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Sufferer

TTechbase.WAD

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I'm new to this, how can I improve 

 

Works with GZdoom/Zandronum and I assume most source ports 

 

The only difference in difficultly is UV & HMP

 

if you want to play with Brutal Doom I recommend you don't 

 

I hope you enjoy 

TTechbase.zip

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Edited by Sufferer

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A fairly fun map with multiple segments. The final room was rather easy to cheese as all I needed to do was strafe around in a big circle and everyone died to the cybutt., then I just emptied some plasma rifle ammo into him along with like2030 shells and all went well. :)

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Hiya! I played through this on UV in Zandronum. (Some screenshots in your original post would help)

 

- Quite a few of your teleporters only activate on one side. Might be nice to have them so they activate from all sides.

- In terms of textures, a couple of doors seemed weirdly textured or misaligned.

- The first ambush you teleport into after the blue door is a little bit harsh if you don't know to expect it.

- The door out of that area wasn't super obvious to me because it blended in with the wall so much.

- The fact the level ends when the Cybderdemon is killed is not what I was expecting! I was going to clean up the rest of the enemies but didn't get a chance to.

- Having a secret or two might be nice as well!

 

Was a fun short level though.

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9 hours ago, Degree23 said:

 

- Having a secret or two might be nice as well!

 

Was a fun short level though.

I actually did include two secrets but  I think I made them too cryptic  

 

 

Screenshot_Doom_20200426_173734.png

Screenshot_Doom_20200426_173646.png

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25 minutes ago, Sufferer said:

I actually did include two secrets but  I think I made them too cryptic  

 

 

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You need to make the secret sectors a sector 9 secret sector

 

Or nobody knows they're a secret

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On 4/26/2020 at 6:04 PM, Clippy said:

You need to make the secret sectors a sector 9 secret sector

 

Or nobody knows they're a secret

I did tag them but the message never comes up 

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I'm sorry to say, but looking at your WAD in an editor (Slade in my case) there is no sector with special 9.

By the way, I don't know how exactly you meant "tagging" them: Tags and Specials are different things here.

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