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About Andromeda
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Eternal Doom > Doom Eternal
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Leagacy of rust UV pacifist runs yet?
Andromeda replied to infrawash's topic in Doom General Discussion
Perhaps, check speedrun.com or something - DSDA is unlikely to host runs for it in the near future because it's not finalised yet and no source ports support ID24 (even if LoR barely uses its features) yet. -
The DWIronman League dies to: Arcadia Demake
Andromeda replied to Suitepee's topic in WAD Discussion
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Why could you not jump in Doom Engine games before Hexen?
Andromeda replied to Verna's topic in Doom General Discussion
The quote doesn't say he wanted to add jumping post-release, at least that's not the way I interpret it. I'll concede that the word order makes it a little bit ambiguous though. To me this is what it says: "Soon after the game's release Carmack manifested his wish that he'd added jumping in retrospect." -
Weird, works for me.
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I want to play a quite hard WAD
Andromeda replied to EmilyOranges's topic in Doom General Discussion
MAP26 and MAP32 also qualify as slaughter (and in my opinion more than MAP25). -
The DWIronman League dies to: Arcadia Demake
Andromeda replied to Suitepee's topic in WAD Discussion
Category: 1 Softlocked with 182/184 kills Three softlocks in a row :^) im_andromeda_arcadia.zip SOFTLOCK ALERT: When the blue bars close on you, make sure you get all the triggers in the vicinity to ensure the bars don't close again after pressing the one time switch that opens them up later in the level. -
Was expecting the failed demo to be a sneaky max record.
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I'm afraid that there's no tools capable of doing what you want, at least I don't know of any. I would also like to know if they exist because I'm facing a similar scenario but feeling too lazy to develop tooling for this purpose, lol.
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DOOM Archaeology: The First 25 WADs
Andromeda replied to Never_Again's topic in Doom General Discussion
Is this it? WHATSNEW.TXT inside DOOMED.ZIP seems to indicate that it's version 1.0b. https://discmaster.textfiles.com/file/21011/Image.bin/spiele/3dspiel/dummtool/rgdmed.zip -
On /idgames? The zip file was last updated in 2015, so no.
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I hastily trained Flux to make Doom map images
Andromeda replied to Marasmusine's topic in Doom General Discussion
This is actually an interesting use of AI - of course the result as-is sucks, but I can see it being a useful way to generate layouts quickly which could help some mappers that struggle with that part (of course with a fair amount of reworking). -
The Official 'Trying to Find a Specific WAD' Thread
Andromeda replied to gruntkiller4000's topic in WAD Discussion
https://mega.nz/file/MnIyVZRR#7wXoTtn-q-ACVlyCWKQ2Mheg_Pcs09mrhj5Kmxy5bT4 -
Sou tuga sim, bom ver essa iniciativa!
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Doom Wadarcheology - To dig, rediscover and enjoy the classics.
Andromeda replied to Endless's topic in WAD Discussion
I may have found spcdm.map (unless there's another map with that name): https://discmaster.textfiles.com/file/22387/GNOME_DEMO.iso/e-mail/spcdm.zip -
From a quick glance in the text file it looks like it only uses MBF sky transfers, which is a cosmetic change that works across all complevels in modern demo recording ports. It's likely that complevel 9 would suffice for this wad, with the benefit that you wouldn't have to deal with MBF's "smart" infighting.