Walter confetti Posted January 12, 2023 (edited) I didn't forget about this project 2 Share this post Link to post
Codename_Delta Posted January 13, 2023 27 minutes ago, Walter confetti said: I didn't forget about this project Thank god, its coming back! 2 Share this post Link to post
knifeworld Posted January 13, 2023 I've been silently working on mine whenever I get the chance! in between the 5 million other maps it feels like I'm trying to finish (oops). Almost done! 1 Share this post Link to post
quakis Posted January 13, 2023 Hey @Codename_Delta, I've missed out a few projects in progress like this and looking to add it to the tracker if you're still seeking participants? If so would you mind clarifying the following for me and then I can get it listed: Looks like you're extending the deadline, would April 30th 2023 be accurate for the tracker? According to the first post, 10 slots are still available. Is this up to date? Cheers. 1 Share this post Link to post
Codename_Delta Posted January 13, 2023 (edited) 1 hour ago, quakis said: Hey @Codename_Delta, I've missed out a few projects in progress like this and looking to add it to the tracker if you're still seeking participants? If so would you mind clarifying the following for me and then I can get it listed: Looks like you're extending the deadline, would April 30th 2023 be accurate for the tracker? According to the first post, 10 slots are still available. Is this up to date? Cheers. Yeah, thanks!. Its all up to date, the reason you missed it is because it silently died and it got resurrected. Speaking of, I still need to finish map 31 D: Edited January 13, 2023 by Codename_Delta 1 Share this post Link to post
JustAthel Posted January 14, 2023 You know... I could probably take a crack at making a map for this, if you're still looking for mappers. Always had a bit of a soft spot for TNT and I DO have a couple of Doom 2 maps I started but never finished / got off the ground I could cobble together. Could I maybe give MAP28 a try? 1 Share this post Link to post
Codename_Delta Posted January 14, 2023 51 minutes ago, Athel said: You know... I could probably take a crack at making a map for this, if you're still looking for mappers. Always had a bit of a soft spot for TNT and I DO have a couple of Doom 2 maps I started but never finished / got off the ground I could cobble together. Could I maybe give MAP28 a try? Sure. 1 Share this post Link to post
Codename_Delta Posted January 30, 2023 1 hour ago, Thatonespymain said: Can I please have map 22? Go ahead 0 Share this post Link to post
Heretic926 Posted February 5, 2023 I'm a newcomer to Doom mapping, but I really love TNT and I want to contribute something, so the legacy of Ty Halderman and TeamTNT would live on till the end of universe. Can I have MAP23? One question though: it is allowed if someone made more than one level for the project? 0 Share this post Link to post
Codename_Delta Posted February 5, 2023 22 minutes ago, Heretic926 said: I'm a newcomer to Doom mapping, but I really love TNT and I want to contribute something, so the legacy of Ty Halderman and TeamTNT would live on till the end of universe. Can I have MAP23? One question though: it is allowed if someone made more than one level for the project? Yeah. It's in the OP IIRC 0 Share this post Link to post
Heretic926 Posted February 7, 2023 Day 3 making the Vile Archives (that's the name of a map). Shhh, the imps are trying to read! 4 Share this post Link to post
Heretic926 Posted February 16, 2023 MAP23 update: I'd say that the map is about 80% done - exit area, couple of encounters and final touch-ups are left to do. Some screenies: Spoiler Making a mess in the reading room (or is it dining room?) Spoiler That plasma gun looks suspicious... Spoiler Definetely not an evil trap. Spoiler Red key fight with the glimpse on FATHOMLESS DEPTHS OF HELL. Spoiler What's what you get if you are being loud in library! @Codename_DeltaI'm also gonna make a bold move and ask the permission to take MAP29 and MAP30 as well, I have couple of ideas for penultimate map and Icon of put this map in a Bin. I think I'll make them to the deadline, of course if you're not against that. 0 Share this post Link to post
Walter confetti Posted February 16, 2023 A first draft of a map for this project appears, hooray! DOWNLOAD Title: Guys love traps! Author: Walter Slot: MAP07 Build time: 2/3 weeks, in the incredible span time of 10 freaking years, no joking! Difficulty settings: Not atm Multiplayer: Yes (only coop) Tested with: Chocorenderlimits 1.5, Chocorenderlimits 3.0 (gibbon version), Crispy Doom 5.11 Bugs: A visplane (or drawsegs?) spotted by chocorenderlimits Description: A map based upon traps sets in a canyon place, it takes a very long time to be completed by making it. I hope the difficulty is acceptable for this map. Feedback is always highly accepted, let me know what do you think! 1 Share this post Link to post
Codename_Delta Posted February 16, 2023 34 minutes ago, Heretic926 said: MAP23 update: I'd say that the map is about 80% done - exit area, couple of encounters and final touch-ups are left to do. Some screenies: Reveal hidden contents Making a mess in the reading room (or is it dining room?) Reveal hidden contents That plasma gun looks suspicious... Reveal hidden contents Definetely not an evil trap. Reveal hidden contents Red key fight with the glimpse on FATHOMLESS DEPTHS OF HELL. Reveal hidden contents What's what you get if you are being loud in library! @Codename_DeltaI'm also gonna make a bold move and ask the permission to take MAP29 and MAP30 as well, I have couple of ideas for penultimate map and Icon of put this map in a Bin. I think I'll make them to the deadline, of course if you're not against that. I'll be fine with 29 or 30, but 2 slots together, y'know what, go ahead. 1 Share this post Link to post
