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About Andromeda
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Category: 1 Dead on: MAP01 Kills: 8/49 Garbage performance even by my standards :) im_andromeda_unwelcome.zip
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Category: 1 Difficulty: HNTR Dead on: MAP03 Kills: 45/97 Time on MAP02 exit: 17:33 When I noticed the ceiling lowering it was already too late :') ie_andromeda_etitan.zip
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Actually that button was added in 1.666 :P
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(source: https://www.doomworld.com/forum/topic/140302-yay-bmo-6-short-limit-removing-maps-for-plutonia/?tab=comments#comment-2708154)
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In cl9 they do teleport in ;)
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Embryo: where each map is smaller than the last [complevel 9 Doom II community project] -- FULL
Andromeda replied to Moustachio's topic in WAD Releases & Development
This caught my attention, so I decided to record a demo after beating the level with saves. An image demo is worth a thousand words, but here's what worked for me in the last fight: Focus on the cacodemons/imps intermittenly, based on which blob of monsters is closer to you at the moment. When the revenants spawn, hug the wall near the switch and only move sideways to dodge projectiles. When the wall starts to lower, run to the other side of the arena through the centre. Try to quickly kill an arachnotron or even both, hopefully this should leave enough space for you to run laps around the arena. From here on out it's mostly improvisation, just keep moving and occasionally fire a couple rockets at the revenants/fliers and you should be home free. Hope this helps! embryo_map26_demo.zip (includes the wad file) -
The Official 'Trying to Find a Specific WAD' Thread
Andromeda replied to gruntkiller4000's topic in WAD Discussion
Sorry, I don't have it either. Maybe @Mad Butcher or @VVL have it, fingers crossed! -
RAMP 2023 - Rabbit's All-Comers Mapping Project [RELEASED!]
Andromeda replied to DavidN's topic in WAD Releases & Development
There's Bloodline at over 500 MB but like 90% of the file size is music. -
Weird, it works for me. Maybe try updating Chocolate Doom to 3.0.1 and see if it fixes the problem.
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What were the first Pwads you've ever played amd completed?
Andromeda replied to MS-06FZ Zaku II Kai's topic in Doom General
Eh, for me it's the third hardest level in Scythe, after MAP29 and (obviously) MAP30. -
No, from https://www.doomworld.com/idgames/. The beta frontend is out of sync and only has files up to 2018 or something.
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I get slightly different results: levels/doom: 2.771 levels/doom2: 10.386 levels/doom64: 7 levels/hacx: 7 levels/heretic: 501 levels/hexen: 236 levels/strife: 8 Total: 13.916
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Attempt Cereson : the Anti Plutonia Community Project
Andromeda replied to Demonic Meatball's topic in WAD Releases & Development
A vanilla megawad should run on any port though. -
Attempt Cereson : the Anti Plutonia Community Project
Andromeda replied to Demonic Meatball's topic in WAD Releases & Development
Interesting, I'd swap Cyberdemons for chaingunners though. -
I think there's a couple levels in No Rest for the Living with that texture combo.