Zahid Posted November 2, 2012 (edited) DSDA page - please note that this wad should actually be run in cl2 aka sacrment // sacrment.wad can somebody plz help me finding the missing secret????? Its Sacrament Wad map 7 (awesome music :) sac7.zip Edited July 24, 2022 by Maribo 0 Share this post Link to post
Memfis Posted November 2, 2012 You missed the BFG secret. There is one green stone wall near the exit. Press on it and a wall will lower nearby. 0 Share this post Link to post
Zahid Posted November 3, 2012 thanks alot memfis for secret and Fda's:) map 7 of sacrament at 12:50sac7-1250.zip 0 Share this post Link to post
Memfis Posted November 3, 2012 Looking forward to watching it when I get home. I'm glad to see some demos for Sacrament. Maybe it's not the best wad gameplay wise, but it has a very special atmosphere (and the music is a big part of it of course) that I haven't seen in any other wad (or game, or movie, or book...). Map13 ftw. 0 Share this post Link to post
Zahid Posted November 3, 2012 any help to find soulsphere of map 8???? map 13 is awesome and huge.... its map 9 of sacrament uvmax at 7:42sac9-742.zip 0 Share this post Link to post
Memfis Posted November 3, 2012 Nice! Man, that last area is beatiful... It seems that you can't get the green sphere on map09 and the soulsphere on map08 due to mapping errors. I think Archi tested these maps only in ZDoom and missed these bugs. So you only need 50% secrets for map08 uv-max. Alternatively you can use -complevel 9, then both spheres will be reachable. Here is a map08 -cl 9 demo with all secrets:sac8secr.zip 0 Share this post Link to post
Zahid Posted November 3, 2012 Memfis said:Alternatively you can use -complevel 9, then both spheres will be reachable. Here is a map08 -cl 9 demo with all secrets: yes you are right It means this wad uses complevel 9 :-( then why you uses complevel 2 for it ? here's uvmax of map 8 at 6:52 uses cl9sac8-652.zip 0 Share this post Link to post
Memfis Posted November 3, 2012 Well, in the textfile it is written that this a limit removing wad. So it was meant to be for -cl 2, but in some maps you need -cl 9 to get 100% kills/secrets due to various bugs. In my opinion -cl 9 should be used only on these bugged maps but that't up for debate. It's not a big deal anyway I think. 0 Share this post Link to post
TheV1perK1ller Posted October 10, 2019 (edited) Sacrament - sacrment.wad (not to be confused with sacramnt.wad). All done under -complevel 9. MAP01 UV-Fast in 1:25 MAP01 NM-Speed in 0:53 MAP02 UV-Fast in 8:49 MAP02 NM-Speed in 0:55 (also reality) MAP03 UV-Fast in 6:51 MAP06 UV-Fast in 6:45 MAP11 UV-Fast in 6:49 MAP11 Pacifist in 2:38 sac01f125.zip sac01n053.zip sac02f849.zip sac02n055.zip sac03f651.zip sac06f645.zip sac11f649.zip sac11p238.zip 1 Share this post Link to post
TheV1perK1ller Posted April 30, 2020 sacrment.wad Attempting to record the remaining levels. MAP08 UV-Fast in 4:27.71 - sac08f427.zip 2 Share this post Link to post
Andromeda Posted January 12, 2021 Sacrament MAP01 UV Pacifist in 0:53.54 sac01p053.zip 1 Share this post Link to post