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About DynamiteKaitorn

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  1. DynamiteKaitorn

    The 128 kb mapping extragavanza "challenge"*

    Well, after a bit of fiddling around and trying to stick to the 128k limit, my map clocks in around 83kb. (Sadly I have no decent E1 eqsue music I liked for my map that fits within 128kb of memory. :( ). VV Screenshots VV http://www.mediafire.com/file/940jvew05pqwgrp/128K_Dyna_Modem.zip/file
  2. DynamiteKaitorn

    Should we develop a universal meaning for the like system?

    I just use the invulnerability sphere as my go-to like since It's my favourite powerup. :P
  3. "Using the command Line" "Syntax is: PixelsOfDoom.exe SomeImage.png [SomeOtherImage.png] [YetAnotherImage.png]..." "From the GUI" "Drag and drop one or more PNG files on PixelsOfDoom.exe" Unless I'm a complete moron (Which is usually the case) the .exe file isn't included in the GitHub page(s)...
  4. DynamiteKaitorn

    Best video game ever (that's not DOOM)?

    Whilst not the greatest game of all time, one of my most favourite sandbox games I've ever played is Starbound. If you like No Man's Sky with 1000's of mods and gameplay that's slightly less tedious, then I recommend Starbound. :)
  5. DynamiteKaitorn


    Little away from DooM for a moment but if Microsoft now owns Zenimax, I wonder what that means for the next (if it's happenign any time soon) Fallout installment. (Fallout: New Vegas HD? :O)
  6. [1] Be aware that using textures with transparent areas as wall textures don't work very well for most engines because unlike GZDooM, most either do a HOM error, Tutti-Frutti (vanilla) or flash red (I believe BooM and MBF sourceports have this as an option you can enable). [2] Be mindful of difficulty progression. You know that the 5th room in contains a Baron of Hell and 2 Revenants but a new comer to your map wont. I recommend always adding slightly more health, armour and ammo to your maps than what is needed to complete said level since you need to take in to consideration not everyone is pin-point accurate all the time and DooM's RNG can screw over a run if resources are too tight. [3] Hell Knight (or really any mid-high tier enemy) + regular shotgun = N O . There's a reason the super shotgun, plasma rifle, rocket launcher and chaingun all exist. [4] Add depth and extra rooms to levels but don't go overboard. It's cool to see the occasional side room contain a few extra goodies for those who seek them out but don't make a whole load of rooms loop in on themselves constantly (especially if there's no easily recognisable landmarks) and be aware not everyone has jump enabled by default. (If your map needs jumping/crouching, please specify). [5] Adjusting lighting to create shadows is never a bad idea... provided you don't go overboard. :)
  7. DynamiteKaitorn

    This is Woof! 2.3.0 (Sep 21, 2020) [Updated WinMBF]

    I'm probably about to sound like a complete nonce but... how do I actually run "WooF!"? When I downloaded what I thought was the main files, there wasn't any .exe file in the folders. I thought it may have needed WinMBF to work but that did nothing (WinMBF just worked like usual). Any idea what I'm supposed to do? :S
  8. DynamiteKaitorn

    The 128 kb mapping extragavanza "challenge"*

    Initially, try mapping with vanilla in mind. Since vanilla can't handle insanely detailed maps very well, the limitation issue of the file size shouldn't be a problem (though how you managed to burn through 33KB on 1.5 rooms whereas I managed to have several sectors and barely crack 20KB I'll never know >_>). Also, does conjoining sectors affect the WAD's file size? If it shrinks it, that may be a dirty little method to make much more grandeous maps without using a high amount of data.
  9. DynamiteKaitorn

    The 128 kb mapping extragavanza "challenge"*

    Is there any rule against me creating a custom PLAYPAL file which changes a few colours? (Mostly thinking about changing the blues to be a little more purple or sky-blue in nature and maybe recolour some of the item pick up/damage flash tints). Along with that, can I change the COLORMAP to edit the colour of the invulnerability palette? Just a little curious that's all. :) PS: Sign me up for episode 1.
  10. I mean, the whole "Rip & Tear" I believe started because of a line from a DooM comic. Then brutal DooM happened and thus the line spread and then DooM 4 (more like DooM flawed ;) ) was released and thus everyone went nuts over the glory killing mechanic. Also, I generally try to avoid Reddit... that website is all kinds of weird. >_>
  11. DynamiteKaitorn

    Doom Pictures Thread 2020

    Just thought I'd let everyone see my new TMoD a little more. ;)
  12. DynamiteKaitorn

    The Compare and ranking thread.

    Since we're comparing games, here's a few of my own: Ape Escape is better than Ape Escape 2 and both of them pail in comparison to Ape Escape 3. (especially the soundtracks. GOD is AE3's music so memorable to me. <3) Half Life is worse than Half Life 2 since at least in HL2 I'm not constantly taking stupidly high damage from everything with the exception of explosives and fall damage (seriously Gordon breaks his whole leg on a fall so small that I probably wouldn't even notice it IRL). Both games are still overrated though. Advance Wars is actually pretty bad. AW2 at least addressed a lot of the problems in the series but IMO the best is AW:Dual Strike. (Tag is such a fun mechanic to abuse XD). (Can't say about AW:Days of Ruin/Dark Conflict as I've not played it). So many people think that Animal Crossing: Wild World is better than Animal crossing: Let's Go To The City but I disagree. Whilst both games are very similar, I think the Wii entry is better since it pretty much has all of what WW brings to the table but expands it with the new city district. I'd rather play Duke Nukem 3D than Quake. There's almost nothing I like about Quake compared to what Duke Nukem does.
  13. DynamiteKaitorn

    Which is harder blood or doom 2?

    DooM II vs Blood in terms of difficulty is like saying "What's harder to bend with just your bear hands? A thin sheet of aluminium metal or a 5cm thick block of steel?" Unless you're playing DooM II on NM difficulty and blood on Still kicking, Blood will always be far harder to beat.
  14. DynamiteKaitorn

    Sgt_Mark is making his own game, "Brutal Fate".

    Either the weapon sprites are 3D models rendered very well into sprites or Mark has found someone who's R E A L L Y good at drawing cause holy noodles are those weapon sprites clean and awesome! Personally... If Mark released a demo, that would help me on whether I'd want to buy this or not. It does very much take inspiration from BD (better than the way DooM 4 implemented some mechanics) but I'm a little on the fence if this is something I'd play. Either way, good luck and hope this goes well! :D
  15. DynamiteKaitorn

    how old were you when you started playing DOOM?

    Since I mostly started playing DooM around 2012 I'd be around 14 years old.