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About DynamiteKaitorn

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  1. DynamiteKaitorn

    Dogsoft error for GETWAD [IDE]

    Whenever I try to connect to any server, GETWAD wants to try to connect to "doom.dogsoft.net..." at some point yet after a quick google search apparently Dogsoft shutdown back in 2015 (If the Facebook post was correct). Now what? :S
  2. DynamiteKaitorn

    Doom's 25th Birthday - What will you be doing?

    Completing all of DooM 1 + 2 on UV. Why DooM 2 as well? Why not? :)
  3. DynamiteKaitorn

    D25 / A simple map to romp through

    As the title implies, this is a silly little map you can romp through. TESTED FOR GZDOOM 3.6 Requires DooM 2 Scronshartz http://www.mediafire.com/file/fdpla94s75yt9s8/D25.zip/file
  4. DynamiteKaitorn

    SIGIL - New Romero megawad for Feb 2019

    5. Episode 5 or DooM 5 (DooM Eternal related?)
  5. DynamiteKaitorn

    My first WAD

    So, this may come across as harsh but, I've got to mention a good few things when it comes to level design: 1 - Keep an eye on Mis-alligned flats/wall textures. This can quickly show how well/poor your maps look 2 - Utilising some pretty terrible texture choices. (Oh jeez where to begin) Firstly, NEVER use switches as a wall texture. It never looks good. 2: You don't need to have a huge wall of the gargoyle face dripping blood into lava (which makes little sense) or using the MARBFACE1 (or whatever the baron's face number was) across 1 linedef. Don't be scared to add more detail. DORTRAK1 is the best texture to use as the sides of a door instead of the yellow key bar texture. 3: Overly long hallways. DooM1 did have some very long hallways and they were ugly. Try not to repeat ID's mistake. 4: Why was the lava sections so forced when it came to damage and you either didn't give a rad suit or a load of stimpaks/medikits to help offset it's damage? 5: Also on health, the first level practically lacks ANY HP what-so ever. This small list was only a fraction of the issues I had with your first WAD. Personally, stick at WAD making but be mindful that not every player can play your WAD the same way or can handle certain difficulties. 3/10
  6. DynamiteKaitorn

    Epic Games stops development of Unreal Tournament

    First Jazz then UT.. O O F
  7. DynamiteKaitorn

    Things about Doom you just found out

    So I know that the PC version and the PS1/PSX versions of DooM had slime trails but I was not aware this was the case for DooM 2 GBA. This is taken from MAP05: The Waste Tunnels.
  8. DynamiteKaitorn

    hello i would like to make doom maps and i need some advice

    I'd say, start off making 1-map wads. Once that becomes simple, try adding 1-2 custom textures in the map. Then maybe a custom animated texture or a new enemy or a new gun. Just slowly expand outwards. And finally, just remember this: If you feel like you're producing stuff that's too low quality and when you see people do amazing things in the editor, don't be discouraged! They may have had years or even a decade or two of practice with DooM! Stick with it and soon enough you'll go from box rooms with 1 demon and a super shotgun to a full blown *insert map amount here* semi/full megawads.
  9. DynamiteKaitorn

    GBA DooM/DooM 2 map editor?

    I am curious, is it possible for DooM or DooM 2 for the GBA to have ANY form of a map/level editor?
  10. DynamiteKaitorn

    Heretic vs Rise of the Triad (ROTT)

    I voted for Heretic solely on the fact that ROTT shamefully does not age too well. Now don't get me wrong, ROTT had some amazing effects for it's time like Gas chambers (albeit was used like twice); Moving objects; fake room-over-room (with the grav disks); Projectile traps; Elevators (that go sideways); Fog; Bouncy Pads; etc. So ROTT did have some AMAZING detail back in the day and I did play it far more than DooM or Heretic. However Heretic has Inventory; Weapon enchantments; Enemies that you can run under (somewhat though it was buggy); Egg Ovum's ability to morph the player and/or enemies; Ambient sounds; etc... Really Heretic to me seems to have aged a bit better.
  11. Little Tip for Episode 4. FOR THE LOVE OF F**KING GOD! SKIP ALL THE ARMOUR IN MAP 01. Seriously! You'll need EVERY drop of armour for Perfect Hatred! Past that you're good to go. I don't remember any other map giving me a problem outside the first 2 and maaaybe the secret level.
  12. A few things: 1 - Not making every map feel extremely linear 2 - Not constantly using the same few techniques to decorate a map 3 - Stop building the entire map constantly on the 64x64 parts of the grid, even when in 16x16 grid size (GZDBBF) 4 - To not give up so easily when I quickly lose track 5 - Making a map bigger without it feeling like I'm dragging out the map length for the sake of size
  13. DynamiteKaitorn

    Maps that are fun to play using IDDQD

    Scythe Map 30 - Fire & Ice
  14. DynamiteKaitorn

    Original Doom songs you want to see return

    Dave D Taylor blues but with 200% more cymbal slapping.
  15. DynamiteKaitorn

    Another DooM 1 Remake

    Okay! Episode 4 is finished! Enjoy! :)