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About Codename_Delta

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  1. Codename_Delta

    Unpopular Doom Opinions

    Two words: I suck. (And I'm crap at rating stuff, but I thought I might do it anyway)
  2. Codename_Delta

    Unpopular Doom Opinions

    It might be GZ as well causing that, I know LZ runs PB just fine, even on my frankly shitty laptop.
  3. Codename_Delta

    Unpopular Doom Opinions

    I quite like Habitat from TNT, I even decided to write a shit ton about my experiences in the map, enjoy. "Also I can say it's not that unfun to play, sure the sewers are kinda eh, but they weren't that bad to find my way through, I did play on UV by the way, and at the start I had an awful health and ammo deficiency (at one point I had only 11 health and literally nothing for ammo, and I decided, fuck it, lets punch out a very damaged baron without berserk, which I proceed to do). The sewers were at first somewhat painful having only an ssg with 4 shells and ofc 11%, but then as soon as I got into the first of the side areas, it got way easier. Other than that, the only parts that gave me at least a bit of trouble were any times that archviles showed up, but in particular, the last fight gave me some trouble, thanks to the fucking mancubi fireballs going through the walls. The map visually isn't actually that bad, and some areas look quite cool, such as the room with the yellow key (this is before it goes dark), the sludge pouring into the water, and even the sewers and it's matching side tunnels look kinda cool. Of course, texture alignment in quite a few areas is practically non-existent, but oh well. The map as a whole feels quite newbie in a similar vein as Map 16, although I'd describe Habitat as the creation of an overly ambitious newbie, which is partially helped by the big rooms with not much in them." If I had to give this map a MtPain style rating it'd be: Or so. I even UV-Maxed it, and I also managed to do a BMD and get all items. (With saves though). Don't believe me? Here you go: There.
  4. Codename_Delta

    DOOM 4 VANILLA v3.2

    It's meant to use up all of your bullet ammo, since it's designed to be stronger the more bullets you have. Like a fire one shot with high accuracy to take out anything really tough, or long lines of enemies. (whoops missed the replies above)
  5. Maybe. I haven't really thought about custom tex tbh, but I guess if they fit the map, and don't clash visually with the standard textures, I'll allow a max of 3 - 5 as a trial run.
  6. Codename_Delta

    Does anyone else here make lore for their (mega) wads?

  7. Codename_Delta

    React To The Profile Pic Above You

    I don't even know what that invul is doing.
  8. I can't be the only one, although I do go over the top a lot of the time..
  9. Codename_Delta

    what are you working on? I wanna see your wads.

    Oookaayy fine... Here's the secret I guess.. I wonder how the fuck Choco's gonna handle all of the shit in this level..
  10. Codename_Delta

    what are you working on? I wanna see your wads.

    I suppose I can sort of announce DA1.5... I guess... It's uh, not meant to be higher priority than DA2 but it is. If you want lore, then here it is. (I know, there's no mystery to anything with me nowadays..) And here's some WIP screenshots from E1M3 to appease the relevance gods:
  11. Okay, it took me long enough to post it, but here it is @Heretic926 Only the light corridor has been changed. MAP01.zip
  12. I probably will, and I took a tiny bit of liberty on the lights in map 1, mainly making the sectors between the lights go to 35 light via line, and then making them flash, I can revert ot if you don't like it. (I haven't uploaded it.)
  13. Codename_Delta

    What are you?

    A mental wreck.
  14. K. Okay wow, this map is really good, Barely recognisable to my original one, I am a bit sad that the red light bit doesn't have the blinking that the og had, but that's a fairly easy change, if you don't mind.