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Thorogrimm

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About Thorogrimm

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  1. Thorogrimm

    COD Modern Warfare or Fortnite?

    Damn, I got baited xD
  2. Thorogrimm

    COD Modern Warfare or Fortnite?

    You're on a Doom forum asking what the best game of ALL TIME is out of those?
  3. Thorogrimm

    Quake vs Blood

    It's a more authentic experience due to it being used in tandem with the Duke3D build. BloodGDX is more of a reverse engineering to mimic the essence of Blood, and it does it well, mind you.
  4. This had very swiftly become amongst my favourite Doom mods. Maybe even THE most favoured of mine. I love the sprites, the gore, the weapon handling and the aesthetic that ties in to just about any map out there. It's so fun and it's something I've been wanting to find for such a long time; something that's vanilla in practice, but adds much more spice to the gameplay. The fast weapon switching is a welcome addition, as it urges you to use more of your arsenal, but with a balance that is the reloading. With the addition of the rifle in place of the chaingun, it's an interesting alternative due to the burstfire as opposed to the blitzing chained bullets. I'm very impressed. I'd love to see more in future from this mod, even though I'm very content playing with it through more maps in its current state. Thanks for bringing it to the mod community! Love your work!
  5. Thorogrimm

    What is something about doom that you absolutely hate?

    None-coloured blood Sprite imperfections Chaingunners Screen flashes
  6. I love it! Smooth, fast-paced gameplay. Satisfying gore. Fantastic enemy sprites. And popping sound effects. The weapons handle really well, too! A minor nit-pick I'd point out, however, is the font differences because I've noticed that some characters have a darker outline than others.
  7. Thorogrimm

    Janitor Doom (A mod idea)

    Yeah, I've been making a cover art for it which is nearing it's completion. So hopefully you guys and anyone interested will get a look at the protagonist.
  8. Thorogrimm

    Janitor Doom (A mod idea)

    I've had thoughts about this for some time, and entertaining the idea further, I decided to flesh it out even more as I may decide to begin development in future (even though I'm not an experienced mod curator). I would like to hear some feedback about what everybody thinks of this idea, and maybe offer some support for the development. :) [MOD IDEA] Hellsweeper: A janitorial Doom mod You’re a janitor, caught in the aftermath of the invasion from hell who somehow survived the scourge. Locked away in a closed-off storage cupboard this entire time, you were oblivious to the carnage and the mess that ensued as you were blissfully listening to music and reading your magazines. As you emerge from your respite, you observe in horror at the butchery caused by the demonic forces. In a fit of morality-induced rage, you grab every piece of equipment you have that may be improvised as a viable weapon in future conflicts and set out to scrub those demons clean off this rock. With a mop in hand and a full can of spray, it’s time to expunge that hellish filth! Weapons arsenal: Floor polisher: Used to damage enemies through the abrasive polishing force. Mop and bucket: Clobber enemies, alt-fire creates a wet puddle and sign that causes them to slip and fall over (with a small chance of them gibbing). Spray can and lighter: Ignites enemies causing damage over time. UAC military-grade vacuum cleaner: Sucks in fire projectiles, ejects them back at the enemies (can only be used with Imp, Bruiser and Cacodemon projectiles). Jet washer: Squirts water at deadly velocities to blast those enemies away. (Can also wash away blood splats). Cleaning chemicals: A tossable jug of cleaning chemicals that can be thrown at enemies to splash them at a large radius, then throws a match to light them on fire. BFG 9000: Found lying around. The ultimate cleaner; don’t change what’s not broken.
  9. Thorogrimm

    Issue With Doors Not Working

    Aaaaaah! I'm still learning, you see. Thanks a bunch for you time, man :)
  10. Thorogrimm

    Issue With Doors Not Working

    I've been experiencing this issue a lot in Doom Builder where I can't seen to make sectors either sides of a door when trying to make things like locked doors or just lights next to them. I've used the typical method when creating these, but they seem to get stuck and then cue the noise after the selected open period. Some help would be greatly appreciated as I don't want to compromise and design choices in my levels. The only way around this, I've found, is turning them into raised ceilings instead, but that would obviously change the noises they make.
  11. Thorogrimm

    Doom In Build Engine

    Huh... I didn't know that. In every version I've played, there's always a switch by the shotgun guy. But I guess that's understandable for deathmatch reasons.
  12. Thorogrimm

    Doom In Build Engine

    Blood is definitely worth the try, but I wouldn't start with Fresh Supply. It's good but it's not as good as BloodGDX in terms of active support, polish and mod playability. I see what you mean about the switch with that E1M1 remake, I was a little confused and saddened when I realised that was one of the things they didn't add. But yeah, it's cool to see what they did with it in tribute to classic Doom. (FYI, those sprites were from Doom 2 RPG, so I don't own them xD)
  13. Thorogrimm

    Doom In Build Engine

    Because it's not hipster enough to use the engine everyone uses nowadays xD But, for real, there's nothing wrong with GZDoom, I'd just like to see how a Doom adaptation would fair in the Build Engine.
  14. Thorogrimm

    Doom In Build Engine

    Well you're in luck, because someone did remake E1M1 in French Meat for Blood. This is part of the reason why I got this thought of a full Doom remake/re-imagining in the Build engine. In practice, maybe it isn't suited for a fully fledged Doom game, but it does look fun and brings some nostalgia.
  15. Thorogrimm

    Doom In Build Engine

    Generally, I feel like you can do that with any engine if you give it a similar purpose and formula to Doom. What Doom 2016 did right was the pacing and the movement, and just the overall re-imagining of the universe that managed to resemble some elements of the 90s one. I felt like the Build engine would be an interesting engine to give life to a more updated version of 1993's Doom, and add a bit more in terms of physics and flow that other build games pulled off. IN other words, I'm a Blood junkie that wants to see Doom in a similar fashion, and see how it would look in a slightly higher resolution and dynamic landscape. You could say that Doom 64 even expanded on that, but it still felt a little flatter compared to Build games (not knocking D64 though).
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