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sillywizzard

I made a game (old)

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Arena top-down shooter with cartoonish gore and a stupid name. Made it on Unity in about two weeks.

 

Gameplay:

At the moment, the game has a company of five levels and a survival mode. There are currently ten types of monsters and five weapons in the game. 

 

Download:

download directly from the topic

MeatyCity0.4.7z

link to gamejolt

https://gamejolt.com/games/meaty_city/807864

(There is no difference from where to download, the versions are identical)

 

Screenshots:

screenshotOne.png.7182cc4a4065026ff9018973bf307d74.pngScreenshot2.png.be92a9d102f53211763cdaf1aa0ff326.png

 

Gameplay demonstration:

 

This game has almost nothing to do with doom. I hope I'm not violating community guidelines by posting it here.

Edited by sillywizzard

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Ah yes, you have a good schore!
Looks bizarre and colourful, downloading it.
 

4 hours ago, sillywizzard said:

This game has almost nothing to do with doom. I hope I'm not violating community guidelines by posting it here.

It's okay, as long as it follows these rules.

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18 minutes ago, Al-Faris M said:

Ah yes, you have a good schore!
Looks bizarre and colourful, downloading it.
 

It's okay, as long as it follows these rules.

Thank you very much, I'm glad you liked the game. As far as I understand, my topic does not break the rules.

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The first big update for the game. Most of the changes and improvements relate to graphics and sounds. A new enemy has been added, he can be found on the second and third arenas (house and castle), he will start appearing after 80 seconds. The new enemy is called Psycho, he holds a shield that reflects bullets while walking towards the player, the psycho can be killed while he is charging a ranged attack.

 

I am very grateful to all those people who played the game.

Edited by sillywizzard

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Second update. It contains a lot of small changes, most of which I cannot list due to their number.
I'll go through the main changes:

  • added a new weapon called a freezer 
  • added an electric trap for the player and monsters
  • full redalance of spawn time and the number of points needed to open doors (now new enemies and weapons appear much faster)
  • noticeably more blood and guts
  • a bestiary (for now not all enemies are included)
Edited by sillywizzard

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A very massive update. The main feature is the appearance of levels (not just survival arenas).
A more complete listing of additions:

  • Added three levels.
  • Life system. now the player has a second chance to receive damage, in order to heal, you need to collect a certain number of points.
  • New weapon. By pressing the 1 key on the keyboard, you can get a hammer, which, in addition to killing enemies, can push explosive barrels and reflect projectiles.
  • An alternative fire mode for the shotgun, instead of shooting, you can defuse explosive buckshot, which you can manually detonate by pressing the middle mouse button.
  • At the third level, a new enemy appears.

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A small but very important update for the gameplay.

  • A combo system has appeared in the game and now any replenishment of points is multiplied by the number of combos.
  • The player has the opportunity to slow down time with his own hands by activating an ability that can be replenished for points.
  • Almost every level now has a funny little dude with masochistic tendencies that extends the combo meter when taking damage.
  • Added money that gives points when picked up.
  • Two new levels have been added to the game.
  • At the fifth level, a new enemy appears.
  • Rebalanced half of the weapons and levels.

I don't have a lot of time to test levels, so some of them can be unbearably difficult or very easy (unlikely).

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3 hours ago, sillywizzard said:

Online casino advertising was not in the original post.pic.png.45c15e277af842ff3fcb82edad8d4f2a.png

wow that is sneaky!!
just as an FYI you can report any post in the upper right corner of the post, click "Report Post" and then choose the reason (bot spam in this case)

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It looks decent. I like the art style, it has this weirdcore, ms paint-y look. Unfortunately, I only have Mac, not PC, so I will have to wait.

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