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Dark Pulse

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About Dark Pulse

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  1. Dark Pulse

    Doom Ports as first Doom experience?

    Well then! Another Festivus MIRACLE! Holler at me if you'd like. I'll throw you a Discord or Skype or something.
  2. Dark Pulse

    Doom Ports as first Doom experience?

    You are either a coincidence, or a ghost from the past, as I certainly knew someone who had that nickname. Which one would it be?
  3. Dark Pulse

    Doom Ports as first Doom experience?

    Not counting a brief exposure to the Shareware version in school (of all places), SNES was #1, PSX was #2. PC only became a thing when I actually had a computer some ten years after Doom came out. Wanted Doom 64, but never had an N64, or I surely would've.
  4. Dark Pulse

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    Too bad coding up a better renderer for it will be a shitshow.
  5. Dark Pulse

    PsyDoom 0.5.2 - PSX Doom port (reverse engineered) for PC

    This is all in the original PSX version too. Pretty sure it has to do with the PS1 essentially having no Z-Buffer, so when stuff gets drawn in the "wrong" way, it's simply clipped.
  6. Dark Pulse

    The Maximum Doom Renaissance

    I'm just here to enjoy people torturing the shit out of themselves, really. Please, carry on. *Grabs the Vaseline*
  7. Dark Pulse

    List of unused map things in the official DOOM IWADs.

    This one's intentional; Romero's gone on record about it IIRC, and it was to make finding your way out harder due to the darkness - the fullbright lamposts serve as an easy guide to the way out.
  8. Dark Pulse

    Duke Nukem 3D ported to C#

    I think calling it something like "C-Note" would be a good name for the port, when you remember Duke could tip the strippers with $100 bills. Admittedly it's not terribly self-descriptive though. :P
  9. Having done a few maps for the GEC Master Edition project, I must say I'm quite fond of the unnerving tech vibes of Demon Drone. I made sure I put that in one of the maps I restored. :)
  10. Amazing that Bethesda can pimp the release but then not let them provide any post-release support. Well with the source being reversed now, that will almost certainly put a damper in enthusiasm for it - PC users will generally move to that and source ports based on it, while jailbroken console users can also make advantage of those ports. Pretty much only the people who don't do any of those are the only ones who'd stick to the official re-release.
  11. Curious as to why it's different if that's the case. Was it bugged or something?
  12. Dark Pulse

    What do you consider to be the most annoying game mechanic?

    @Master O Remember that video? Yeah, I found it. Don't fuck with The General, kids. You're gonna have a bad time. General: "I am a perfect soldier!" Pachi: "You don't say?!"
  13. Dark Pulse

    E1M1 into DOOM64 EX translation

    They should; AFAIK I should be able to convert the PC maps more or less straight, in terms of geometry complexity. Obviously decorations and such would have to change, though. And of course, I'd be remiss to not take advantage of the Macro systems to spice up the levels some. But yeah... for that I need a toolchain, and an expanded ROM for sure. Especially if I'm going to try to fit in the GEC Master Edition levels. :P
  14. Dark Pulse

    E1M1 into DOOM64 EX translation

    I actually planned on doing this myself once we're able to mod levels back into the ROM/GEC releases a toolchain for it. "Doom The Way Doom 64 Would've."
  15. Dark Pulse

    What do you consider to be the most annoying game mechanic?

    No. No he does not. He has absolutely NONE. He has insane priority, ridiculous reach on his moves, the ability to teleport at will, including right up next to you to immediately throw you (and he can do it several times in a row with no cooldown or lagtime! There's a clear example of this starting around 19:37, and it happens all throughout the round), and he has absolutely no qualms about just stuffing any move you do if he feels like it. There is one specific character (at least) who can generally cheese him, but it requires both split-second timing - as well as the General willingly playing along. Again: This boss literally made other fighting games invent mechanics. (General Time begins at 13:40.) Took the dude nearly an HOUR to clear the game. Continues used: 33. Given the standard price of an arcade game at the time, that would've been $8.25 for the privilege of beating the General - and that's assuming 25 cents and not 50 like some arcades were starting to do at the time this game came out (around 1994-1995). At the time, that was pizza money. And he tried a few other characters partway through for good measure. Didn't work, and he eventually switched back to relying on cheesing him with Lihua. I can't find the video, but there was a popular Japanese series where pro gamers play arcade fighting games, and there was a world-class Guilty Gear XX player fighting him, and he just got absolutely BODIED. If I do find it, I'll be sure to let you know.
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