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About Thorogrimm

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    Junior Member

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  1. Thorogrimm

    Custom HUD template? How do?

    Hi, I'm looking to create a custom HUD for an idea I have but I was wondering if there's a specific height and width that I have to adhere to in order for it to work properly? And is there a tutorial on how to include them in via Slade?
  2. Thorogrimm

    How are Quake models made?

    I've recently been entertaining the thought of giving low poly Quake-style modeling a try and I was wondering how it's achieved? Could you simply use something like Blender or is there something more specific that needs to be used? Thanks!
  3. Thorogrimm

    Quake Remastered

    Aaah, okay. Will there be a patch for that soon?
  4. Thorogrimm

    Quake Remastered

    I'm still incredibly confused why they'd change that
  5. Thorogrimm

    Quake Remastered

    Some helpful fixes for folks who want to revert a few changes: https://www.naguide.com/quake-settings-all-fixes-2021-update/
  6. Thorogrimm

    How To Add Custom Resources in Boom Format?

    Is it possible to convert Decorate to Dehacked?
  7. I've been looking at how to add custom objects and decorations to my wad which is being made in Boom format but I realised that just dragging and dropping stuff doesn't simply work, likely because of 'decorate' which is ZDoom compatible? How do I get it to work alternatively?
  8. Thorogrimm

    Various Doom logos?

    One of my personal favourite Doom logos
  9. Thorogrimm

    Share Your Sprites!

    Damn, that's cool. I was actually considering starting a Doom64 guy mugshot as well.
  10. Thorogrimm

    Share Your Sprites!

    Here is a spritesheet of Guts-themed mugshots I made and completely forgot about. I was originally planning on making a fully Berserk themed WAD with a new arsenal and mechanics but I have zero experience with that!
  11. Thorogrimm

    I think FIREBLU is pretty: Change My Mind

    It's like bus seat ugly, there's an underground appeal to it but it's not to everyone's taste
  12. Thorogrimm

    Would you pay for a classic Doom remake?

    Yeah, absolutely. Just no glory kills and more emphasis on movement, satisfying gunplay and gore. Those are all the things that make Doom great in my mind. The design is obviously important as well and if it were the case, I hope they stick as close to the originals as possible
  13. Thorogrimm

    DOOM 4 VANILLA v3.2

    https://forum.zdoom.org/viewtopic.php?f=37&t=67971 There are these but they're more classic oriented when I know that D4V is more in the vain of Doom 2016 in a classic setting
  14. Thorogrimm

    React To The Profile Pic Above You

    "Hey, kid... Wanna play my WAD?"
  15. Thorogrimm

    Unexplored Themes?

    I've used that a bit in my maps