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Thorogrimm

DOOM 64 on GZDoom?

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Are there any plans or a way to get the DOOM 64 WAD file to work with GZDoom? It would seem logical that someone must be attempting to get the base game to work in conjunction with the GZDoom source port. Or even better, getting the resources allowing players to make maps using them.

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No, as the engines are too different to truly reconcile. (At least, right now - who knows if Graf will add support for it now that it's an official product, but it'd require some extensive rework/adjustment of the engine that he'd need to somehow only enable when Doom 64 is being run.)

 

However, Doom 64: Retribution is pretty damn close.

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