sprite I made, I think this one suits your mod much more. Definitely a more accurate sprite, and more original too. 0 Share this post Link to post
WARDUST Posted December 27, 2021 33 minutes ago, Xim said: Excellent work! Although I did like you using an edit of the Duke edit sprite I made, I think this one suits your mod much more. Definitely a more accurate sprite, and more original too. The rancor was an enemy i always want for the mod, but i did a lot of frustrated sprites before i saw yours finished. I enjoy that one, but it fits better in your mod and i needed as you said, something different. Also i like our mods beign diferent as much as posible, so i needed to do that. Thanks aniway for all this time with you rancor. I will keep it in the credits :) 1 Share this post Link to post
WARDUST Posted January 1, 2022 Happy New year to everyone! New update focused mainly in the ATST. Deadly and with a more accurate animation. Uploaded v0101 Improved ATST sprites and animation Improved Prove Pain animation Improved Rancor animation Highly recomended test in CONCERN.wad for Doom1. An amazing one! And remember you have a thread here to find wads for this mod, in wich you can participate: 2 Share this post Link to post
WARDUST Posted January 2, 2022 idea to retire plasmafatso. What do you think? 0 Share this post Link to post
Xim Posted January 2, 2022 Very neat idea. The guns seem to be a bit blurry though. Maybe you could use an upscaled version for it? 0 Share this post Link to post
WARDUST Posted January 2, 2022 (edited) 3 hours ago, Xim said: Very neat idea. The guns seem to be a bit blurry though. Maybe you could use an upscaled version for it? yes yes, it's only an idea. I would like to put something in the heat like a "control helmet" or something. I need some time to find weaponry... it looks like a Lord of the Rings troll hihi Oh! and i remember trying to work over the upscale spider and when i downloaded this file, the png sprites ar completely transparent. Have you noticed that or it's only me? Edited January 2, 2022 by WARDUST 0 Share this post Link to post
Xim Posted January 2, 2022 The transparent sprites you're finding are just there to tell the engine how big the sprites are to be drawn. The actual sprites are in the FILTER folder, organized by game and in a HIRES folder. 1 Share this post Link to post
WARDUST Posted January 14, 2022 (edited) Added 2022_v14.01 Fixes on weapons and other stethic things Also a new pk3 compatibility for Ozonia megawad (in custom wads for doom2 folder). A more tactical one, really good! Edited January 27, 2022 by WARDUST 1 Share this post Link to post
WARDUST Posted January 27, 2022 Completed the texture pack for the Ozonia Megawad uploaded, and a minor update for the main texture pack. Regards! 2 Share this post Link to post
WARDUST Posted February 7, 2022 (edited) Changing again the Arachnotron replacer. Replacing the current ATPT with a remastered spiderprobe. Here the first test, along with new scope for the missillauncher. Hope you like it! It will be implemented in a few days (i will edit this post when done) 1 Share this post Link to post
WARDUST Posted February 8, 2022 Another replacer. This time, this will be for the Phase1 1 Share this post Link to post
Xim Posted February 8, 2022 Awesome stuff! I've been wanting to see an imperial security droid in Doom for a while. 1 Share this post Link to post
WARDUST Posted February 8, 2022 28 minutes ago, Xim said: Awesome stuff! I've been wanting to see an imperial security droid in Doom for a while. This will be done soon. Here the sequence slapping the face :P 1 Share this post Link to post
WARDUST Posted February 12, 2022 (edited) Ready 2022_v12.02 Some minor changes on smokes and some decorate edits. Big change on Phase1 and ATPTs, now replaced with the redoned spider probes and the security droid. Also the textures are moving to 2022_v12.02 Regards! Edited February 12, 2022 by WARDUST 1 Share this post Link to post
WARDUST Posted February 17, 2022 Ready 17.02 Compatibility Switches shot (Now you can activate swhitches like in Sigil wad shooting blasters) Added extra frames on Sec Droid death Remastered sparks and smoke (big change here, see video attacked) Added custom pk3 for Exomoon and Sigil 1 Share this post Link to post
WARDUST Posted February 20, 2022 (edited) 18.02 Big upgrade on enemy brightmaps (no more use of "BRIGHT" in decorate, making 100% bright the sprite when shooting. Now it has the brightmap and the light from the shot, more accurate and beautiful) Recolor in the new sparks (just to have a bit more blue and green) corrected Autogun shot on stromtroopers Edited February 20, 2022 by WARDUST 0 Share this post Link to post
WARDUST Posted February 20, 2022 2 hours ago, Rex705 said: That's some nice lighting. :) Thanks Rex! closer to the ones in the films :) 0 Share this post Link to post
WARDUST Posted March 10, 2022 some more details in the sparks for the next version 1 Share this post Link to post
WARDUST Posted March 14, 2022 New replacer for Phase3, based on Mandalorian darksoldiers It will be a replacer for common Phase3 The stealth version remains the same with mostly Fuzzy aparence I've rebmoved the Fly sequence (it annoyes me a lot) 3 Share this post Link to post
WARDUST Posted March 15, 2022 14.03 Some extra Gl lights on explosions Moving blaster smoke to grey instead black Mynock audio changed Lesser Mynock has now melee attack Some sprites cleaned (erased white pixels from Minigunstorms, launcher and blaster) Replaced Phase3 15.03 Reduced sparks size to avoid lag 1 Share this post Link to post
Hahnter Posted March 28, 2022 (edited) Hello! I'm fairly new to Doom mods and I came across your mod! I would love to play this!!! Looks amazing! I'll PM you. Can't wait to see what else is in store! Edited March 30, 2022 by Hahnter 0 Share this post Link to post
WARDUST Posted March 29, 2022 On 3/28/2022 at 7:10 PM, Hahnter said: Hello! I'm fairy new to Doom mods and I came across your mod! I would love to play this!!! Looks amazing! I'll PM you. Can't wait to see what else is in store! Thanks Hahnter! you're welcome 0 Share this post Link to post
WARDUST Posted March 30, 2022 Uploaded v30.03 Phase2 complete fire sequence (missing rotation frames on vanilla) Bosskate complete fire sequence (missing rotation frames on vanilla) StealthPhase3 has new details on fire and pain animations bowcaster makes a bit more damage 1 Share this post Link to post
Rex705 Posted May 4, 2022 May the 4th be with you! Everything is looking good but those little bat things did get stuck in a wall for me. 0 Share this post Link to post
WARDUST Posted May 4, 2022 (edited) Nice to see you Rex! Yes, sometimes the replacer makes this kind of bug. When replacing a single monster with various mynocks, in small places like this, if the monster is close to the wall some of tge mynocks spawn in the middle. It doesn,t happen often, and it,s a feature i like and don,t want renunce. I prefer this bug time to time. But i will try to fix it. uploading v05.05 with small change in the code. As it's dificult to find in action the bug, i will ask you in PM if you can do a small test as you did with Interrogation Droids Thanks for playing and advicing! I apreciate it Kind regards Edited May 5, 2022 by WARDUST 0 Share this post Link to post