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Matacrat

⚫ Blocked-Out Is Compiling... ⚫

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5 hours ago, Matacrat said:

 

  • BFG Testing Facility can now be ran with ZDoom ports without it becoming a slideshow

Just out of curiosity, how did you do that? Since the map looks very similar to me.

 

 

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1 hour ago, tonytheparrot said:

Just out of curiosity, how did you do that? Since the map looks very similar to me.


I used moving sectors to distribute the cell packs in intervals instead of constant conveyors.

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On 7/19/2023 at 12:38 AM, Matacrat said:


I used moving sectors to distribute the cell packs in intervals instead of constant conveyors.

Gotcha!

 

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On 7/18/2023 at 3:24 PM, Superjustinbros said:

screenshot_GZDoom_blockedout.png.2a46a0922f3dc25522c360959b5a6b37.png

In MAP05, if you push Use on the edge of the lava surrounding the arena of the final Cyberdemon encounter, it sinks into the ground to the point where you cannot escape it. The lava also doesn't damage you over time.

fuck. was a failed trigger i accidentally forgot to remove. thank u 

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2 minutes ago, scientifikgenius said:

fuck. was a failed trigger i accidentally forgot to remove. thank u 

wait @Superjustinbros is my map map05? i havent played alpha build yet so idk

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@Matacrat, Status check? It's been a while since I've seen any real updates here, so I was just checking in to see if everything's in working order.

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Hello, you missed me? I found more issues with my map.....

-Fixed texture misalignments
-Fixed a cyberdemon not teleporting
-added 5 cell packs per stack in the final fight since I ran out of ammo while replaying the map
-Fixed a door only opening from one side
 

tony blockedout.zip

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On 8/11/2023 at 2:22 AM, wumbo said:

@Matacrat, Status check? It's been a while since I've seen any real updates here, so I was just checking in to see if everything's in working order.


Everything's all right here.
I've just been working on miscellaneous stuff & co-op bugfixes again.

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42 minutes ago, Matacrat said:


Everything's all right here.
I've just been working on miscellaneous stuff & co-op bugfixes again.

 

Okay, just wanted to check in. :)

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@Matacrat my internet is spotty at best at the moment. That being said when I get a chance I wanted to rebalance the difficulty of my map, would that mess up your current progress or is that ok?

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2 hours ago, HorseJockey said:

@Matacrat my internet is spotty at best at the moment. That being said when I get a chance I wanted to rebalance the difficulty of my map, would that mess up your current progress or is that ok?


Depends. How easier or harder are you planning on making it?

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On 8/13/2023 at 8:41 PM, Matacrat said:

Depends. How easier or harder are you planning on making it?

Wanted to make it easier, specifically with monster placement and amount in that last room. Unless you think it works as is, I just felt that it ended up being more difficult than I intended. 

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On 9/11/2023 at 10:51 AM, Zion said:

Heyy @Matacrat ! It has been a while since last update so I was hoping we would get a new one.


Sure thing! Apologies for seeming dead.

=============================
                     blockedout.zip
=============================

  • New menu graphics.
  • A bunch of map fixes co-op-wise and some for singleplayer.
  • Softer intermission graphics.
  • Adjusted map order.

Compared to the last two, the changes here aren't as major, hence why i've holded off updating the build.

I plan to release Blocked-Out during October.
Currently, my goal is to replace the placeholder ending with the real one i've been working on.

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On 9/14/2023 at 7:17 AM, Matacrat said:

I plan to release Blocked-Out during October.

Can't wait for the release. Sorry about going radio silent and not updating my map. I moved halfway across the US, got a new job and a puppy amongst other things so I haven't had time to edit my map or visit the forums lately. Hope everyone involved in the project is doing groovy and can't wait to play the final release. 

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I think this is the final version fr this time!

I played through this because I had an idea of making a mapping retrospective video in the future. I found I had tagged some lindefs as block monsters, meaning the map is extremely tedious to max in the final arena. Went ahead and fixed that really quickly. 

If there's any issues that arise when playing the map, please let me know.

TheFaxMachineV4.zip

 

(really sorry that i'm so late to this, i'm surprised nobody has pointed this out, I would've fixed sooner)

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12 hours ago, D0M0 said:

(really sorry that i'm so late to this, i'm surprised nobody has pointed this out, I would've fixed sooner)

 

Considering the full release is also late itself, I wouldn't worry about it too much, fam.

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11 hours ago, Biodegradable said:

 

Considering the full release is also late itself, I wouldn't worry about it too much, fam.

 

Man, I've learned so much about mapmaking now that I want to remake the MIDI for my map, to be honest. 

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GUYS I SAW MATACRAT EDIT THIS THREAD AND HE ALSO REACTED TO MY POST

 

HE'S ALIVE

 

THE FLAME HASN'T DIED OUT

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