Codename_Delta Posted February 16, 2023 3 minutes ago, Walter confetti said: A first draft of a map for this project appears, hooray! DOWNLOAD Title: Guys love traps! Author: Walter Slot: MAP07 Build time: 2/3 weeks, in the incredible span time of 10 freaking years, no joking! Difficulty settings: Not atm Multiplayer: Yes (only coop) Tested with: Chocorenderlimits 1.5, Chocorenderlimits 3.0 (gibbon version), Crispy Doom 5.11 Bugs: A visplane (or drawsegs?) spotted by chocorenderlimits Description: A map based upon traps sets in a canyon place, it takes a very long time to be completed by making it. I hope the difficulty is acceptable for this map. Feedback is always highly accepted, let me know what do you think! Will try tomorrow, as its late rn. 1 Share this post Link to post
Heretic926 Posted February 17, 2023 Finished my map, feedback really appreciated because if you find the level is too hard to complete (it's possible to beat it on UV with pistol-start, but I don't recommend it if you're not expirienced player), I'll make necessary changes to difficulty. DOWNLOAD 0 Share this post Link to post
Codename_Delta Posted February 18, 2023 (edited) 3 hours ago, Heretic926 said: Finished my map, feedback really appreciated because if you find the level is too hard to complete (it's possible to beat it on UV with pistol-start, but I don't recommend it if you're not expirienced player), I'll make necessary changes to difficulty. DOWNLOAD looks great, ofc to test I have to pistol start, a bit hard for me, couldn't beat it, but for the near end of the wad, it needs to get hard. On 2/16/2023 at 9:32 PM, Walter confetti said: A first draft of a map for this project appears, hooray! DOWNLOAD Title: Guys love traps! Author: Walter Slot: MAP07 Build time: 2/3 weeks, in the incredible span time of 10 freaking years, no joking! Difficulty settings: Not atm Multiplayer: Yes (only coop) Tested with: Chocorenderlimits 1.5, Chocorenderlimits 3.0 (gibbon version), Crispy Doom 5.11 Bugs: A visplane (or drawsegs?) spotted by chocorenderlimits Description: A map based upon traps sets in a canyon place, it takes a very long time to be completed by making it. I hope the difficulty is acceptable for this map. Feedback is always highly accepted, let me know what do you think! wow just wow. fun, took me some tries, looks cool and plays good! bug also don't worry about drawseg/visplane overflows 2 Share this post Link to post
Walter confetti Posted February 18, 2023 Thanks. How about the difficulty? Is it good the way it is now? 0 Share this post Link to post
Codename_Delta Posted February 18, 2023 5 hours ago, Walter confetti said: Thanks. How about the difficulty? Is it good the way it is now? Yeah, took a couple tries (because I suck lmao), but it was fun, and fair. 1 Share this post Link to post
Codename_Delta Posted February 18, 2023 (edited) @Doomlust, I figured out what was wrong with Map 15, it seems you were using boom actions, as the lines have unknown action tags (in d2 format, which is targeted format) 0 Share this post Link to post
Heretic926 Posted February 18, 2023 16 hours ago, Codename_Delta said: looks great, ofc to test I have to pistol start, a bit hard for me, couldn't beat it, but for the near end of the wad, it needs to get hard. Map isn't that difficult on HMP and lower or in single segment playthrough on UV since the player carries all the stuff from previous levels (I suppose). I might have overfilled the map with encounters, so it feels to me like I did a Plutonia impression rather than TNT, although Plutonia maps aren't that detailed. 0 Share this post Link to post
Codename_Delta Posted February 18, 2023 2 hours ago, Heretic926 said: Map isn't that difficult on HMP and lower or in single segment playthrough on UV since the player carries all the stuff from previous levels (I suppose). I might have overfilled the map with encounters, so it feels to me like I did a Plutonia impression rather than TNT, although Plutonia maps aren't that detailed. I found a HOM while trying to beat the thing 0 Share this post Link to post
Heretic926 Posted February 18, 2023 2 minutes ago, Codename_Delta said: I found a HOM while trying to beat the thing My bad! There was supposed to be that flesh-tech texture from the original Doom and it was there when I tested the map on ZDoom, but not in prboom+ (or DSDA fork in my case). I guess I need to actually put custom textures in the wad through SLADE so they would work properly, right? Thanks anyway, I'll fix that mistake ASAP, also gonna find a proper MIDI to put in the map. 0 Share this post Link to post
Codename_Delta Posted February 18, 2023 Just now, Heretic926 said: My bad! There was supposed to be that flesh-tech texture from the original Doom and it was there when I tested the map on ZDoom, but not in prboom+ (or DSDA fork in my case). I guess I need to actually put custom textures in the wad through SLADE so they would work properly, right? Thanks anyway, I'll fix that mistake ASAP, also gonna find a proper MIDI to put in the map. yeah... about that... you can only use the stock TNT textures 0 Share this post Link to post
Heretic926 Posted February 18, 2023 Oh well, alright then. Gotta be creative with how I fix that little thing. What about other custom graphics like status bar or intermission screens; are they allowed? 0 Share this post Link to post
Codename_Delta Posted February 18, 2023 2 hours ago, Heretic926 said: Oh well, alright then. Gotta be creative with how I fix that little thing. What about other custom graphics like status bar or intermission screens; are they allowed? yeah, it needs to be agreed on when someone recommends a graphic to be whatever 0 Share this post Link to post
Doomlust Posted February 19, 2023 10 hours ago, Codename_Delta said: @Doomlust, I figured out what was wrong with Map 15, it seems you were using boom actions, as the lines have unknown action tags (in d2 format, which is targeted format) Seems correct to me now in doom2 format. Storage_Depot_TNT_v3.rar 0 Share this post Link to post
Codename_Delta Posted February 19, 2023 14 hours ago, Doomlust said: Seems correct to me now in doom2 format. Storage_Depot_TNT_v3.rar still seems to be off, are you sure you made it in doom (d2 format)? 0 Share this post Link to post